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NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 09-20-2011, 11:26 PM   #737
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by NealN42
I've played quite a few games already today, and one thing I've noticed is that Lebron, Wade, and Bosh seem way too passive on offense. Too many times already I've seen Lebron just pass the ball off to someone at the 3 when he is wide open, or just stand there instead of driving to the rim. I know the default tendencies were a complete and total disaster in 2k11, and honestly didn't work all that well even after changing them yourself. This is a major area of concern for me in 2k12.
Did you watch the NBA Finals this past season? LOL

Also, keep it mind that the demo is set to the Pro difficulty level. The CPU is usually passive on this setting by default. If they play too passively on the higher difficulty settings, then we would have a problem.
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Old 09-20-2011, 11:28 PM   #738
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

First impressions are positive. I'm playing on the 360 on the hardest difficulty and getting my butt handed to me most games(go into your profile and change it to hard if you don't know this).

First things I noticed is the demo is pretty much no frills. Not a whole lot to it. I was hoping for maybe a classic matchup as well since that is what this game is about this year.

Also the hop step button is removed. Unless I'm missing something. I guess you hit y to back down. y to spin out of the post, double teams etc. Controls seem pretty simplified. I'm still getting a hang of the post game but the controls seem pretty straightforward and tight this year although maybe a bit too simplified.

Another thing i noticed is that players seem to be more animated during stoppages. It seems to me like 2k was trying to give the game more personality. The animations in between plays I don't know if they are more realistic or just more animated though. The animations in between plays are pretty amazing regardless but it gives the game a bit more of an arcade feel. Is this the nba? There definately is a focus on showboating and the camera angles and how they do it does give the impression of the NBA. But it's really preference. I don't like that about the NBA either. The game in general seems very polished and straightforward but arcade like at the same time. Players seem to animate very well and mesh together. No signs of morphing or any of that. The game is silky smooth. Graphics are really crisp. Has 2k struck that perfect balance? Time will tell.

I do find myself backing down more often which I dont know if thats good or bad. The game seems to be more forcing you to play a certain way which I'm not sure I like or not. Is it forcing you to play realistically and like the nba sure? I'm someone who likes to push the pace and break the rules a bit though. Yes it will be good for cheesers but you also should be allowed the freedom to play your own style without breaking the game. Again only time will tell and I don't see this being much of an issue going forward. I think the game strikes a good balance. The game definately seems to be forcing you into an nba style of play however.

Dirk on one play was backing down on the perimeter spun to the hoop and flushed it in Dirk fashion and looked just like Dirk. The signature moves are pretty amazing.

Miami is shooting lights out on the hardest difficulty. Chalmers hits everything if left wide open, but if you challenge shots you see realistic results.

I guess that's it. I don't really have any issue with this game and don't see why it would disapoint. A pretty lackluster demo and only a small taste that will keep players jones's high.

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Old 09-20-2011, 11:30 PM   #739
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Re: NBA 2k12 Demo Available Now, Post Impressions Here (360) Later Today For PS3

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Originally Posted by Da_Czar
For me bigball I played the final and had plays and commentary and all that adds a lot plus my comments stemmed from gameplay. Gameplay alone this game makes 2k11 garbage to me. I understand you feel and other may feel differently.
Plus the demo is an earlier code as Ronnie 2K stated.
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Old 09-20-2011, 11:34 PM   #740
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Was it like this or similar to this?

It was sort of like that, yes.
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Old 09-20-2011, 11:34 PM   #741
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Boy did they ever get Shawn Marion's shot right!
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Old 09-20-2011, 11:36 PM   #742
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by celtics6
First impressions are positive. I'm playing on the 360 on the hardest difficulty and getting my butt handed to me most games(go into your profile and change it to hard if you don't know this).

First things I noticed is the demo is pretty much no frills. Not a whole lot to it. I was hoping for maybe a classic matchup as well since that is what this game is about this year.

Also the hop step button is removed. Unless I'm missing something. I guess you hit y to back down. y to spin out of the post, double teams etc. Controls seem pretty simplified. I'm still getting a hang of the post game but the controls seem pretty straightforward and tight this year although maybe a bit too simplified.

