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NBA 2K12 Developer Insight #5 - My Player

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Old 09-10-2011, 03:56 PM   #161
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Re: NBA 2K12 Developer Insight #5 - My Player

Revamped my player sounds great! Cant wait for Oct. 4th
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Old 09-10-2011, 04:48 PM   #162
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Re: NBA 2K12 Developer Insight #5 - My Player

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Originally Posted by bleedredstars
I like that they made it harder to build up your stats with specific skills within a skill, like crossover, face up, spin, etc., but it won't matter unless there are stricter caps. Eventually, everybody is going to be the same all around player. They need to make it so that everybody is a unique player with a go to move or two, especially for online play. I know that being a role player isn't "sexy", but imagine if you really had a defined role on your team based on what path you chose in My Player? As it is now, you always become the equivalent of Oscar Robinson, just getting close to triple doubles in everything and doing it all for your team, offline. And that just translates to a boring team concept in crew as well and supports the "Who's gonna to stand at the top of the key and iso motion this play?" mentality.

That being said, I love all of the improvements. 2k really works hard on their games and it is really appreciated.
only certain abilities should be capped according to position and height
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Old 09-10-2011, 04:57 PM   #163
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Erick,

I applaud you and the team for the MY Player mode. It's the only mode I even play anymore, not b/c the Franchise or on-line aren't well done, but b/c this mode is just getting to be down right ****. My hats off for what you and the team have done and for what you look like you're about to do!
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Old 09-10-2011, 05:18 PM   #164
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Re: NBA 2K12 Developer Insight #5 - My Player

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Originally Posted by CFav
Erick,

I applaud you and the team for the MY Player mode. It's the only mode I even play anymore, not b/c the Franchise or on-line aren't well done, but b/c this mode is just getting to be down right ****. My hats off for what you and the team have done and for what you look like you're about to do!
I am in the same boat. It is not like the other modes arent to my liking, but it is one of the best(if not best) BAP/MP mode in a sports game. And with the changes now it looks like I will play it more, especially if teammates play better. My Player has a great blend of having not only in-game features, but out of-game features. I dont think there is another game that does it. With Endorsements, Donations, Hanging with Teammates, HOF, Billboards, Interviews, it is more than just about playing games. Most of the other BAP/MP, just focus about games only.
NBA My Player looks to hold to the crown and has to be compared to MP
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Old 09-10-2011, 07:16 PM   #165
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Re: NBA 2K12 Developer Insight #5 - My Player

Sweet news for my favorite mode! I stopped playing MP in 2k11 because I was almost 90 OVR after one season (6'3'' 190 lb PG), I got tired of having to get 40, 10 and 10 every game just to have a CHANCE of winning, and I got tired of the ridiculous amount of bumping and suction into defenders who try to deny you movement and the ball. I hope they really mean it when they say teammate AI is better. Now that we get to call plays, I hope we can call plays in positions other than PG cuz i'm thinking about either a SG or SF for 2k12.
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Old 09-10-2011, 09:37 PM   #166
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hopefully they made faces look different from each other.... they all kind a looked the same in 2k11
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Old 09-10-2011, 09:50 PM   #167
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Re: NBA 2K12 Developer Insight #5 - My Player

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Originally Posted by timotomtime
hopefully they made faces look different from each other.... they all kind a looked the same in 2k11
Exactly.I think with the Mock Draft Photo that it looks improved.
Heck I wouldnt mind my player looking like that Generated Player, Jason Mills
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Old 09-11-2011, 12:39 AM   #168
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Gameplay next week???
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