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NBA 2K12 Developer Insight #13 - Online Assocation

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Old 09-29-2011, 08:54 PM   #49
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

http://www.pastapadre.com/2011/09/29...iation-details

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There are a number of options available – from choosing a private or public league to the settings. Seasons can be designated with 14/29/58/82 games, quarter length, difficulty, and advancement pace are all adjustable. It does not appear that there are any sliders in Online Association as it has not been mentioned. Transactions can be handed through the console or on the website launching next week.

The idea behind the advancement period is one that will work for some people and not others. It reduces flexibility in how a league will move forward – automatically simming any uncompleted games when the timer runs out. That may provide motivation for owners or it could lead others to quit when they are unable to get their game/s in on time and find them simmed. While it will keep things moving along it also will prevent a league from speeding through more briskly. Better would have been an additional option for the commish to “delay” advancement or progress to the next stage early. The flex scheduling however is clearly beneficial in that it provides more opportunity to play games within the designated period especially if the league is user-heavy.
Thankfully we don't have to do 82 game seasons. Though 14/29 will only give the ability to play another user once (presuming 14 = 1x conference opposition, 29 = 1x league)
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Old 09-29-2011, 08:55 PM   #50
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This is boiling lava hot. If the servers can hold up, this will be beyond awesome.
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Old 09-29-2011, 08:58 PM   #51
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

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Originally Posted by Ricky Rowe Zay
- Blah blah blah.
this was an insight about the online association not the offline association. Ok, got it?
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Old 09-29-2011, 08:59 PM   #52
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Originally Posted by 2slik
Get with the times. Online is the future. The CPU will never be as smart as a human so stop thinking that the CPU logic should be of higher priority than online, because it's not. This developer insight says online association. Why would you expect it to be about offline association?

Oh yeah on a final note, the core base IS changing.
Online gamers aren't smart at all if u ask me


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Old 09-29-2011, 09:03 PM   #53
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

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Originally Posted by Jukeman
Online gamers aren't smart at all if u ask me


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I dont play online at all so cant make a comment I trieded it once and I got spined dunked to death...
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Old 09-29-2011, 09:05 PM   #54
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

This is awesome news. I can not stress enough I much I hated online leagues. I don't mind playing against the computer, I just want a season format just like NCAA Football. This game was already on my radar, but this turns it into a must buy. Well, once the lockout is over anyway.
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Old 09-29-2011, 09:07 PM   #55
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

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Originally Posted by clipperfan811
I think a lot of people are putting off a "meh" attitude because we've pretty much known this was in for awhile. I don't agree with that and it goes to show you how spoiled most of us are but that's another topic.

In general terms though everything is sounding awesome.
Bolded for truth. Looking forward to this discussion being had. In the meantime, excellent addition to the game
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Old 09-29-2011, 09:09 PM   #56
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

I have never really played hoops games online but I am interested in giving the mode a try. I have concerns about what commish function are available for advancing. I can see players getting annoyed and quitting if games are simmed because they can not get a time set up to play an opponet. I wonder if the commish would be able to set an auto-pilot, delay advance or use manual advance instead of a preset advance time. A preset auto-advance would cause a lot of problems in larger leagues. I could see people getting pretty upset if they were unable to get playoff games in because an AWOL opponet. Hopefully there are some decent tools that make the leagues maintainable and interesting. If not a league with just a buddy or two would be a blast and easily maintainable. Can't wait to see how this plays out.
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