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NBA 2K12 Video - Play of the Day: Dallas Mavericks (Sim Citi)

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Old 09-21-2011, 10:13 PM   #73
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Hey my man Czar i have been waiting a while for one of those videos of urs to show u up.....well received and well put together...
yo boy sageinfinite murdered the title track ...
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Old 09-21-2011, 10:14 PM   #74
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Re: NBA 2K12 Video - Play of the Day: Dallas Mavericks (Sim Citi)

Great ishh as usual, Czar. Sage doing his thing as well.

Hey Czar,

It looked like there are more/better animations for defenders fighting through screens to keep up with shooters. Can you confirm/deny this for me?
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Old 09-21-2011, 10:17 PM   #75
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Re: NBA 2K12 Video - Play of the Day: Dallas Mavericks (Sim Citi)

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Originally Posted by secondcity t
Did anyone notice at 6:20, the play DAL Heat Killer DBL? If it's the play I'm thinking, it's the set that Miami couldn't stop the entire series.




http://youtu.be/_P99OJyS61E

http://youtu.be/3U6ePhZnOOc

http://youtu.be/K39WAFRi_-A

http://nbaplaybook.com/2011/06/03/th...ck/#more-14846

If that's the case, then I'm going to enjoy the hell out of running plays this year because that's pretty deep if the branching system has different results for that particular play.
Yea, I saw it in the play calling menue at the end of the vid, plus I saw that play being ran at the beginning of the vid. or was it the end? either way its in the vid.
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Old 09-21-2011, 10:23 PM   #76
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Re: NBA 2K12 Video - Play of the Day: Dallas Mavericks (Sim Citi)

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I was hoping this play would be in 2K12. I love that play!! I hope there are different variables to that play like Dallas ran against the heat, mainly the one that TY set that screen on Bosh for Swish 41 to hit that 3!!
I didn't go wild on that one. The options are just what you saw. Either the Lob the chandler Dirk's fade. The drive off the screen and the penetrate and pitch.

I did add the double to it where if that doesn't work you can go back the opposite way for another double screen. You could spend forever getting all the intricate parts in but you run out of time.

I think you can already see that the depths of these playbooks are second to none. They can always go deeper. But I wanted to get the basics of the branching in. If you go to deep then you have 5-10 incredibly deep plays for the teams but you lack variety.

So I tried to strike a chord somewhere in the middle. Insatiable hoop fiends !!!
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Old 09-21-2011, 10:23 PM   #77
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Re: NBA 2K12 Video - Play of the Day: Dallas Mavericks (Sim Citi)

This is beautiful! Thanks Czar and Sage! Awesome work as always =]

These plays just made my mouth water with all the possibilities on offense!
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Old 09-21-2011, 10:25 PM   #78
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Re: NBA 2K12 Video - Play of the Day: Dallas Mavericks (Sim Citi)

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Originally Posted by elprez98
Great ishh as usual, Czar. Sage doing his thing as well.

Hey Czar,

It looked like there are more/better animations for defenders fighting through screens to keep up with shooters. Can you confirm/deny this for me?
I don't know if they are newer or just work better but it was one of the things I requested because the offense had too big of an advantage coming off those screens. Mr Lee the AI engineer Jerz also worked on improving the defensive movement to that you could face the offense as your trying to follow him around the screens.

So it should be noticeably better.
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Old 09-21-2011, 10:27 PM   #79
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Re: NBA 2K12 Video - Play of the Day: Dallas Mavericks (Sim Citi)

I definitely had you guys in mind in the play designs so there are lots of little things dispersed here and there to reward guys who really get to know their teams playbooks. Big up to Rob and crew because they didn't have to include all that stuff man.

After I get my copy of the game I can really show you what they can do. Its difficult to capture in advance you never really know what you will need after your gone. You guys should have some amazing head to head battles...

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Old 09-21-2011, 10:31 PM   #80
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Re: NBA 2K12 Video - Play of the Day: Dallas Mavericks (Sim Citi)

Quote:
Originally Posted by Da_Czar
I don't know if they are newer or just work better but it was one of the things I requested because the offense had too big of an advantage coming off those screens. Mr Lee the AI engineer Jerz also worked on improving the defensive movement to that you could face the offense as your trying to follow him around the screens.

So it should be noticeably better.
You can also tell to your defender to go above or behind a screen right? Think i saw that setting somewhere.
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