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NBA 2K12 Hands-On Preview (CBS)

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Old 09-02-2011, 03:42 PM   #137
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Re: NBA 2K12 Hands-On Preview (CBS)

one more question from me JR,

I couldn't really tell in the gamescom videos but does the cpu still do that slide animation on defense when their guarding you ?
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Old 09-02-2011, 04:08 PM   #138
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Re: NBA 2K12 Hands-On Preview (CBS)

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Originally Posted by wizzleman
one more question from me JR,

I couldn't really tell in the gamescom videos but does the cpu still do that slide animation on defense when their guarding you ?
Slide animation? I probably have seen this but I don't know exactly what you're talking about so I don't want to see I did or didn't see it. I do know the perimeter play felt more physical. I know I mentioned this before but the AI would use its off arm to create space when I crowded the dribbler on the perimeter. I know I didn't answer your question, but I'd rather tell you I don't know for sure than give you misinformation.
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Old 09-02-2011, 05:02 PM   #139
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Re: NBA 2K12 Hands-On Preview (CBS)

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Slide animation? I probably have seen this but I don't know exactly what you're talking about so I don't want to see I did or didn't see it. I do know the perimeter play felt more physical. I know I mentioned this before but the AI would use its off arm to create space when I crowded the dribbler on the perimeter. I know I didn't answer your question, but I'd rather tell you I don't know for sure than give you misinformation.
to kinda play off this; How was good on ball defense portrayed? Would they ride you off of your path and cut off angles? you have been a great help to us thirsty 2k fans.
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Old 09-02-2011, 05:03 PM   #140
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Re: NBA 2K12 Hands-On Preview (CBS)

is their a shot indicator?
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Old 09-02-2011, 05:08 PM   #141
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Originally Posted by Jesus
to kinda play off this; How was good on ball defense portrayed? Would they ride you off of your path and cut off angles? you have been a great help to us thirsty 2k fans.
Thanks man. If I remember correctly I did see the AI body me up on the perimeter and I do remember doing it to them. You can ride them a little but if I'm remembering this correctly the animation isn't as overpowering. What I mean by that is you can break out of animations easier this year. And that goes for all aspects of the game. Like Rob said on gametrailers last night, you are not just watching it play out but you're creating it more this year. Hope I kinda answered the question.

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Old 09-02-2011, 05:09 PM   #142
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Re: NBA 2K12 Hands-On Preview (CBS)

Did you see any of the snapback perimeter defense we have in 2k11? Sometimes you could beat a guy off the dribble only to have his body defy gravity and place him right back in front of you.
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Old 09-02-2011, 05:22 PM   #143
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Originally Posted by Kurupt_XxX
is their a shot indicator?

I know they tweaked the free throw indicator. This year it's a success percentage number. I didn't play with the shot indicator on but I think you can see it in the gametrailers footage from last night. I'm watching it now and it shows shot quality and then gives you a grade.
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Old 09-02-2011, 05:25 PM   #144
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Re: NBA 2K12 Hands-On Preview (CBS)

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Originally Posted by jr2424
I wish I could answer these questions better but I didn't play with the Warriors much lasr year so i can't really tell how different they would be from last year. But they did run the break well. They filled lanes and looked to dive toward the rim. I didn't see them flare out to the 3-point pine too much on the break though I did hit a corner 3 with Monta on the break. But I used the lead pass to lead him toward the perimeter. Monta did feel explosive.

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Thanks, i can understand what you mean by not playing 2k11 with the Warriors as much. Just 1 last question, assuming you used the Warriors at home was their court golden?
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