Home

NBA 2K12 Developer Insight #13 - Online Assocation

This is a discussion on NBA 2K12 Developer Insight #13 - Online Assocation within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 09-29-2011, 08:54 PM   #49
Negative Vibe Merchant
 
pilonv1's Arena
 
OVR: 8
Join Date: Jul 2003
Location: Sydney
Posts: 380
Blog Entries: 1
Re: NBA 2K12 Developer Insight #13 - Online Assocation

http://www.pastapadre.com/2011/09/29...iation-details

Quote:
There are a number of options available – from choosing a private or public league to the settings. Seasons can be designated with 14/29/58/82 games, quarter length, difficulty, and advancement pace are all adjustable. It does not appear that there are any sliders in Online Association as it has not been mentioned. Transactions can be handed through the console or on the website launching next week.

The idea behind the advancement period is one that will work for some people and not others. It reduces flexibility in how a league will move forward – automatically simming any uncompleted games when the timer runs out. That may provide motivation for owners or it could lead others to quit when they are unable to get their game/s in on time and find them simmed. While it will keep things moving along it also will prevent a league from speeding through more briskly. Better would have been an additional option for the commish to “delay” advancement or progress to the next stage early. The flex scheduling however is clearly beneficial in that it provides more opportunity to play games within the designated period especially if the league is user-heavy.
Thankfully we don't have to do 82 game seasons. Though 14/29 will only give the ability to play another user once (presuming 14 = 1x conference opposition, 29 = 1x league)
pilonv1 is offline  
Reply With Quote
Old 09-29-2011, 08:55 PM   #50
MIB Crew
 
rspencer86's Arena
 
OVR: 49
Join Date: Sep 2004
Location: Kansas City, MO
Posts: 8,814
Blog Entries: 15
This is boiling lava hot. If the servers can hold up, this will be beyond awesome.
rspencer86 is offline  
Reply With Quote
Old 09-29-2011, 08:58 PM   #51
Banned
 
OVR: 1
Join Date: Aug 2010
Re: NBA 2K12 Developer Insight #13 - Online Assocation

Quote:
Originally Posted by Ricky Rowe Zay
- Blah blah blah.
this was an insight about the online association not the offline association. Ok, got it?
concolt is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-29-2011, 08:59 PM   #52
Showtime
 
Jukeman's Arena
 
OVR: 46
Join Date: Aug 2005
Location: Philadelphia,PA
Posts: 10,963
Blog Entries: 3
Quote:
Originally Posted by 2slik
Get with the times. Online is the future. The CPU will never be as smart as a human so stop thinking that the CPU logic should be of higher priority than online, because it's not. This developer insight says online association. Why would you expect it to be about offline association?

Oh yeah on a final note, the core base IS changing.
Online gamers aren't smart at all if u ask me


Sent from my HumancentiPad using Tapatalk
Jukeman is offline  
Reply With Quote
Old 09-29-2011, 09:03 PM   #53
Don't Kill My Vibe
 
Paul Pierce_OS's Arena
 
OVR: 61
Join Date: Sep 2011
Posts: 4,628
Blog Entries: 8
Re: NBA 2K12 Developer Insight #13 - Online Assocation

Quote:
Originally Posted by Jukeman
Online gamers aren't smart at all if u ask me


Sent from my HumancentiPad using Tapatalk
I dont play online at all so cant make a comment I trieded it once and I got spined dunked to death...
__________________
NBA 2k13 project:
OS Collab Roster: Swagged Out! http://www.operationsports.com/forum...box-360-a.html
"The Future of Sports Gaming"

Twitter: @__JonathanLucas
Paul Pierce_OS is offline  
Reply With Quote
Old 09-29-2011, 09:05 PM   #54
Speak it into existence
 
jeremym480's Arena
 
OVR: 39
Join Date: Oct 2008
Location: Prairieville, LA
Posts: 18,230
Re: NBA 2K12 Developer Insight #13 - Online Assocation

This is awesome news. I can not stress enough I much I hated online leagues. I don't mind playing against the computer, I just want a season format just like NCAA Football. This game was already on my radar, but this turns it into a must buy. Well, once the lockout is over anyway.
__________________
My 2K17 Boston Celtics MyLeague

Alabama Crimson Tide
Green Bay Packers
Boston Celtics

New Orleans Pelicans
jeremym480 is offline  
Reply With Quote
Old 09-29-2011, 09:07 PM   #55
All Star
 
OVR: 21
Join Date: May 2003
Posts: 6,224
Re: NBA 2K12 Developer Insight #13 - Online Assocation

Quote:
Originally Posted by clipperfan811
I think a lot of people are putting off a "meh" attitude because we've pretty much known this was in for awhile. I don't agree with that and it goes to show you how spoiled most of us are but that's another topic.

In general terms though everything is sounding awesome.
Bolded for truth. Looking forward to this discussion being had. In the meantime, excellent addition to the game
__________________
HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

XBL gamertag: d0meBreaker22 (that's a zero)

congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS
spankdatazz22 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-29-2011, 09:09 PM   #56
MVP
 
boxboy99's Arena
 
OVR: 23
Join Date: Feb 2006
Location: Broomfield, CO
Blog Entries: 8
Re: NBA 2K12 Developer Insight #13 - Online Assocation

I have never really played hoops games online but I am interested in giving the mode a try. I have concerns about what commish function are available for advancing. I can see players getting annoyed and quitting if games are simmed because they can not get a time set up to play an opponet. I wonder if the commish would be able to set an auto-pilot, delay advance or use manual advance instead of a preset advance time. A preset auto-advance would cause a lot of problems in larger leagues. I could see people getting pretty upset if they were unable to get playoff games in because an AWOL opponet. Hopefully there are some decent tools that make the leagues maintainable and interesting. If not a league with just a buddy or two would be a blast and easily maintainable. Can't wait to see how this plays out.
__________________
MLB the Show - Cubs
2015: 80-82
2016: 96-66 - Lost Game 7 of WS (18 innings to Red Sox)
2017: 93-69 - Swept by Red Sox in World Series
2018: 100-62 - Swept by Dodgers in NLCS
2019: 14-11
boxboy99 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:44 AM.
Top -