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NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 09-25-2011, 07:32 AM   #1425
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

anyone notice when the shot clock gets down to one the cpu always pump fakes first then shoots it (I fall for it every time)

Also the cpu actually uses everything in the game this year, from the isomotion, post moves, momentum shots, etc.

I didn't really play the cpu that much in 2k11 so I don't really know if the cpu was already doing most of what I said but from the few games I did play I didn't see it.
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Old 09-25-2011, 08:26 AM   #1426
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by wizzleman
anyone notice when the shot clock gets down to one the cpu always pump fakes first then shoots it (I fall for it every time)
same here

Anybody get called for traveling? I always get it each time i try to pull off some post up moves with Dirk.
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Old 09-25-2011, 09:57 AM   #1427
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

I haven't even downloaded the demo. Not because I don't wanna play, but because I want the full game to be that much more exciting when I get it. Besides, the fact that not only is it a typical 2k demo, you have to restart from the main menu, plus numerous people have said it's more sluggish than the retail. What's 9 days anyway?
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Old 09-25-2011, 11:19 AM   #1428
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Goffs
same here

Anybody get called for traveling? I always get it each time i try to pull off some post up moves with Dirk.
have to unlearn 2k11 man
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Old 09-25-2011, 11:48 AM   #1429
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

i'm definitely noticing something with the defensive locomotion that is throwing it off. this is an issue that did not exist in 2k11, but seems to have popped up in 2k12 for some reason.....it has to do how my man rotates his body in relation to the ball handler as I move around the court. If I remember correctly, in 2k11, if you were controlling a defender he would automatically turn his body to face the ball handler at all times (even if you were controlling an off-ball defender)...this felt very natural and put you in the best position to bump and cut off the ball handler...but in 2k12, this has been altered somewhat, and my player often does not rotate his body properly to face the ball handler...so the defender I'm controlling is awkwardly angling his body away from the ball handler at times, thus allowing him to drive by me....it also makes it more difficult to contest shots because if the ball handler decides to shoot when my guy happens to turn away from from him, i'm obviously not in a good position to contest the shot. this makes playing on-ball defense more difficult and more frustrating than it should be.

Also, regarding defensive locomotion...directional changes still feel a bit slow when controlling defenders...it still feels like it takes a bit too long for a guy to plant his feet and change direction. This is something that has been a bit of an issue in the nba 2k series for a while: offensive players always feel quicker and more responsive, while defenders seem to be hampered by delayed directional changes and slugglish, inconsistent control.

once again, 2k has made me not want to play on-ball defense because they just can't get the responsiveness right for defensive control.

Last edited by blues rocker; 09-25-2011 at 02:04 PM.
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Old 09-25-2011, 12:11 PM   #1430
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

agreed blue...you put it better than me...I was gonna start a thread on this...im a little worried about defense...

seems the d didnt get as big as a boost as the offense did...

I LOVED playing d in 11, i hope this stays true for 12
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Old 09-25-2011, 12:24 PM   #1431
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Anyone tired of the demo yet?

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Old 09-25-2011, 12:31 PM   #1432
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

I LOVE the blocks by LBJ and Wade against big men, looks just like their real life counterparts..

They get HEIGHT on their blocks.
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