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NBA 2K12 Developer Insight #3 - Art Direction

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Old 08-31-2011, 04:37 PM   #169
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Why are ppl disappointed!!?? ya'll kill me what that.

On another note, I'm super excited now, having read that article. I can't wait to see Momentus kill the trailer. I think he and Mess.Matt are some of the best with these 2K short movies.
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Old 08-31-2011, 07:07 PM   #170
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Originally Posted by Jakeness23
well honestly who the hell WOULDN'T want to be D Rose?! i was just saying, since D Rose is Ronnie's boy and all I figured they should get his accessories and everything correct, not to mention he was MVP. I'm just as interested in gameplay too, but I just want the whole package so that it can really bring the NBA to your house... all I'm saying.
Me, I have no problem with people complaining, nit picking, or whatever u wanna call it, I'm all for it..hell do it more because it HELPS the 2k developers produce "the most AUTHENTIC NBA game possible". So to the 2k fans around the world i say continue to complain/nit pick because without it, we most likely wouldnt be where we at with NBA 2k12 believe that!!!!!
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Old 08-31-2011, 08:18 PM   #171
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Re: NBA 2K12 Developer Insight #3 - Art Direction

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Originally Posted by D0PEB0i FR35H
Me, I have no problem with people complaining, nit picking, or whatever u wanna call it, I'm all for it..hell do it more because it HELPS the 2k developers produce "the most AUTHENTIC NBA game possible". So to the 2k fans around the world i say continue to complain/nit pick because without it, we most likely wouldnt be where we at with NBA 2k12 believe that!!!!!

exactly...well said sir
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Old 08-31-2011, 08:25 PM   #172
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Re: NBA 2K12 Developer Insight #3 - Art Direction

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Originally Posted by SwagDoc101
exactly...well said sir
I get what you're saying but I think that we should be more focused on the actual game then the accessories I think we should have the game play the A.I. fixed then have the accessories updated with them instead of taking so much from the game play and the time to develop here yes I think we should nit pick but not on the minor things so much.
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Old 08-31-2011, 09:13 PM   #173
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Originally Posted by Green Magic
I get what you're saying but I think that we should be more focused on the actual game then the accessories I think we should have the game play the A.I. fixed then have the accessories updated with them instead of taking so much from the game play and the time to develop here yes I think we should nit pick but not on the minor things so much.
Different aspects of development, and mentioning one doesn't hinder the other. Especially when there is a yearly wish list thread filled with gameplay suggestions and nitpicking. It's silly/ironic to tell people not to complain about art and graphics in a thread about graphic/art.


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Old 08-31-2011, 09:28 PM   #174
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Re: NBA 2K12 Developer Insight #3 - Art Direction

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Originally Posted by J_Posse512
Different aspects of development, and mentioning one doesn't hinder the other. Especially when there is a yearly wish list thread filled with gameplay suggestions and nitpicking. It's silly/ironic to tell people not to complain about art and graphics in a thread about graphic/art.


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I care about the graphics but the accessories I here that in every forum I'm in
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Old 08-31-2011, 11:02 PM   #175
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I don't think the Suns Gorilla has ever been on roller blades IRL.

Plus, those Suns cheerleaders don't look familiar at all! ;-)
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Old 09-01-2011, 12:54 AM   #176
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Re: NBA 2K12 Developer Insight #3 - Art Direction

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Originally Posted by Green Magic
I get what you're saying but I think that we should be more focused on the actual game then the accessories I think we should have the game play the A.I. fixed then have the accessories updated with them instead of taking so much from the game play and the time to develop here yes I think we should nit pick but not on the minor things so much.
You do realize there's a team specifically there for art, seperate from the core gameplay guys and so on? Fixing friggin accessories doesn't take away focus from gameplay tweaks.
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