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NCAA Football 12 Title Update #2 Available Now For PS3, Post Impressions Here

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Old 09-09-2011, 12:29 AM   #369
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Tomorrow For 360

Quote:
Originally Posted by J-Unit40
This game is just a letdown. What a disappointment on so many levels.

So many of us get so hyped (including me) for this game and look forward to playing it for months and months and now my interest is just flattened.

Hopefully a tuner can correct some of the issues, but I thought most tuners were reserved for gameplay elements? I could be way off though.
Agreed. Very disappointing. I have no interest in turning this into EA bashing or anything like that. I'm also not trying to turn this into a "pro 2k" thread. But I just have to say that it sure does appear that 2k cares more about their fans than EA does. 2k has zero competition once again this year for NBA 2k, yet they are still pulling out all the stops to make this the best basketball game ever.

It simply doesn't appear EA does the same. Do they really care? It would appear to me that they don't because they know that no matter what they screw up, the game will still sell. Their hardcore fans don't makeup a large enough percentage of their customer base so why should they waste their time truly trying to make a complete game.

Once again, this is simply how it appears to me. Perception is not necessarily reality.
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Old 09-09-2011, 12:30 AM   #370
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Tomorrow For 360

Quote:
Originally Posted by J-Unit40
This game is just a letdown. What a disappointment on so many levels.

So many of us get so hyped (including me) for this game and look forward to playing it for months and months and now my interest is just flattened.

Hopefully a tuner can correct some of the issues, but I thought most tuners were reserved for gameplay elements? I could be way off though.
Tuner's are for more than just gameplay.

Here's the first Tuner list for NCAA 11:

-Increased the default starting values for all Recruits.
-Slightly increased progression for low and mid tier teams.
-Tuned CPU recruiting to prevent teams from signing too many players at any one particular position.
-Increased CPU’s focus upon needed positions in recruiting.
-Top schools will sign 5 star prospects earlier in the season.
-After a recruit Soft Commits, any CPU team that is not ranked in the top three will spend significantly less time calling the recruit.
-Addressed an issue with big lineman jumping too high and deflecting passes.
-Tuned ESPN U Top 150 Players to be more in line with actual top 150 recruits by decreasing the number of Fullbacks and Kickers.
-Tuned Field Goal, Kick Offs, and Punting in Super Sim.

So, there is hope I suppose.
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Old 09-09-2011, 12:30 AM   #371
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Tomorrow For 360

Two attempts at running the shotgun speed option post-patch, default sliders, AA difficulty with the play shown in the video above (and I think the other team was K-State, if not I apologize)



EA Sports: NCAA Football 12 Video


(yes, I was screwing around when it was evident there was no lane...LOL)



EA Sports: NCAA Football 12 Video


(CB Blows me up, good example of what was happening anytime I called a Cover 2 zone in practice)

I'm not trying to discredit the other poster here, only stating that this isn't happening every time as most people around here enjoy jumping to that conclusion upon seeing any freak play. Might be a combination of the defense's play call, ratings, or slider setting playing into it (or any number of other things).
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Old 09-09-2011, 12:33 AM   #372
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Tomorrow For 360

Quote:
Originally Posted by jeremym480
Tuner's are for more than just gameplay.

Here's the first Tuner list for NCAA 11:

-Increased the default starting values for all Recruits.
-Slightly increased progression for low and mid tier teams.
-Tuned CPU recruiting to prevent teams from signing too many players at any one particular position.
-Increased CPU’s focus upon needed positions in recruiting.
-Top schools will sign 5 star prospects earlier in the season.
-After a recruit Soft Commits, any CPU team that is not ranked in the top three will spend significantly less time calling the recruit.
-Addressed an issue with big lineman jumping too high and deflecting passes.
-Tuned ESPN U Top 150 Players to be more in line with actual top 150 recruits by decreasing the number of Fullbacks and Kickers.
-Tuned Field Goal, Kick Offs, and Punting in Super Sim.

So, there is hope I suppose.
Thanks for the clarification. I was not aware.

Well....they could reel me right back in!!
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Old 09-09-2011, 12:36 AM   #373
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Tomorrow For 360

Some things not in the update that I wish were.. A few being importing teambuilder teams in the middle of a dynasty, or at least eliminating the independents. CPU Coaching stats not being accumulated (when you press Y on the coach to look at their history.)

Hope-fully super LB's and psychic D's are fixed through a tuner soon, as well as coaching progression. And tuning some non-HB/WR/CB's to crack the top ten players and improving star ratings, overall ratings for 3*'s need to be tuned a little bit up (low end three stars should be at 65 at the least, not 59)
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Old 09-09-2011, 12:36 AM   #374
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Tomorrow For 360

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Originally Posted by OUByron
I thought there was supposed to be a tuner released with the patch?
No, they just said a patch. They never mentioned a tuner being released.
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Old 09-09-2011, 12:37 AM   #375
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Tomorrow For 360

Quote:
Originally Posted by J-Unit40
Thanks for the clarification. I was not aware.

Well....they could reel me right back in!!
Don't give up, yet.

As for the option, I'm just guessing but, I wonder if the CPU was in Zone with soft coverage or something? Even on bcruise's first video you can see that the CB is kind of hanging back about 8 yards off the line of scrimmage.
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Old 09-09-2011, 12:37 AM   #376
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Re: NCAA Football 12 Title Update #2 Available Now For PS3, Tomorrow For 360

Quote:
Originally Posted by jeremym480
Tuner's are for more than just gameplay.

Here's the first Tuner list for NCAA 11:

-Increased the default starting values for all Recruits.
-Slightly increased progression for low and mid tier teams.
-Tuned CPU recruiting to prevent teams from signing too many players at any one particular position.
-Increased CPU’s focus upon needed positions in recruiting.
-Top schools will sign 5 star prospects earlier in the season.
-After a recruit Soft Commits, any CPU team that is not ranked in the top three will spend significantly less time calling the recruit.
-Addressed an issue with big lineman jumping too high and deflecting passes.
-Tuned ESPN U Top 150 Players to be more in line with actual top 150 recruits by decreasing the number of Fullbacks and Kickers.
-Tuned Field Goal, Kick Offs, and Punting in Super Sim.

So, there is hope I suppose.
The problem is that they have had two months to release any form of tuners with all of the bugs and still haven't, even though we got the second patch. With all of the talk I thought there was supposed to be a tuner released with the second patch.
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