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NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

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Old 11-01-2011, 09:53 AM   #57
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

Small (but annoying glitch) when you are using manual line changes. For some reason whenever you change a line the menu showing the selected line keeps popping up during play and repeats the tone that sounds when you navigate menus in the game. It's really quite distracting.
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Old 11-01-2011, 10:20 AM   #58
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

Overall I'm very disappointed with the patch and (offline) I hardly see any changes.

Puck control is still amazing even if I set sliders to 0. AI perfectly intercept passes, which I find ok if my timing is bad, but there could be some rebounds instead of AI always taking 100% control.

Poke check does not seem to be any more helpful than before. I managed to have 5 "successful" poke checks + one ordinary check and AI still controls the puck without any issues.

On the other hand, AI permanently dumps the puck into the corner with ZERO success on getting anything started in my zone. As soon as they dump the puck is mine.

AI goalies still pass even if they are surrounded by X players.

I don't know but some of these sliders seem to have zero effect. And sometimes I feel like my AI mates are too stupid for plays along the boards and when the are too close to the blue line, I may not be able to turn around because the puck will cross the blue line putting me offsides. This was already an issue in NHL11.

Do we need to wait for NHL13 and pay the full prize for an update (maybe for linesmen and a 2nd ref, lol)? Or am I too critical?
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Old 11-01-2011, 11:06 AM   #59
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

I was hoping that the patch would address my perceived ineffectiveness of the Pass Reception Slider. I played with this slider at minimum in NHL 11 and it worked as promised. When I tried to power up my manual passes and send them off at top speed my players were rarely able to accept the pass cleanly. Unfortunately this changed in NHL 12. With the slider set to minimum I almost never see players flub on receiving passes, even when the pass has been fully powered up.

Honestly this is single biggest issue killing the realism factor of this game for me. Requiring "touch" on passes is key to making breakouts and puck possession in the offensive end more challenging. If I am able to wing the puck around like the CPU there is a lot less sloppiness, and therefore a lot less challenge, in the gameplay. I don't know if they plan to do another patch but I'm hoping this is on someone's fix list. Very frustrating that the new version took a step backwards with regards to this slider.
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Old 11-01-2011, 11:15 AM   #60
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

Geez, the more I play the more distracting this stupid manual line change becomes with the line indicator window popping up and beeping every few seconds. I hope they fix this promptly as I don't want to use auto line changes.
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Old 11-01-2011, 11:17 AM   #61
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

I think puck control in general is too high. Sliders should enable "glue mode" (for beginners) through some good compromise down to "bounce mode" which would resemble the "real thing" as good as possible.
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Old 11-01-2011, 11:35 AM   #62
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

This just proves that's it's just a game to EA. To hardcore hockey fans it's a sim, why else would we spend hours and hours getting rosters and ratings accurate? Imagine Madden shipping with wrong color helmets for a team? This is an officially liscensed NHL product, it should accurately reflect their team colors, logos and uniforms. The fact that they finally release the jets unis and get them wrong is inexcusable. It proves that they aren't hockey fans nor do they watch hockey. EA needs to hire a consultant, someone that has been a hockey fan forever and been playing hockey games forever, like myself.....
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Old 11-01-2011, 12:43 PM   #63
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

time to download the patch then in the momment
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Old 11-01-2011, 01:05 PM   #64
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Re: NHL 12 Patch 1.03 Details, Available Now For PS3, Nov. 1 For 360

Quote:
Originally Posted by Dougie_G_93
This just proves that's it's just a game to EA. To hardcore hockey fans it's a sim, why else would we spend hours and hours getting rosters and ratings accurate? Imagine Madden shipping with wrong color helmets for a team? This is an officially liscensed NHL product, it should accurately reflect their team colors, logos and uniforms. The fact that they finally release the jets unis and get them wrong is inexcusable. It proves that they aren't hockey fans nor do they watch hockey. EA needs to hire a consultant, someone that has been a hockey fan forever and been playing hockey games forever, like myself.....
They should call the next game "Hockey Ultimate Team" because, I completely agree, the level of authenticity that hockey fans and the NHL should demand just isn't there. Bugs I can cope with. Games are complex but sloppiness like this annoys. It reeks of a "couldn't care less" attitude.

So, despite having at least a month to get them right@

"Hey, you done those Jets jerseys yet? The patch submission is tomorrow!"

"****, no!"

*Looks up google, gets picture of knock-off*

"What colour should I make the gloves and helmet?"

"Who cares? Jet Black?"

"Sounds good!"


Valid point about Madden by the way. There seems to be a lot of trolling with those complaining about this being branded as whiners, not so much on here I might add, but can you imagine if the New York Giants were stuck with black helmets in Madden?

One guy. One solitary guy out of all the dev or QA staff could have checked those uniforms out and said "Hey, wait a minute!". No one bothered.
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