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NCAA Football 12 Title Update #4 Details, Available on Nov. 8

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Old 11-08-2011, 04:12 AM   #209
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

Sounds like more online stuff was in the patch, which is typical. what about those who dont play Online as much. ?

Im pulling my hair out with the sliders mostly rushing. when i tweak them to there the dives and off tackles and toss plays dont go for 8-10 yards a run.. and more like 4-5 then the options and read options and fly sweeps get worse. And on coach mode i love coach mode but i get tired of the scrambling QB's dropping back and sometimes not even looking downfield, they drop back and take off running right away and half the time they get sacked for 4-5 yard loss cause once he starts to run the D line turns into a monster..

and i hate seeing a one on one deep pass that neither the corner or DB jump up for it.. they just stick there hands out. ive seen defensive backs go up and swat the ball away but im talking one on one deep passes...


and is madden or ncaa ever going to fix the supersim timing between plays.. it baffles me that if u do 15 minute quarters u can get 100 or more plays from each team and over 600 yards.. it like only takes off maybe 12-15 seconds between runs... its like seeing Oregon run the uptempo all game by both teams on super sim..
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Old 11-08-2011, 06:33 AM   #210
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

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Old 11-08-2011, 10:43 AM   #211
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

Quote:
Originally Posted by bad_philanthropy
I think there is a reality that needs to be faced here by developers and not just EA. The complexity of games today probably demand more than a year-ish long development cycle. It seems like every year we are faced with a tweak or an implementation of a new feature that doesn't work as intended or breaks something else.
Time has little to do with the heart of the issue. It is the way the code was designed. They are trying to patch and work with code that is 10 years old. You should NEVER break code by fixing or adding new code. That is piss poor architecture of the code base. They need to scrap the entire code base and start over.
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Old 11-08-2011, 10:55 AM   #212
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

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Originally Posted by nortobc
Time has little to do with the heart of the issue. It is the way the code was designed. They are trying to patch and work with code that is 10 years old. You should NEVER break code by fixing or adding new code. That is piss poor architecture of the code base. They need to scrap the entire code base and start over.
It's more than ten years old. It dates back to the PSX days—or at least the dynasty code does. This was pretty much determined in 2009 when discussing a dynasty mode glitch with Adam Thompson from EA when teams were disappearing when editing rosters in the order they were added to the database. It was more complicated than that, but it did reveal the age.

I guess certain software like Windows can make it work with really old code, but you're saying NCAA's code base is just poor? I can believe that, if some of their code dates back to PSX. How much of a budget or how many people would they have had working on the game back then?
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Old 11-08-2011, 12:50 PM   #213
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

Cool. As long as I don' have to hold my breath because of freezing or transfer failed error at the end of every OD game, then I'll be a happy camper.
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Old 11-08-2011, 04:29 PM   #214
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

Has anyone had their issue fixed with this patch? Meaning, was anyone stuck at a point where they could not advance but now they can?
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Old 11-08-2011, 06:25 PM   #215
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

After reading every one's view about the game and the way it has turned out this year, I too believe that the developers need to re-develop the coding of the game. If it is as old as a lot of you are saying it is, then it definitely needs to change. Maybe if they took a year off to write better code for NCAA and develop the game fully then they could create an NCAA that would blow every other NCAA out of the water. However, with that being said, EA will not do this because it's all about $$$. For the developers its more about the game and how they want it to turn out, but if they are being pushed by the corporate leaders to just "make" the game and just send it out as is, regardless of flaws and bugs, and use customers as testers, then the game itself will never be the way we want it to be. I honestly feel like that is what is going on here. I feel like if EA would give the guys to make a good, solid NCAA game then it could be done. But the guys making the game might not how to advance it any further, so in that case changes need to be made. I honestly believe the NCAA team needs a need leader that can communicate with the public, bring new ideas to the table, and execute those ideas. The current person in that position isn't doing that (that's apparent from even watching the "Making of NCAA '12" on ESPNU. Just my two cents.
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Old 11-08-2011, 07:12 PM   #216
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Re: NCAA Football 12 Title Update #4 Details, Available on Nov. 8

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Originally Posted by Keyser Soze
Has anyone had their issue fixed with this patch? Meaning, was anyone stuck at a point where they could not advance but now they can?
No, but read the patch details it didn't say this was going to fix the transfer failed right away it said the patch was to fix about half the issue and then they can fix the rest on the server side ... read this.


Quote:
The fix for this issue involved more than we could do on the server side alone, and that fix is included in this Title Update. There will also be a server deployment necessary to complete the fix for these Transfer Failed issues. At this time, it looks like that server deployment will happen shortly after the Title Update is available. Once we know the exact date of the deployment we will be sure to pass the info along.
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