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NBA 2K12 - Between the Lines (Sim Citi)

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Old 09-04-2011, 12:32 PM   #25
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Re: NBA 2K12 - Between the Lines (Sim Citi)

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Originally Posted by Da_Czar
Not the degree where I can say with certainty that isn't a problem ILL. I didn't see it as a negative and there were no instances where I felt cheated but I wasn't down there 20 times a game either. If I play again before the demo I will definitely look into that.

I honestly wasn't aware that people were having an issue with stepping out of bounds in last years game. Let's keep in touch on this issue.

If it turns out to be an issue what besides making the floor bigger can you think of as a solution to this ? Anyone ?
I must say i've played countless of games offline and online (over 300 online) and I never had any kind of problem with stepping over the line, and neither did anyone of the over 300 players I played against. Sure it happens once or twice every few games but that was that. Far from being a problem.

Oh, the only instance where it was a bit wierd was when you were in the corner with a defender in front of you and if u pressed turbo and moved your player, he would go into a running in place animation and always step out of bounds.

I feel that removing the force field will make the users more cautios around the lines as it should be and running near the lines aint much of a problem when u get used to it. It's true it might be hard with some of the cameras though.
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Old 09-04-2011, 12:38 PM   #26
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i do remember having a number of problems where i gave the ball to the big man near the basket.. and i tap x to dunk (because nobody is there with me) but it stops me until the defender shows up and it messes up any chance of i had of the perfect play.. i was wondering if thats connection problems because i play other people and it doesnt do that
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Old 09-04-2011, 12:39 PM   #27
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Re: NBA 2K12 - Between the Lines (Sim Citi)

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Originally Posted by Da_Czar
On a side note that is much harder to do for me and my size 16's LOL.
Haha. But you get my point right? Ray allen wears size 14's and at his point in his career he knows exactly where to have his feet to square up. He doesn't even think about it. Should be in the same in the video game.

As far as getting pushed out of bounds, it was usually with a canned animation with the defender. Since Rob Jones said all the canned animations are gone, hopefully this will be too. Otherwise, it was an issue in 2k11 but much much much less than any other 2k I played, which is why I was worried when I read your article. I don't mind the bad pass momentum takes you out of bounds, as that balances out making long passes with bad passers. It's just in that 3pt corner area it seems like there are more missed opportunities in that area than in real life (in general bball video gaming). Moreso stepping on the 3pt line then stepping out of bounds.

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Old 09-04-2011, 12:42 PM   #28
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Re: NBA 2K12 - Between the Lines (Sim Citi)

I assume this has been fixed with the new running with the ball animation, but my concern is that sometimes I would throw an outlet pass and try to take off running but for some reason it would make my player run in a very rounded out motion where I'd end up running into the forcefield for a few seconds before it would allow me to turn up court. It was basically out of my control of where my player would go at first when I ran with turbo, but again, I assume that's been fixed with this new running animation and I'm sure 2k wouldn't have taken the forcefield out unless they were very confident that running out of bounds wouldn't be a big issue.
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Old 09-04-2011, 12:59 PM   #29
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Re: NBA 2K12 - Between the Lines (Sim Citi)

It sounds like if you time your double teams just right when players are in the corner you can force a turnover basically real bball. The sideline is your third defender. I will only use the sidelines for pump fakes and then drives or when I plan on shooting there. I will have to be open for a while for me me to try a backup so i will use a walking animation.
I don't see me trying to run on the 3pti line in the corner for any other reason.

Czar,

Does the game allow you to do do any sig gathers that take you out of bounds?

It would be cool if 2K added some sideline tippy toe animations that can take you in or out of bounds
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Old 09-04-2011, 01:00 PM   #30
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Re: NBA 2K12 - Between the Lines (Sim Citi)

This is a great addition. But I think we would need 100% accurate and responsive controls to go along with that. I don't think it's worth if we don't have that extra-accurate controls.
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Old 09-04-2011, 01:04 PM   #31
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Re: NBA 2K12 - Between the Lines (Sim Citi)

DA Czar,

Do you know if they get rid of those rainbow shots on the baseline?
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Old 09-04-2011, 01:13 PM   #32
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Re: NBA 2K12 - Between the Lines (Sim Citi)

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Originally Posted by shayellis
DA Czar,

Do you know if they get rid of those rainbow shots on the baseline?
They shouldnt get rid of them as they are a part of REAL basketball. Just tone it down a bit and allow a regular jumpsuit at a tougher angle.
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