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NBA 2K12 Hands-On Preview (CBS)

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Old 09-02-2011, 01:08 AM   #121
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Nice article...I can't wait to see how well this A.I. plays on defense....Hmmmm, crew games may be interesting now...
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Old 09-02-2011, 04:06 AM   #122
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Originally Posted by Dice
Well, I'm looking forward to your in-depth preview of the game. And no disrespect to jr2424, I thought his was very informative and not just fluff stuff about the game. And him taking time to answer questions also helps as well.
No disrespect taken. Czar is the truth.

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Old 09-02-2011, 04:11 AM   #123
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Originally Posted by GSWarriors9
Since you used the Warriors i have a few questions.
Did Dorell Wright get an update with his new tatoos and hair(no designs)
Does Stephen Curry have a new sig shot?
Does Monta actually feel explosive as he is in real life using him?
Does David Lee have his chin hair?
Is the Warriors court gold instead of the bright yellow they had in 2k11?
Is playing with a fast team like GSW finally as fun and has advantages on the fastbreak like in real life?
Would appreciate it if you could answer these!
I wish I could answer these questions better but I didn't play with the Warriors much lasr year so i can't really tell how different they would be from last year. But they did run the break well. They filled lanes and looked to dive toward the rim. I didn't see them flare out to the 3-point pine too much on the break though I did hit a corner 3 with Monta on the break. But I used the lead pass to lead him toward the perimeter. Monta did feel explosive.

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Old 09-02-2011, 04:16 AM   #124
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Originally Posted by Jesus
Jr i want to know how powerful was the lead passing? Was it overpowered like in years past where you could actually change a players direction, or does the ball being "loose" mean it can be overthrown and such?

It didn't feel overpowered. My defenders seemed to deflect passes in crowded spaces a little more this year but when it happened to me i never felt like the AI was cheating. It seemed to happen when it was in their line of sight more. I said earlier that it feels like you can bump guys who are cutting to rthe rim more than last year. I really hope they keep that in. It will negate a lot of the pick and roll success.
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Old 09-02-2011, 04:17 AM   #125
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Originally Posted by blues rocker
thanks jr2424...finally a reviewer who knows the game. you had so much more real info than any of the other previews from newbie 2k players.
Glad I could provide some info.

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Old 09-02-2011, 04:21 AM   #126
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Originally Posted by Da_Czar
I think that playcount might be a low estimate. I didn't find it to be an issue plus some of the play designs are good enough you can run the same set against a user and they can't overplay all the options.

The play system has multiple branching paths so if the play breaks down your guys who become brain dead. They will try to get to the spots you wanted them to. So if you call a post up for Hakeem and the pass to him gets tipped, he won't just sit there. He will continue to try to gain position without you having to call the play again.

That's what were here for fam ! Were just taking turns. It used to be someone else delivering the goods so I know how it is ! Used to hate when my question was the one that got skipped. LOL. When I'm done I'm sure someone else will carry on the OS tradition !


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Old 09-02-2011, 07:06 AM   #127
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Re: NBA 2K12 Hands-On Preview (CBS)

I read that when you play in the legends mode that you play by the rules of that era. So is the 'no zone' rule implemented when you play with the teams from the past?
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Old 09-02-2011, 07:43 AM   #128
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Re: NBA 2K12 Hands-On Preview (CBS)

Thx for answerin a few of my questions earlier.. Jus a few more tho lol..

1.. U said alot more bumping.. Do u mean bumping as them fallin to the ground like 2k11 did??

2.. Do you think the spin dunk bs is still in this game or the post spin dunk..

3.. For simulation style.. Did they lower the 3pt% percentage again?? I hope not.. I rather the midrange n 3%pt percentage be at 50 aka default..

4.. For defensive zones.. We know about the half court trap, 1-3-1 etc.. Are there more defensive zones like the box n 1 zone etc??

5. Do you think there will b glitches and exploits in this game?? Usually every game.. Gamers tend to find exploits aka Spin dunkin, post spin dunkin, Powerdunkin over 4 ppl at will almost every time from the manual cut, hop step den pumpake a million times in da paint until a foul is called..
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