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NBA 2K12 Developer Insight #13 - Online Assocation

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Old 09-29-2011, 09:58 PM   #65
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

So can we save playbooks in Online Assocation?
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Old 09-29-2011, 10:00 PM   #66
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

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Originally Posted by spankdatazz22
And why is it now people need every single thing explained or they'll assume the worst? Just because they're not mentioning every improvement doesn't mean those areas of the game were ignored.
Being burned in the past does that to people.
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Old 09-29-2011, 10:04 PM   #67
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

LOVED all that was written ... but and there always seems to be a but ... I was/am more concernedIinterested on what wasnt told:

- Unspecified details of what was told (custom draftclasses?, custom rosters ?, custom sliders ?, legend teams ?, etc)

- Unspecified details of corrected bugs (same players getting drafter over and over, hired generated coaches having the exact same coaching slider and playbooks, rotation and roles not migrating from main screen, AI trading logic, etc)

- Unspecified possible new features integrated into it (whatever / if any)

Hopefully we get some more info prior the game release, as I know that Erick (2k dev) is as much of a fan as anyone here, of the real life association ... some light intervention would be appreciated (is not a request but rather the expression of what I feel) ... anyways, looking forward to get my hands on thegame and on this specific mode (offline & online).

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Old 09-29-2011, 10:10 PM   #68
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great insight. looks like a well thought out mode that deals with a lot of the potential issues that may arise. as long as it has high participation and low amount of issues, should be the mode that gets the most play now that crew is adios.
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Old 09-29-2011, 10:14 PM   #69
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

Quote:
Originally Posted by spankdatazz22
The cpu also will never be as dumb, petty, obnoxious, racist (some), etc. as a human can be - it goes both ways; that's why a lot of people don't play online. I'm not a big online player but looking forward to getting into online more and trying this out.
Just join a group of sim players and you won't have to put up with that nonsense. I don't understand why offliners never do this.
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Old 09-29-2011, 10:18 PM   #70
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

Some general questions:

- How will the All-Star Game be affected by an online association?

- How will (Custom Draft Class or not) Rookies be introduced via David Stern?
(I can only assume "editable rookies/rosters" wouldn't be allowed because what if the league admin messes with the rosters in ways he/she shouldn't) <--feel free to speculate

- Will coaches get hired/fired/retire?

- What happens if you need to reset a game? How will that work with the "10 game window"?

- Injuries: Will there be season ending/career ending injuries? Can you play injured players

- Can multi team trades be proposed? With draft picks?

- How will the cap work with users trying to resign players?

- Will the player logic be on point so that a "Delonte West" isn't asking for an unreasonable amount of money come free agent signing?

- Can players "demand" trades to other user teams?

- If a game(s) is simulated due to the 3 day period passing, can those games be reset?

- Other than bragging rights, what achievement do you get for winning the championship? Last pick in the upcoming draft?

Just some random questions to speculate on...I think if implemented well, this changes the sports gaming world.
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Old 09-29-2011, 10:27 PM   #71
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

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Originally Posted by DJACK
Then this mode is for you!
This still doesn't answer my question. I don't want to do an Online Association with more then 2 people.
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Old 09-29-2011, 10:27 PM   #72
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iS THERE CREW IN NBA 2K12 CAN SOME ONE PLEASE SAY SOMETHING
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