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NBA 2K12 Hands-On Preview (CBS)

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Old 09-02-2011, 12:21 PM   #129
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Re: NBA 2K12 Hands-On Preview (CBS)

jr i got one more question...

when players set picks are they more accurate at setting them? i always end up fighting my movement trying to get to the guy setting the pick...
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Old 09-02-2011, 02:57 PM   #130
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Re: NBA 2K12 Hands-On Preview (CBS)

k im kinda scared is there rookiess
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Old 09-02-2011, 03:06 PM   #131
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Originally Posted by Dice
I read that when you play in the legends mode that you play by the rules of that era. So is the 'no zone' rule implemented when you play with the teams from the past?
Good question. I didn't ask this but one thing I did notice is when I played games without the three-point line, the AI seemed to crowd the paint more because there was no threat of a three-point shot. If I had to guess though I would say you would be able to play zone.

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Old 09-02-2011, 03:23 PM   #132
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Originally Posted by UnDefeatedEZ
Thx for answerin a few of my questions earlier.. Jus a few more tho lol..

1.. U said alot more bumping.. Do u mean bumping as them fallin to the ground like 2k11 did??

2.. Do you think the spin dunk bs is still in this game or the post spin dunk..

3.. For simulation style.. Did they lower the 3pt% percentage again?? I hope not.. I rather the midrange n 3%pt percentage be at 50 aka default..

4.. For defensive zones.. We know about the half court trap, 1-3-1 etc.. Are there more defensive zones like the box n 1 zone etc??

5. Do you think there will b glitches and exploits in this game?? Usually every game.. Gamers tend to find exploits aka Spin dunkin, post spin dunkin, Powerdunkin over 4 ppl at will almost every time from the manual cut, hop step den pumpake a million times in da paint until a foul is called..
1. Didn't see a lot of guys falling. It was more about impeding progress than losing balance.

2. With the spin move and hop step mapped to the right stick it's gonna be harder for players to abuse it. Should decrease cheesers spamming that move.

3. Don't know for sure about this one. I was playing on pro so shots were falling but if defended well, it was less likely to drop.

4. I didn't call many plays. I was so focused on getting in as many games as possible that I only called a few offensive plays but none on defense. I did use the quick pick and pop with David Lee and Tim Duncan and that worked well.

5. I wish I could say there won't be any but you know cheesers will find a way. Rob said they have addressed the 7-5 guys in crew games so I'm excited to see what that is. The cheese moves i saw the most was spin, hop step, pump fake and the back-shoulder passes that always seemed to confuse my defenders and lead to a dunk or layup. If they addressed these, it will take cheesers some time to come up with BS moves.



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Old 09-02-2011, 03:28 PM   #133
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Re: NBA 2K12 Hands-On Preview (CBS)

Quote:
Originally Posted by jr2424
Good question. I didn't ask this but one thing I did notice is when I played games without the three-point line, the AI seemed to crowd the paint more because there was no threat of a three-point shot. If I had to guess though I would say you would be able to play zone.

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Kinda unfortunate if they don't have the 'no zone' rules for those particular teams. Kinda takes a little away from the authenticity. Oh well, not a game stopper by any stretch of the imagination. This game will be a definite first day purchase. Maybe earlier if I'm able to get my hands on it.
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Old 09-02-2011, 03:31 PM   #134
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Originally Posted by Goffs
jr i got one more question...

when players set picks are they more accurate at setting them? i always end up fighting my movement trying to get to the guy setting the pick...
The movement is so much better in this game. I didn't feel like I was fighting the controller so setting up a screen wasn't nearly as frustrating. The one thing that some players might have had problems with last year's is that you have to wait until your screener is in place then move toward him to initiate the move. But I agree, it wasn't perfect. I just feel moving toward the screen is smoother which makes picks more effective.

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Old 09-02-2011, 03:35 PM   #135
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k im kinda scared is there rookiess
They can't add them until the lockout ends. The community will have to create them until this labor mess ends. Good thing they can update the rosters and add them once this all ends. And I'm not sure if Rubio made it in there because I didn't play with the wolves. But I could imagine he might be in there because I think he signed his deal with the wolves before the lockout.

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Old 09-02-2011, 03:37 PM   #136
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Originally Posted by Dice
Kinda unfortunate if they don't have the 'no zone' rules for those particular teams. Kinda takes a little away from the authenticity. Oh well, not a game stopper by any stretch of the imagination. This game will be a definite first day purchase. Maybe earlier if I'm able to get my hands on it.
Please don't take what I said as definitive. I didn't see it called but the situation didn't seem to come up. Rob played the one game without the three-point line and i didn't see it called. But it might be there.

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