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NBA 2K12 Developer Insight #5 - My Player

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Old 09-11-2011, 06:36 PM   #177
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Re: NBA 2K12 Developer Insight #5 - My Player

Will Create a Legend get press conferences? I wonder how that would work with only one voice over.
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Old 09-11-2011, 06:57 PM   #178
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Everything looks great. But I do wish the skill points stayed the same as 2K11 along with starting off at the 37-41 overall rating. That made the game more rewarding. I earned a 99 overall in NBA 2K11.
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Old 09-11-2011, 07:11 PM   #179
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Everything looks great. But I do wish the skill points stayed the same as 2K11 along with starting off at the 37-41 overall rating. That made the game more rewarding. I earned a 99 overall in NBA 2K11.
But I do understand that it's not going to be easy to get a 99 overall according to Ronnie. It's still going to take a lot of money. I just kind of liked the old way of coming up. But we shall see.... The contracts and money spending are awesome though. I loved the Hall of Fame presentation. The new endorsements look amazing. Thank God for improved A.I. I won the championship on NBA 2K11 on hall of fame difficulty, but in a lot of games I had to carry my team, though I had a career high 22assist in a game. The problem was the A.I made my teammates take the dumbest shots sometimes.
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Old 09-11-2011, 09:55 PM   #180
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Re: NBA 2K12 Developer Insight #5 - My Player

Hopefully I've seen the last of Manu Ginobli shooting 3s every single time he touched the ball outside the arc.

Every. Single. Time.
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Old 09-11-2011, 10:16 PM   #181
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Re: NBA 2K12 Developer Insight #5 - My Player

Quote:
Originally Posted by Eman5805
Hopefully I've seen the last of Manu Ginobli shooting 3s every single time he touched the ball outside the arc.

Every. Single. Time.
It was funny teammates couldnt shoot a ball into the ocean standing in a boat, but the CPU could make shots blindfolded. I could never get players hot(besides Bigs). and hopefully they fixed CPU Low Post. It seemed like once their BIGs got in to the post it was a 80% of them scoring
Hopefully it is fixed.

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Old 09-11-2011, 10:36 PM   #182
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Re: NBA 2K12 Developer Insight #5 - My Player

Quote:
Originally Posted by Eman5805
Hopefully I've seen the last of Manu Ginobli shooting 3s every single time he touched the ball outside the arc.

Every. Single. Time.
Yea he shoots it evry time and makes it every time smh... I hate playing against him in MP in 2k11 it was completely unfair
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Old 09-11-2011, 11:24 PM   #183
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Re: NBA 2K12 Developer Insight #5 - My Player

Completely agree with dukedude, eko, and jukeman. Why scrap the combine, summer league, d league and not even add training camp? This mode should at first reflect the life of a late first or second round pick. Not too much is guaranteed, if my player is in the 60's overall. Their is no way my performance in one game should determine my draft position. These events weren't monotonous BECAUSE THEY REALLY HAPPEN. Hopefully they add them to association.

That initial buzz should be based on simulated stats, whether college, international, or D-League (Latavious Williams). Skills, Traits, Strengths, Weakness, and personality information should be what team scouts and your agent already have. Your agent should be in contact with teams leading up to pre draft events like: the invitationals (Portsmouth) and Combine, Individual team workouts and Player Interviews. As you perform well in all these aspects your draft stock value or rating should improve, teams and your agent should inform you of your stock. After being drafted Las Vegas or Orlando Summer Leagues should be next. Training Camp would a been a good edition if you were selected in the second round because your spot is not guaranteed. Another edition that would have been good to is practice.
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Old 09-11-2011, 11:28 PM   #184
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Re: NBA 2K12 Developer Insight #5 - My Player

Quote:
Originally Posted by BRxSKINSx
I never saw the inside of a d league arena or locker room....I never understood how your player got sent down....

play really bad and u will see
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