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NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 09-23-2011, 02:29 PM   #1329
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Originally Posted by domidomdomz
I see some people here mentioning about the delay that occurs when passing.

I notice it too but I think it's a good thing it's there because it makes lead passing less accessible especially to cheesers.

And the delay only happens when you do a lazy/careless pass or when you pass with a defender right in the passing lane.
I did notice it seems to only happen when passing in traffic....i never wanted to pass to an open man, and it not happen due to delay.

even so, I can see why some dont like...apparantley neither did 2k....it wont be in retail.
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Old 09-23-2011, 02:30 PM   #1330
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Al_Boogie3
when the offensive player rises for a shot on the drop of a dime, it may take a split second for the defender to contest the shot. I also heard that if it's a better defender, his response time will be better. No one on Dallas is a good defender, so i understand where they are coming from!
so you are saying if a player has a low block attribute 2k makes up for it with a slow annimation, seems ok. im saying i cant move, my player was frozen caron butler isnt a stiff, after the slowed annimation he did attempt a block but only after LBJ passed in the air. when there was no threat of blocking the shot he had a quick jump , perfect timing slow annimation. but time will tell.
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Old 09-23-2011, 02:36 PM   #1331
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Originally Posted by blues rocker
yeah, that makes sense. i'll have to get my hands on the retail version and try some better perimeter defenders to see if they aren't as delayed.
Yea I hope the perimeter defenders are a lot better at it also, but none the less the game is going to be amazing
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Old 09-23-2011, 02:38 PM   #1332
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Originally Posted by Cynical
so you are saying if a player has a low block attribute 2k makes up for it with a slow annimation, seems ok. im saying i cant move, my player was frozen caron butler isnt a stiff, after the slowed annimation he did attempt a block but only after LBJ passed in the air. when there was no threat of blocking the shot he had a quick jump , perfect timing slow annimation. but time will tell.
No what I'm saying is that if you are back peddling it is harder for a defender to jump right away for a shot block. I definitely know Caron isn't a stiff, he is one of my good friends.
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Old 09-23-2011, 02:44 PM   #1333
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

Here is what I'm noticing about lead passing. When I lead pass away from the basket, sometimes the defender gets a speed boost to catch up with the offensive player. I'm going to have to adjust to that this year. Maybe throw some more directional passes.
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Old 09-23-2011, 02:48 PM   #1334
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Originally Posted by domidomdomz
I see some people here mentioning about the delay that occurs when passing.

I notice it too but I think it's a good thing it's there because it makes lead passing less accessible especially to cheesers.

And the delay only happens when you do a lazy/careless pass or when you pass with a defender right in the passing lane.
The passing delay has happened to me every time I've passed the ball no matter when it was. I'm glad it was confirmed that the delay is not in the retail version.
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Old 09-23-2011, 03:16 PM   #1335
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All u ppl who tlkn abt the AI Is realistic explain y chalmers always finds his self open @ da three so much
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Old 09-23-2011, 03:19 PM   #1336
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by groovycrazyjoe
All u ppl who tlkn abt the AI Is realistic explain y chalmers always finds his self open @ da three so much
Double teaming Wade or James?

When you have two guys on one, that leaves another open..

Chalmers was always open for three when I first started playing, but i'm slowly learning how to play better, he doesn't score on me anymore at all.
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