Another thing i noticed is that players seem to be more animated during stoppages. It seems to me like 2k was trying to give the game more personality. The animations in between plays I don't know if they are more realistic or just more animated though. The animations in between plays are pretty amazing regardless but it gives the game a bit more of an arcade feel. The game in general seems very polished and straightforward but arcade like at the same time. Players seem to animate very well and mesh together. No signs of morphing or any of that. The game is silky smooth. Graphics are really crisp. Has 2k struck that perfect balance? Time will tell.

I do find myself backing down more often which I dont know if thats good or bad. The game seems to be more forcing you to play a certain way which I'm not sure I like or not. Is it forcing you to play realistically and like the nba sure? I'm someone who likes to push the pace and break the rules a bit though. Yes it will be good for cheesers but you also should be allowed the freedom to play your own style without breaking the game. Again only time will tell and I don't see this being much of an issue going forward. I think the game strikes a good balance.

Dirk on one play was backing down on the perimeter spun to the hoop and flushed it in Dirk fashion and looked just like Dirk. The signature moves are pretty amazing.

Miami is shooting lights out on the hardest difficulty. Chalmers hits everything if left wide open, but if you challenge shots you see realistic results.

I guess that's it. I don't really have any issue with this game and don't see why it would disapoint. A pretty lackluster demo and only a small taste that will keep players jones's high.
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Old 09-20-2011, 11:36 PM   #743
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by celtics6
First impressions are positive. I'm playing on the 360 on the hardest difficulty and getting my butt handed to me most games(go into your profile and change it to hard if you don't know this).

First things I noticed is the demo is pretty much no frills. Not a whole lot to it. I was hoping for maybe a classic matchup as well since that is what this game is about this year.

Also the hop step button is removed. Unless I'm missing something. I guess you hit y to back down. y to spin out of the post, double teams etc. Controls seem pretty simplified. I'm still getting a hang of the post game but the controls seem pretty straightforward and tight this year although maybe a bit too simplified.

Another thing i noticed is that players seem to be more animated during stoppages. It seems to me like 2k was trying to give the game more personality. The animations in between plays I don't know if they are more realistic or just more animated though. The animations in between plays are pretty amazing regardless but it gives the game a bit more of an arcade feel. The game in general seems very polished and straightforward but arcade like at the same time. Players seem to animate very well and mesh together. No signs of morphing or any of that. The game is silky smooth. Graphics are really crisp. Has 2k struck that perfect balance? Time will tell.

I do find myself backing down more often which I dont know if thats good or bad. The game seems to be more forcing you to play a certain way which I'm not sure I like or not. Is it forcing you to play realistically and like the nba sure? I'm someone who likes to push the pace and break the rules a bit though. Yes it will be good for cheesers but you also should be allowed the freedom to play your own style without breaking the game. Again only time will tell and I don't see this being much of an issue going forward. I think the game strikes a good balance.

Dirk on one play was backing down on the perimeter spun to the hoop and flushed it in Dirk fashion and looked just like Dirk. The signature moves are pretty amazing.

Miami is shooting lights out on the hardest difficulty. Chalmers hits everything if left wide open, but if you challenge shots you see realistic results.

I guess that's it. I don't really have any issue with this game and don't see why it would disapoint. A pretty lackluster demo and only a small taste that will keep players jones's high.
How are you playing on the highest difficulty? The demo is set at pro.
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Old 09-20-2011, 11:37 PM   #744
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

If this is PRO level, I don't even want to see what higher levels are like. The CPU continually seems to have a speed boost in getting back on defense or fastbreak offense. I was Kidd and had about three feet on Big Z. Instead of pulling away from him, Big Z keeps up and eventually stops Kidd.. Yet on the other hand, I have 5 feet with Kidd on Chalmers, and Chalmers passes me by for the layup... My biggest pet peeve for years now. I'm not sure what to think of this. I realize Dallas may not be entirely a fastbreak team, if at all, but these instances where a break should ensue, aren't happening Organically or lively. it seems to be very forced I'll get a "fastbreak" layup but there will be 3 other guys there as it happens.. My CPU teammates rarely seem as eager to turbo back on D as the CPU AI does.. It's kind of the same o'l.

Am I missing something?
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