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NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

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Old 09-09-2011, 02:15 PM   #553
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

I cant hear you. Speak up.
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Old 09-09-2011, 02:19 PM   #554
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

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Originally Posted by patsfan1993
From what I have gathered the logic for hiring coaches is corrected and the tuner update that dropped today tweaked the coach progression.

Supposedly the bigger schools will look for HC from a successful HC at a smaller school. I saw an example of Penn State hiring the Duke HC with A prestige.
Does it apply to dynasties in progress?
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Old 09-09-2011, 02:24 PM   #555
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

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Originally Posted by ggsimmonds
Does it apply to dynasties in progress?
Don't take this as the gospel, but from everything I have read it will take effect in ongoing dynasties.

I don't know if that is true or not. They also said the CPB could be saved but after the patch dropped it became clear that isn't the case.
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Old 09-09-2011, 02:30 PM   #556
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

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Originally Posted by patsfan1993
Don't take this as the gospel, but from everything I have read it will take effect in ongoing dynasties.

I don't know if that is true or not. They also said the CPB could be saved but after the patch dropped it became clear that isn't the case.
I know that is the case with the patch, and I would assume that the same holds true for the tuner but would hate to continue my dynasty and see coaches continue to raise to A+ prestige.

They should just allow the user to edit coach prestige in dynasty.
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Old 09-09-2011, 02:41 PM   #557
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

For the new Tuning Pack to work do we have to re-start an Off-Line Dynasty?
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Old 09-09-2011, 02:47 PM   #558
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

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Originally Posted by mbergh22
THIS IS THE WORST PATCH EVER!!! THEY SCREWED UP THE NO HUDDLE!
Quit cryin with the tuner update the no huddle is fixed I played a half Michigan/Michigan St. and I was up 24-20 at the half the game plays great
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Old 09-09-2011, 02:55 PM   #559
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

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Originally Posted by The_Wraith420
Quit cryin with the tuner update the no huddle is fixed I played a half Michigan/Michigan St. and I was up 24-20 at the half the game plays great
So do you know if I would have to start an OFF-LINE Dynasty over for the Player Progression part of the NEW Tuning Pack to work?

I don't care about coaching prestige I play with Contracts Off.

Thanks
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Old 09-09-2011, 03:00 PM   #560
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

I've played one game so far with the latest patch/tuner, and I have to say that I think the patch (aside from the no-huddle issue) is a very welcomed addition to the game.

The game I played was TCU (CPU) @ Air Force. Final score: Air Force 31-28.

Having the correct player tendencies back makes a big difference, imo, to the gameplay. I forced 2 fumbles, both with big-hitters. The TCU QB had several nice scrambles, including a 37-yarder (so much for people who say the CPU looks to slide after crossing the line of scrimmage) and TCU also scored off a Wildcat play, thanks to me totally biting on the handoff fake.

Using Air Force, it was nice to run the option and have it work effectively. The wide receivers do a much better job of holding their blocks on the edge and the QBs do get up to "top speed" faster than pre-patch. I only saw 1 instance of the CPU DB not reacting to the play I was running. I finished with nearly 200 yards on the ground, as did TCU.

I thought pass coverage was fair; I didn't throw much as Air Force so this will need more testing, but I didn't see anything crazy, and I thought that HUM Pass Coverage was good. TCU completed 70% of its passes, but I did see several missed throws, including one that wound up being intercepted.

The CPU is now a threat on special teams; TCU nearly ran back a kickoff for a score and also attempted a fake punt (near midfield, so good spot to call for one).

Yes, the no-huddle bug is there, but it's only if you use shotgun plays. I ran out of the I-formation than called no-huddle, changed to shotgun (had every formation available to me)and ran that play fine. I called no-huddle again and all of the shotgun plays were out of the twin-back set. TCU didn't call any no-huddle against me, so I'm not sure about how we are affected defensively, but from what I've read, you are locked into the formation you start off in. To me, that's not a huge deal as it's harder to change on the fly from a 4-3 to a Dime package if the offense is running a no-huddle. Offensively, it would be nice to change the formations, so hopefully this will be fixed.

Oh, I should also add that the crowd sounds a lot better and the PS3 graphics are brighter and crisper. After the first patch, things looked kind of washed out, but that wasn't the case in the game I played.

Overall, I'm happy with the patch, especially the tendency fix. Now, if we can get the no-huddle issue solved, we'll be good to go.
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Last edited by DJ; 09-09-2011 at 03:04 PM.
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