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NBA 2K12 Developer Insight #5 - My Player

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Old 09-14-2011, 02:11 AM   #209
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Re: NBA 2K12 Developer Insight #5 - My Player

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Originally Posted by DustinT
We created Steve today as a PG. His line in the rookie showcase was something like 8 points and 4 assists. We fouled him out to go through the game quicker, so he finished with a C- team rating.

He was interviewed by 76ers, Wizards and Bobcats. All asked questions about Wall, Holliday and Augustine...Steve decided to rock an arrogant attitude with each of them. He ended up being projected 18th to WAS but fell to POR at 21.
Great to know. Do you guys get pictures of it or is there a embargo. I would like to see a pic of steve.
Looks like I have to have a bad game and be arrogant to go to Magic.
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Old 09-14-2011, 02:32 AM   #210
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Re: NBA 2K12 Developer Insight #5- My Player

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You get the entire mock draft. It has insight for every player.

Another thing worth mentioning, the draft you are entered in is the 2011 NBA Draft. Cavs have No. 1 and No. 4 overall picks, etc. As soon as the lockout is over, 2K will add in the real rookies and go from there.
I just found out the team I wanted to go to traded picked 32th. So Suns and Spurs are my main teams I want to go to(Knicks as a 3rd option). They are 13th and 16th respectively. So, I will have to have a good game and ace interviews.
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Old 09-14-2011, 12:12 PM   #211
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Re: NBA 2K12 Developer Insight #5 - My Player

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Originally Posted by Goffs
So did virtual Steve look good? Did it look like him (to you even though i have no clue what he looks like)
We pretty much ran with the default CAP. Didn't waste time on anything cosmetic, went straight to gameplay.

But when you're creating your player, the analog adjustments to your chin/jaw/etc. is all back!
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Old 09-14-2011, 12:18 PM   #212
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Re: NBA 2K12 Developer Insight #5 - My Player

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Originally Posted by DustinT
We pretty much ran with the default CAP. Didn't waste time on anything cosmetic, went straight to gameplay.

But when you're creating your player, the analog adjustments to your chin/jaw/etc. is all back!
dang forgot you guys had limited time...ah well thanks for checking..
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Old 09-14-2011, 01:41 PM   #213
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Re: NBA 2K12 Developer Insight #5 - My Player

Like others have said, hopefully the CPU players on your team play better. Nothing worse than dishing to a team mate for a wide open jump shot only to see him drive into the lane and lose the ball.
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Old 09-14-2011, 02:31 PM   #214
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Re: NBA 2K12 Developer Insight #5 - My Player

Since it looks like the lockout wont be over prior to Mid-season, I wont wait to start my MPs.
I wonder if we can use custom rosters in MP. if we can use a roster from 2k share, that would be great to have rookies and transactions in MP
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Old 09-26-2011, 03:01 PM   #215
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Re: NBA 2K12 Developer Insight #5 - My Player

Sorry if this has been asked, but can I put my My Player against a friends My Player online?

The way I remember it last year, you really just got randomly put into crew games.

I'd like to challenge my friends to see who has the best My Player.

Last edited by TheAlmighty; 09-26-2011 at 03:05 PM.
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