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NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 09-20-2011, 12:31 PM   #249
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Re: NBA 2k12 Demo Available Now, Post Impressions Here (360) Later Today For PS3

The ai has active hands in the passing lanes, you can't just make dumb passes all the time.

You can actually get a breakaway now, no more super speed cpu defense catch up. I had a complete 1 on nobody with Dirk. That would never happen in 2K11.

The cpu had some awesome quick ball movement for a wide open 3 against me.

Lebron actually used a pump fake.

The jumpers are so pretty and smooth now. Lebron's and Dirk's are real pretty.

The layups seem better for some reason.

The controls seem a lot tighter.

A bunch of other good stuff that I already forgot about.
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Old 09-20-2011, 12:31 PM   #250
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Re: NBA 2k12 Demo Available Now, Post Impressions Here (360) Later Today For PS3

This is an absolutely awful demo...

and I'm going to play it ~1000 times. Damn you 2k.
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Old 09-20-2011, 12:32 PM   #251
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Re: NBA 2k12 Demo Available Now, Post Impressions Here (360) Later Today For PS3

This is probably a small thing to a very large portion of users, but the fact they resized the score overlay is a huge addition to me. I still operate on a standard television and in 2K11, the overlay was so small it was nearly impossible to get a clear reading on time remaining in the quarter and sometimes the score. Even when I played on an HD TV in 2K11, the overlay was at least crisp, but still kind of small. I am very thankful to see it return back to normal.

Also, I've had a positive experience with off-the-ball defense early on. Controlling Jason Kidd (guarding Mario Chalmers) while LeBron James dribbled one pass away, I felt in control of my deny defense (by utilizing the right stick). Last year, off-the-ball right stick use on defense seemed to either tie up your man or allow you to get blown by. I definitely like the "light deny" control aspect in 2K12 thus far.
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Old 09-20-2011, 12:32 PM   #252
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Quote:
Originally Posted by mkharsh33
Played it a bit this morning... My simple conclusion: they made a GREAT game (2k11) even better. BUT, I'm not blown away.

I honestly LOVE 2k11 - so, I'm not sure if I'll jump right up and purchase 2k12 because it felt like I was playing a bit more refined / touched up version of 2k11.

good stuff, but felt like more of the same with a number of enhancements. this is totally a positive...

if you loved 2k11, you'll like 2k12 even more. but the question is this: is it *really* worth running out the door on release day? in my opinion it's not...

i'm a classic nba guy - i really don't enjoy today's NBA at all. so i have to ask myself if it's worth grabbing 2k12 when i have a TON of GREAT classic rosters for 2k11... this i'm not sure about.
You sound like an older guy... With a job... So just go drop the 60 bucks and get it. The classic rosters on 12 are better anyway if that's what you want
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Old 09-20-2011, 12:32 PM   #253
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Re: NBA 2k12 Demo Available Now, Post Impressions Here (360) Later Today For PS3

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Originally Posted by CX1329
I saw Kidd asking for the ball after Dirk grabbed a rebound. I don't know if this was in 2K11, but it's a very nice touch.
It was not, I noticed this as well. Good eye.

They have also varied up the FT routines for the shooter after a make/miss.

Hopefully it's just the demo, but it seems like they didn't eliminate the ability to travel with the post spins and such.
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Old 09-20-2011, 12:32 PM   #254
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Re: NBA 2k12 Demo Available Now, Post Impressions Here (360) Later Today For PS3

I have to leave another comment about how smooth this game is because it's amazing. Everything, runners, the post game, momentum shots, blocks, passing animations, iso moves, fast breaks, 2k really did step their game up again.
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Old 09-20-2011, 12:33 PM   #255
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so guys; here's my 2 cents:

First things first: i'm a hardcore sim guy: the me the proof lies on the court...i dont care about legends, myplaya, association or any bells and whistles.

Another thought infront of anything else: why do they leave out playcalling in a basketball game?? WTF? it like showing off a car and removing the wheel...are they really that afraid that we will play 3 minutes heat vs. mavs games 'till eternity? c'mon 2 k...

now my pro and cos:

pro: - great presentation (player intros, opening cinema, animations, hugely improved Faces and Tattoos & skin textures...) great but not perfect...
- most of the time great spacing and ball movement
- great ball physics (finally)
- nice collisions (also under cons)
- great flow and reasonable AI

con: - presentation botches: some missed audio cues (the "ahhhahhaha" scary voice on turnovers and miss FTs, nealry no crowd reaction, some quirky animation transitions (when running fastbreaks))
- slight morphing (aka not soo great ball phyiscs)
- ad collisions: absolutly NO collision detection for hands (in regards to fouls and underneath the rim) and feet;
- in my 2 h session i had the cpu dribble out of bounds without any pressure 3 times and some bad shots were taken (i.E.: bosh completely open underneath the basket and he dribbles away from the basket for a mid range J)
- in contrast to screenshots (and most other players): Dirk is STILL a Zombie...it looks atrocious in motion...i dont know why the keep on trying to do a "hairy" Dirk...the should try the near bald on...but its not only the hair...his head shape is off...the eyes look AWFUL!

conclusions: NBAk12 is a definitive buy...even without any playcalling its obvious that this game is great. But i sure hope the get a "dirky" Artist for 2k13 and consider a "impact engine" like physics engine atleast for the next generation (which will be here for nba2k14 at least). i know its nitpicking but the rest of the game is that gorgeous...imho anything really revolutionary that could happen to nba 2k is a great physics engine...the made some steps in the right direction...but when a game looks that great fouls on chance and Chandler reaching through wades chest really sticks out...

do you guy agree?
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Old 09-20-2011, 12:34 PM   #256
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Re: NBA 2k12 Demo Available Now, Post Impressions Here (360) Later Today For PS3

I hope all the signature stuff is this smooth across all teams....NO awkward jumpshots so far.
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