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FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Old 10-10-2011, 09:08 AM   #249
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Gonira
phobia, if you suck at the game it doesn't necessarily mean the game itself sucks.

haters gonna hate. fifa 12 is the best football game ever imo, by a very long margin.
No I understand I might not be the best player. But like I stated I have been decent at all the fifa's, but this version the physic engine is horrible. Now like I said that is MY opinion.

Now I have recorded multiple complete games which I will be posting
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Old 10-10-2011, 10:42 AM   #250
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

Video #1

Notice how his defenders apply constant pressure and are ALWAYS running straight at and into the ball handler. Now watch my defenders and notice how 99% of the time they are retreating and playing contain football.

Edit: I don't know what happened to the sound and the skip part in the beginning.

Watch the tackle he does to me at 8:39 that is exactly the stuff I am talking about. ZERO fouls in the game.


Last edited by Phobia; 10-10-2011 at 10:47 AM.
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Old 10-10-2011, 10:57 AM   #251
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

i have to agree guys setting high pressure tactics to cheat online is pretty annoying, but this is not a new problem, it was already abused in past years.

i like the new physics engine.
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Old 10-10-2011, 11:31 AM   #252
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Phobia
Watch the tackle he does to me at 8:39 that is exactly the stuff I am talking about. ZERO fouls in the game.
Yeah, that was an ugly one and there were a few others that looked questionable, but the defender looked like he got the ball first. But when you say "ZERO fouls in the game"... do the three fouls and two advantages in your favor not count?

As for defending, I understand any frustration with the user AI teammates lax off the ball marking. I have my User Marking slider raised for this reason when playing offline. However, you're not doing yourself any favors by immediately rushing the ball when you switch to a nearby defender or pulling guys out of your backline to chase.

I think a good deal of your frustration lies in the fact your are attempting to play FIFA12 as if it were a previous version of the game. Work on keeping your defender goal-side, don't always focus on immediately winning the ball back, and if you're not controlling the defender nearest the ball you need to mark any nearby runners.

Offense is more difficult to assess, as everyone has their own style of play and it greatly depends on your team's strengths/weaknesses. Based on that video, my suggestion would be to be more patient. It appears you don't have the team speed to counterattack or attack so directly. Try holding the ball up, not always dribbling forward, and when the pressure comes you'll be better able to change direction. It will also allow your players more time to join the attack which can give you more options and make you less predictable in your passing.
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Old 10-10-2011, 11:56 AM   #253
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Qb
Yeah, that was an ugly one and there were a few others that looked questionable, but the defender looked like he got the ball first. But when you say "ZERO fouls in the game"... do the three fouls and two advantages in your favor not count?

As for defending, I understand any frustration with the user AI teammates lax off the ball marking. I have my User Marking slider raised for this reason when playing offline. However, you're not doing yourself any favors by immediately rushing the ball when you switch to a nearby defender or pulling guys out of your backline to chase.

I think a good deal of your frustration lies in the fact your are attempting to play FIFA12 as if it were a previous version of the game. Work on keeping your defender goal-side, don't always focus on immediately winning the ball back, and if you're not controlling the defender nearest the ball you need to mark any nearby runners.

Offense is more difficult to assess, as everyone has their own style of play and it greatly depends on your team's strengths/weaknesses. Based on that video, my suggestion would be to be more patient. It appears you don't have the team speed to counterattack or attack so directly. Try holding the ball up, not always dribbling forward, and when the pressure comes you'll be better able to change direction. It will also allow your players more time to join the attack which can give you more options and make you less predictable in your passing.
Thanks a ton QB!!

This was a bronze tournament so most my players which are all Ireland players so my team chemistry is high. They dont have best speed for sure. So I do try and move up maybe to fast but I have similar issues even trying to work ball back and around. They are always rushing right when I get touch and smash into me.

Also about the "fouls" I meant no cards, I should of said cards. What I meant is there is nothing to discourage this kind of play.

Also about my defense, I thought I played lanes and lack of rushing in vast majority of the time. Near end of game you can see the frustration building in my play as I started rushing in way more and even using some slides.

Also when yall say "mark" the man what does that mean? I don't think I understand all the options available to me

Any other tips? I seriously need it

Last edited by Phobia; 10-10-2011 at 12:02 PM.
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Old 10-10-2011, 02:16 PM   #254
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Phobia

Also about the "fouls" I meant no cards, I should of said cards. What I meant is there is nothing to discourage this kind of play.
Fair enough. It would be nice to see stricter refereeing across the board. Our club team has seen some off the ball or very late slide tackles from behind only get a yellow. But a lot depends on the referee personality for that match, as I pick up a yellow now & then when I'm 'Van Bommel-ing' people in the midfield to disrupt the counter attack.

