Home

NBA 2K12 Developer Insight #4 - Playcall System

This is a discussion on NBA 2K12 Developer Insight #4 - Playcall System within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 09-04-2011, 09:48 PM   #265
MVP
 
stillfeelme's Arena
 
OVR: 10
Join Date: Aug 2010
Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by Da_Czar
I remember when I used to be concerned that the cpu wasn't tuff enough or wasn't able to score against too much pressure. But honestly after the heat had me down 26 in the first half the first time I put it on allstar I was like F the cpu... LOL The game was tougher and you can't just say oh it's tougher for this reason or that. It is a combination of things.

Now again after I get the game and play it for awhile then maybe things will be different but as it stood the cpu was no punk and not is a cheese to keep it close way that I could see.
That said I don't feel I should ever be down to the cpu by 26 points on all star.
Man oh man I knew the Gamescom gameplay had to be on Pro. From what I saw the cpu could and should have been abusing some of those players reaching for days. It sounds like the CPU will make you pay until you learn how to stop what they are doing or they go cold. I like what I am hearing Czar tough but no cheese
stillfeelme is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-04-2011, 09:51 PM   #266
MVP
 
infam0us's Arena
 
OVR: 10
Join Date: Jan 2009
Location: New York
Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by Goffs
yes I know that but I don't know where it begins..I'm not one of those that memorize a few plays as I like to get everyone involved....again you move wrong and the play breaks...
I just don't see how you can run plays playing someone on the same screen without indicating to the other person what the play is. Memorizing is really the only option.
infam0us is offline  
Reply With Quote
Old 09-04-2011, 10:03 PM   #267
New Ork Giants
 
Goffs's Arena
 
OVR: 30
Join Date: Feb 2003
Posts: 12,297
Re: NBA 2K12 Developer Insight #4 - Playcall System

look...the arrows got to go is all I'm saying ....I.played live 10 with my brother next to me and I had no trouble running plays since its only indicators....

I just don't like seeing arrows as I find it distracting...small indicators I don't mind....ugh...

jeez doesn't anybody here play against people in person?
Goffs is offline  
Reply With Quote
Old 09-04-2011, 10:08 PM   #268
MVP
 
KyotoCarl's Arena
 
OVR: 26
Join Date: Mar 2010
Location: Stockholm, Sweden
Posts: 3,836
Blog Entries: 4
Quote:
Originally Posted by Goffs
look...the arrows got to go is all I'm saying ....I.played live 10 with my brother next to me and I had no trouble running plays since its only indicators....

I just don't like seeing arrows as I find it distracting...small indicators I don't mind....ugh...

jeez doesn't anybody here play against people in person?
I do, but I think learning the plays by heart is the best option.
For me that's fun.


---
I am here: http://maps.google.com/maps?ll=59.335012,18.022366
__________________
What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769

My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/
KyotoCarl is offline  
Reply With Quote
Old 09-04-2011, 10:10 PM   #269
New Ork Giants
 
Goffs's Arena
 
OVR: 30
Join Date: Feb 2003
Posts: 12,297
Re: NBA 2K12 Developer Insight #4 - Playcall System

it's good if you sick with one team but I like playing random...that way I can utilize the plays whomever I play with...
Goffs is offline  
Reply With Quote
Old 09-04-2011, 10:33 PM   #270
MVP
 
tcnumba10's Arena
 
OVR: 11
Join Date: Nov 2008
Re: NBA 2K12 Developer Insight #4 - Playcall System

Many thanks again Da Czar for providing your insights and info on 2K12! Can't wait till the PC release date.

Hopefully we don't have to edit the gameplay sliders too much or change the entire playbook for teams in order to make the game emulate the real NBA.
__________________
2018-2019 NBA Champions!
tcnumba10 is offline  
Reply With Quote
Old 09-05-2011, 04:34 AM   #271
Banned
 
OVR: 6
Join Date: May 2010
Re: NBA 2K12 Developer Insight #4 - Playcall System

At this point...no matter what news... It may get me excited for a certain amount of time...But I just want the game in my hands...give me it....GIVE ME IT...NOWWWWWWWWWWWW!!!




Moe24- is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-05-2011, 07:58 AM   #272
Rookie
 
OVR: 3
Join Date: Nov 2002
Re: NBA 2K12 Developer Insight #4 - Playcall System

changing D on the fly has cheese written all over it imo. it's already in the game but this takes it even further.

changing D on the fly (all in one possession) is very unrealistic. at max you'd see an Nba team doing a press and a zone but that happens pretty rarely.


I suspect cheesers will be doing something like:

the opponent inbounds --> press FC trap pressure
the opponent passes it into the post --> press Lock Down Paint
the opponent passes it backout to a 3pt shooter --> press Pressure Shooters

that's cheese if you ask me. it becomes not a game of reactions by manually
controlling the players, but a game of "coach" reactions, pressing buttons to have the CPU do all the work for you. it's like in a football game someone called a "run-stop" on the fly play AFTER the snap, and after you see that it's a handoff. ...not realistic.

Nba teams usually stay in the defensive set for the entire possession. it would be almost impossible for the players to collectively react that fast to the coach barking out the play. but in videogames, the players will respond immediately with no consequences.

there should definitely be a limit on how many times you can switch it up in one possession (pref. 2x or less) and that it tires your team out. this has been some undercover cheese that's gone on in
nba2k imo.

that'll be something to watch for when I jump online.

other than that, this should expand the game a lot and the CPU will probably play alot better too.
Attached Images
File Type: jpg 17846.jpg (75.1 KB, 150 views)
mutumbo888 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:45 AM.
Top -