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NBA 2K12 Impressions, Q&A (From Hands-On Event in Washington, DC)

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Old 09-06-2011, 10:48 PM   #57
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Re: OS NBA 2k12 Impressions and Q/A Thread

Did you notice some plays running smoother than others or did all of them look pretty smooth? Like for example some plays taking longer than others to develop?

I know in 2K11, there were a few plays you couldn't really run because they would take almost the entire possession to develop or have it ran properly.
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Old 09-06-2011, 10:49 PM   #58
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Re: OS NBA 2k12 Impressions and Q/A Thread

did you block any shots with Ewing? I'm going to use NBA jam as an example....blocking shots in that game is fun...I'm not talking over the top blocks but I'm looking for that satisfactory block in 2k without it looking canned....
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Old 09-06-2011, 11:03 PM   #59
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Re: OS NBA 2k12 Impressions and Q/A Thread

Could you please tell me if they re-added the HIGHLIGHTS category to custom music? It was in 2K10, but missing from 2K11. I would like to add broadcast music between quarters (NBA on NBC, or ESPN themes, etc).
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Old 09-06-2011, 11:10 PM   #60
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Re: OS NBA 2k12 Impressions and Q/A Thread

Is the pre-game intros dynamic?
Meaning will it be the same 2 or 3 intros, or eventually will a new player be in a pre-game.
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Old 09-06-2011, 11:13 PM   #61
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Re: OS NBA 2k12 Impressions and Q/A Thread

First thanks for taking the time to answer question

I was wondering was there any animations you saw that you felt was unstoppable or unbreakable ?
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Old 09-06-2011, 11:14 PM   #62
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Re: OS NBA 2k12 Impressions and Q/A Thread

first off thankyou for alll the info i appriactiate it.........and my question is that u said u played lakers vs wizard, did they change kobies jumpshot??? and also how is the crowd/ is it louder and more live than 2k11

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Old 09-06-2011, 11:16 PM   #63
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Re: OS NBA 2k12 Impressions and Q/A Thread

Does the crowd all standup at the same time during fast breaks or when a big shot is taken? Are they a little more dynamic than last year?
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Old 09-06-2011, 11:34 PM   #64
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Re: OS NBA 2k12 Impressions and Q/A Thread

Quote:
Originally Posted by ProfessaPackMan
Did you notice some plays running smoother than others or did all of them look pretty smooth? Like for example some plays taking longer than others to develop?

I know in 2K11, there were a few plays you couldn't really run because they would take almost the entire possession to develop or have it ran properly.
The only play that took a while was a post play I ran for Ewing. It was a pick and post and by the time he was set there was only 9 sec left on the shot clock. Not as bad as 2k11 though.
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