Quote:
Also about my defense, I thought I played lanes and lack of rushing in vast majority of the time. Near end of game you can see the frustration building in my play as I started rushing in way more and even using some slides.

Also when yall say "mark" the man what does that mean? I don't think I understand all the options available to me
Perhaps I was basing my comments on your play later in the game, but it was something that stood out. To me it looked like you were waiting for the old pressure system to kick in to suction you into the tackle. As you know, now you have to play the angles if you want play aggressive defense. Think about tackling in [American] football... do LBs run directly at a RB when in pursuit?

To continue with the football comparison, marking more or less means covering a man. Don't forget you can switch to a particular player by flicking the R-stick in his direction. So if you see their playing making a wide open run, you can switch to the closest defender to him to shadow him or block the pass. While you're doing that, the CPU defender(s) should do an adequate job of keeping the ball in front of them due to their containing mindset.
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Old 10-10-2011, 03:46 PM   #255
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Qb
Fair enough. It would be nice to see stricter refereeing across the board. Our club team has seen some off the ball or very late slide tackles from behind only get a yellow. But a lot depends on the referee personality for that match, as I pick up a yellow now & then when I'm 'Van Bommel-ing' people in the midfield to disrupt the counter attack.

Perhaps I was basing my comments on your play later in the game, but it was something that stood out. To me it looked like you were waiting for the old pressure system to kick in to suction you into the tackle. As you know, now you have to play the angles if you want play aggressive defense. Think about tackling in [American] football... do LBs run directly at a RB when in pursuit?

To continue with the football comparison, marking more or less means covering a man. Don't forget you can switch to a particular player by flicking the R-stick in his direction. So if you see their playing making a wide open run, you can switch to the closest defender to him to shadow him or block the pass. While you're doing that, the CPU defender(s) should do an adequate job of keeping the ball in front of them due to their containing mindset.
Bold 1: Yea I have yet to see a red card and only seen maybe 3 or 4 yellows in 26 matches online. So that seems kinda low to me especially with how much contact is in the game now. I swear sometimes I do feel like I am watching a "american football" game sometimes with the tackles that take place.

Bold 2: Not really, I played manual defense 90% of the time on the other fifa's. I was never a hold A or B to launch missiles at people. I always felt that play was cheap online so I refrained from using it. Plus I felt like I had better control with manual coverage. I think it has more to do with adjusting to the tackling. It is much harder to get a tackle once they have got past you which is one new change and the fact you get knocked all over the place by the high pressure guys just gets to me to the point it affects my play.

Bold 3: I never knew the right stick switched players. I know there has to be dozens of things like this I don't know. I always used the bumper to switch.

-------------------------------------------------------

Also my guys never make runs, isn't there a way to tell them to make a run? This is my standard things I use.

Defense
1) A = contain
2) LT = Jockey
3) LT + RT = Speed Jockey
4) B = Standing tackle
5) RB = Tell AI to mark ball handler

Offense
1) A = Pass
2) Y = through ball
3) X = cross
4) XX = Low cross
5) B = shot
6) RB + B = Finesse shot
7) BB = Low shot

Then I use the LT + RS to do skill moves but I am only so so at them. I attempt them only with certain guys and can only do a few different ones.

I have to be missing out on so many different important aspects.
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Old 10-10-2011, 04:06 PM   #256
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

Left bumper will make your teammates initiate a run. You can press it when you have the ball to send a nearby teammate, or you can hold it when making a ground pass to make the passer run after he passes (think give & go).

Something I think is underutilized on offense is the lob pass (cross button). This can be used to make longer passes, often from one side of the field to the other when the defense collapses. You can also use it float the ball over defenders when passing lanes are congested. I have a fair amount of success using it around the box, which comes in handy due to all the traffic. If you hold RB while making a lob pass, you perform a harder, lower lob pass which can be helpful for passing from the middle to the flank (just make sure no defenders are in the way). Try playing around with this stuff in practice mode; it can help open up your offense and get away from a 'point A to B to C' attack.

As for defense, I notice you don't list the teammate contain button (ie, second defender pressure in previous years). By default it's on RB, which can be awkward since we often need to use sprint on RT. What I did after playing a few games of the demo was remap the defensive buttons (although I prefer the alternate controls which flip the use of X/B):

LT: Jockey
LB: Player Switch
RT: Sprint
RB: User Contain
Y: Call Keeper
B: Teammate Contain
X: Slide Tackle
A: Standing Tackle

This allows me to call my teammates to contain the ball while I can sprint if I needed to cover a runner or get into position. I rarely use the user auto-contain feature, as I also prefer to play "manual defense" using the jockey commands. With the default controls, I found it very difficult to make use of the teammate contain command. While it doesn't make them go in for the tackle like the old 2nd defender pressure system did, it does come in handy when the user wants/needs to control someone away from the ball.
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