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NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 09-21-2011, 05:47 PM   #1033
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Goffs
You would be wrong about blues defending 2k he used to be really critical about them.
heh...good memory...i was never totally "anti-2k" but when Mike Wang made the jump to Live 10, i breifly switched sides, because i really did think Live 10 did some things better than 2k10...
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Old 09-21-2011, 05:47 PM   #1034
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

Odd. I was watching someone else's vid and for the lil' corner promo for the game they had LeBron and Dirk moving around in the graphic. Mine was completely clear behind all the words.

And speaking of those graphics supers, I wonder they don't feather the edges of the graphics? They look sweet and all, but the hard edges really stand out and it sometimes has this broken glass kinda look in contract to everything else.
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Old 09-21-2011, 05:49 PM   #1035
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by blues rocker
heh...good memory...i was never totally "anti-2k" but when Mike Wang made the jump to Live 10, i breifly switched sides, because i really did think Live 10 did some things better than 2k10...
So if anything, you like the Wang.
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Old 09-21-2011, 05:50 PM   #1036
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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So if anything, you like the Wang.


This is definitely getting sigged.
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Old 09-21-2011, 05:51 PM   #1037
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

I finally got my hands on the demo this afternoon: XBox 360 version

Some Initial Impressions:

Graphics

My first run through was basically a visual experience, I was looking at the player models, tattoo's ect. It's not a huge leap from last year but nicely refined, Dirk, Kidd and Butler all look a little revamped. Tattoo's look much brighter and clear, almost too much though, some of Lebron's tattoo's look like they were just inked right before the game. That's extreme nitpicking though and bottom line is that at this stage in the xbox 360's lifecycle I don't expect to see night and day leaps.

Where the game really shines from a visual standpoint is in the way animations play out ...er... or don't play out anymore. It is so refreshing to see collision's occurring basically in real time rather than two player animation. The game in motion is where it's at fellas.

Gameplay

Upon starting my second game the gameplay refinements really started to pop out at me. This is one of those things that can't be understood by watching videos only by actually playing yourself. Movement is much tighter compared to NBA 2k11. You really feel much more in control while still being held accountable for momentum. I like...I like it a lot!

Like everyone has already said, jump shooting feels nice and silky, it's a nice upgrade from last year; Dirk fans will be in heaven this year. The thing that I was most anxious to try for myself definitely doesn't disappoint and that's the post game.

I love the post engage mapped to the Y button, it feels infinitely better than hitting both triggers and let's not even talk about the auto-postup from 2k10. I'm still feeling out the system but I just know I'm going to love getting to know how to pull off a go-to move and then throwing in counter moves; my mouth just waters at what's in store for me this year.

I'm loving the way the ball feels much more alive and I love that I've yet to see a barely tipped pass go flying into the 10th row. On one play Lebron drove into traffic and lost the handle, the ball stayed low and Caron Butler bent down to gain possession; it's a small thing but it goes so far.

It's hard to get a great feel for the ai, playing against one team for such a short period but the ball spacing seems right and the Miami players are playing against me just like I'd expect in real life. They're getting their shots from their spots and punishing you on defense for a poor pass. I can't wait to hear the complaining about how it's so hard to lead pass for an easy dunk.

Sim is in style fellas, Bring on OCT 4.
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Old 09-21-2011, 05:51 PM   #1038
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

Hi to all, new to this forums. I've read everything.

One thing i can't figure out is why don't we have the options between bouce pass and lob pass. When you go so deep into details, like 2K does, to make the best sim ever, I really can't find any reason not to add it to the game.

It used to be in 2K7 I think, shame they took it off.
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Old 09-21-2011, 05:52 PM   #1039
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Odd. I was watching someone else's vid and for the lil' corner promo for the game they had LeBron and Dirk moving around in the graphic. Mine was completely clear behind all the words.

And speaking of those graphics supers, I wonder they don't feather the edges of the graphics? They look sweet and all, but the hard edges really stand out and it sometimes has this broken glass kinda look in contract to everything else.
That's what I'm saying. The PS3 demo is Way better than the demo they gave us last year. We're actually closer getting the product that the 360 users get. I'm ok with the difference in the color palette, but players missing from the promo and cameramen missing from the baseline are a little sad. I hope these things have been fixed for release. I feel like those are the only negative things about the PS3 demo.
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Old 09-21-2011, 05:53 PM   #1040
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One the coolest things that happened for me was seeing Joel Anthony brick a dunk and seeing the ball fly up like 8 rows into the crowd.
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