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Forza Motorsport 4 Impressions From the OS Community

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Old 10-13-2011, 02:09 PM   #57
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Demo is nice. I love the attention to details. Forza is killin' the car genre. Now if only I could learn to drift.
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Old 10-13-2011, 04:16 PM   #58
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Re: Forza Motorsport 4 Impressions From the OS Community

What is the maximum number of cars that can be in an offline race? And if you play 2 player is there any AI cars racing against you.

Thanks.
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Old 10-13-2011, 04:23 PM   #59
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Re: Forza Motorsport 4 Impressions From the OS Community

Some random thoughts.

Lighting model and in-car view are much improved. Might even say AMAZING.

Free look mode when selecting a car is back and beautiful.

Home screen background can be changed and even has a Top Gear set to pick from!

Tire physics are fantastic and love that you can hear them so much better.

Frustrating volume controls. There is only a master volume control now and then sfx and music have three settings off/low/high. I like to race loud with no music but like very faint menu music. If my master volume is maxed the 'low' setting on menu music is still way to loud for my liking. What was the point of getting rid of sliders for each selection - seemed to work great.

Did they take away the driver difficulty setting in career? I don't see the option under my profile preferences and nothing for setting AI difficulty in career. I was doing some quick races and know I had it set to hard but when I start up my career I am walking away from everyone which should not be case with hard. I have everything else set to sim except don't use clutch.

Auto-Revving starts. WTF is up with this arcade crap. Even with a clutch the camera is bouncing around and you get maybe one extra second to rev before the race starts. LAME LAME LAME and even more LAME considering it was huge complaint in F3.

Career is essentially the same unengaging grind although they did speed up the grind part. Same attrocious arcade ladder like progression only they spiced up the look with a satalite graphic and voice over intro to each area.

Appriciate they let you level up a manufacturer much quicker now. Lets you play with car upgrades without blowing your piggy bank. Now your money can go into new cars!

Car clubs...what is the point? Am I missing something? It is essentially just a clan tag and one extra way to sort global leaderboards. I do not see where you can setup your own private hot lap/leaderboard events, club races or online seasons. I don't even see where you can do club messages / message boards So, you get a clan tag and a common garage that allows you to drive someone else's car. Call me sour but so unimpressed by this feature. Hey - but feel free to join my clan - FIA

Aside from expanded and muticlass fields there is really nothing new to see online. No dedicated qualifying. No ability to force a manditory pit stop. No abilit to join in progress or setup a practice free run session. Oh, custom public rooms are back which is nice but no reason they should have been gutted from F3 in the first place.

Love the way the stock cars (two this year - down from three) handle and the view inside is fantastic.

I know most are impressed by the car count but frankly it feels a little anemic to me. Yes, there are more cars than I will ever drive in this game but a majority of the manufacturers seem lacking in comparison to F3. There are a few that seem to have grown - Ferrari & BMW and Ford for sure. Way more muscle cars than ever too - even without dlc. I didn't think the lack of Porsche would be a big deal but the 2 RUFS in the game hardly make up for the loss. Also seems to be less overall race cars than in F3. It definantly feels like this was a 'hold bac'k feature help with DLC.

Tracks look great as always. Can see a few refinements in the existing line up and the new tracks look great.

No night racing. No weather. Many of the new tracks offer a dusk or overcast option but no night racing. I think one old track got an added sunset option as well.

Ai does not seem improved to me. In fact, so far in career I am finding the slow AI to be annoying. They stick blindly to their line and come down on you even when you are right next to them. They did not seem as dumb in the hard free races I have done but still seem a little less aware of you. I have seen several make huge unforced mistakes.

Car damage and pit stops are mostly the same. Damage might be bumped up a hair over F3 on sim but you won't see a DNF because of it. Also cannot figure out how to make damage indicator appear or stay on screen. In F3 you could tap D pad right and little car indicator with red/yellow/green would appear on right side of screen. It was also good for checking tire wear quickly but now it seems to only appear momentarily when you take damage.

