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FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Old 10-13-2011, 02:29 PM   #273
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

My suggestion Phobia is play a few games offline, and visit the slider thread. You can thank me later.
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Old 10-13-2011, 02:50 PM   #274
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Originally Posted by jb12780
My suggestion Phobia is play a few games offline, and visit the slider thread. You can thank me later.
You most likely right JB and I will go to singleplayer later. I bought the game for ultimate team and is the entire reason. I am a online player. I play 99% of all my games online only, I get into football offline is about only game but all others I play online.

So I am just working slowly at improving and hoping to at least hold my own even against high pressure guys.
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Old 10-13-2011, 10:31 PM   #275
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

I really dislike this new Impact Engine. I don't see a lot of the crazy over-the-top outcomes made famous on youtube but instead collisions that don't take physics into account and leave the user with a lack of control. I've gvien up so many soft goals where my player will get hit, no foul will be called, and he will get caught up in some animation that leaves the opponent with easy access to the ball. Because any little contact can produce an outcome it makes handling the ball with a central defender way too risky.

To be honest, I didn't see an issue with the old impact engine/collision system.
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Old 10-14-2011, 10:01 AM   #276
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Originally Posted by KG
I really dislike this new Impact Engine. I don't see a lot of the crazy over-the-top outcomes made famous on youtube but instead collisions that don't take physics into account and leave the user with a lack of control. I've gvien up so many soft goals where my player will get hit, no foul will be called, and he will get caught up in some animation that leaves the opponent with easy access to the ball. Because any little contact can produce an outcome it makes handling the ball with a central defender way too risky.

To be honest, I didn't see an issue with the old impact engine/collision system.
THANK YOU KG!!!!!!!!!!!!!!!!!!!!! I have been saying this since I got the game. It adds nothing to the game for me but instead creates so many runs and easy goals due to guys getting run flat over like this is american football WITH NO CALL!!

If they fixed the fouls and more cards maybe this would deter people from smashing into your people and cause more of a "positional game" but as of now. High pressure smash into the ball handler is the name of the game.
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Old 10-14-2011, 12:05 PM   #277
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Agree about the physics. The issue before was referee logic, not physics. Now they have the same issue before and a new one.
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Old 10-15-2011, 04:28 AM   #278
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

Kind of along the lines of what QB was saying earlier in the thread. I'm adjusting to the gameplay and am not having as much an issue with the lack of fouls. This isn't to say that it still doesn't need tuning though.

One thing that really helped me is to not feel locked in when moving forward with the ball. Often, I would attack space and try to move the ball forward. As a result my players would have a small window with the ball. I've found that I've become more effective generating offense and getting my players in dangerous areas by attacking space, drawing some defenders in, and passing back to a player with more time and space. If you can sustain some pressure and hold the ball up for a bit of time in these dangerous areas, you'll draw way more fouls.
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Old 10-15-2011, 09:17 AM   #279
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

I like the new physics system and I think it will be great in a couple of years, but as of now it has a lot of beta-ish things going on. I absolutely agree about the referee logic being messed up with the new physics engine, but it's a fixable problem. And it is not just a problem in terms of smashing into players without committing a foul, but also in terms of handing out red cards for practically no reason at all.

At least there was a bug when the ref wanted to give a red card for apparently no reason last night (I was playing online against my brother). The player got caught in a side-stepping motion and sneaked off the field, so the ref had to chase him to give him the red card. It looked hilarious

FIFA 12 is clearly a step in the right direction, but it does not mean there they are anywhere near there yet. I'm still enjoying FIFA 12, even though I often get frustrated about the refs, but I am looking forward to seeing it fine tuned in future editions of FIFA.
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Old 10-15-2011, 02:10 PM   #280
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by KG
I really dislike this new Impact Engine. I don't see a lot of the crazy over-the-top outcomes made famous on youtube but instead collisions that don't take physics into account and leave the user with a lack of control. I've gvien up so many soft goals where my player will get hit, no foul will be called, and he will get caught up in some animation that leaves the opponent with easy access to the ball. Because any little contact can produce an outcome it makes handling the ball with a central defender way too risky.

To be honest, I didn't see an issue with the old impact engine/collision system.
Is this what you're referring to? I also love how the through magically made it past my three teammates who just stood there with hands up their *es.



The image at the end of the clip was taken just after a Newcastle player sent a corner into the box. Prior to the kick being taken my back line was in perfect marking position as soon as the ball was sent in they simultaneously backed off.
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