Bumps. Turn 10 specifically talked about how tracks are getting bumps added yet everything feels as smooth as glass to me. Even the front stretch on Seabring feels smooth now.

Best new feature - Rivals.
Worthelss new feature - Car Clubs
Overall Impression - New set of tires for the same great car we've been driving for years
Uninitiated Score 9.8/10
Initiated Score 7/10

Last edited by lnin0; 10-13-2011 at 04:31 PM.
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Old 10-13-2011, 04:32 PM   #60
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Re: Forza Motorsport 4 Impressions From the OS Community

The A.I difficulty adapts to how well you do in Career mode. The first few seasons are rather easy, but it quickly ramps with after that.
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Old 10-13-2011, 04:33 PM   #61
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Re: Forza Motorsport 4 Impressions From the OS Community

Quote:
Originally Posted by lnin0
Did they take away the driver difficulty setting in career? I don't see the option under my profile preferences and nothing for setting AI difficulty in career. I was doing some quick races and know I had it set to hard but when I start up my career I am walking away from everyone which should not be case with hard. I have everything else set to sim except don't use clutch.
While you can set difficulty in, say, a race in the event list, you cannot select it in World Tour. Apparently as you level up within the mode, the difficulty will increase (how far up, I'm not sure. I read one review where the user said things started to get spicy for him when he hit around level 32).

In addition to difficulty via level, the game is also supposed to be calculating difficulty according to your driving skills within that particular level. So while you may be smoking them now no matter what, the increased levels and 'modified' AI based on your skills should eventually get you where you want to be in world tour.
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Old 10-13-2011, 06:33 PM   #62
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Re: Forza Motorsport 4 Impressions From the OS Community

Quote:
Originally Posted by Flamehead
While you can set difficulty in, say, a race in the event list, you cannot select it in World Tour. Apparently as you level up within the mode, the difficulty will increase (how far up, I'm not sure. I read one review where the user said things started to get spicy for him when he hit around level 32).

In addition to difficulty via level, the game is also supposed to be calculating difficulty according to your driving skills within that particular level. So while you may be smoking them now no matter what, the increased levels and 'modified' AI based on your skills should eventually get you where you want to be in world tour.
thanks for the info. Guess I missed that in the manual. It was driving me nuts I could not find the setting. Now my only concern is what if the get too good. LOL.
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Old 10-13-2011, 06:44 PM   #63
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Re: Forza Motorsport 4 Impressions From the OS Community

Incredible game, best racing game ive ever played..Turn 10 hit it out of the park with this one..between Forza and Dark Souls, most of my other games are going to be collecting dust now perhaps I could use them as coasters

Last edited by ZB9; 10-13-2011 at 06:50 PM.
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Old 10-13-2011, 08:10 PM   #64
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Re: Forza Motorsport 4 Impressions From the OS Community

Very good game. Not great though.

Graphics seem to be terribly overrated. It doesn't look as good as Dirt 3 (at least the PC version) and there's plently of visible "jaggies" in the 3rd person view. 1st person is nice and they're far less noticable but I play in 3rd.

The car sounds and voice over work are great. The music on the other hand...ick. They couldn't have shelled out for some actual songs? While custom soundtrack is easily available I've used up pretty much all my good racing tunes already this gen. I decided to go the Dirt 3 way with no race music at all.

Like Forza 3 the constant rewards are good. It felt a lot like Forza 3 at first but after a while it does a good job of seperating itself.

I took an awesome pic of a finish where I slammed the AI car into the wall as I was crossing the line to make sure I wasn't passed. Then it told me I need gold to upload it. Then I tried to download a car. It said it was downloading...then cut off to tell me I need gold to download it. Way to downgrade the experience and remind me why I get everything on PC now fellas! By the time there's another free weekend I guess at least there'll be more to pick from. I wanted that Kill Bill car.

I also didn't have my Forza 3 save anymore.

Got the special edition. Read about a lot of people not getting theirs but I just walked into the store and bought it.
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