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NBA 2K12 Developer Insight #3 - Art Direction

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Old 08-31-2011, 03:10 AM   #153
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Re: NBA 2K12 Developer Insight #3 - Art Direction



is it just me or is the lakers bench on the wrong side of the court?
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Old 08-31-2011, 03:46 AM   #154
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Originally Posted by Spartan901
I wrote SimBaller about this last year, being able to chose our jersey in MyPlayer mode. I REALLY hope they added that this year. I know its a minor thing, but when you invest the time to play season after season with one team, it'd be nice to see the other uniforms
Yes indeed playing in da same home/away gets alil boring!!!!!
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Old 08-31-2011, 04:09 AM   #155
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Still baggy jerseys, it's kool I thought I was looking at a real life picture of drose!!!! They did great, but I'm still waiting for the padded arm sleeves .
Padded arm sleeves are in 2k11 so im pretty sure they will be in 2k12!!!
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Old 08-31-2011, 10:37 AM   #156
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Look at those african americans type of people with those white hands ... lol
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Old 08-31-2011, 11:23 AM   #157
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Re: NBA 2K12 Developer Insight #3 - Art Direction

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Originally Posted by scottyp180
haha wow. I know it's really not a big deal but you would think the 2k would be a little more organized and on top of their job. How do you delay an insight in order to release a video with it only to put out the insight (that was not insightful) without the promised video. 2k should stop telling us when they are going to release info and just surprise us when it comes out. As a fan it would be more rewarding to receive information when I'm not expecting it rather than being told new information is going to be released only to hear I need to wait longer. Hopefully the video comes out by tomorrow and future insights are insightful and released on schedule.
The problem is they have to work with media outlets who are unreliable.

They promise the trailer premiere to IGN, who doesn't release it the day 2k said they would release their Insight. So should you delay the insight or release and mention the trailer will be out shortly?

Obviously they chose the latter.
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Old 08-31-2011, 12:01 PM   #158
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Yes, slow your roll before you jump all over somebody with the whole "you don't know me" racket when it's your own lack of reading comprehension that is the root of the problem.

Perhaps, don't come here everyday if it is that troubling for you. This thread is for the "Art Insight" , accessories are part of the Art in the game. This thread is not for you to complain about what other people's "complaints" are. If it really bothers you that much start the who care about accessories thread like someone did when all the info was just about NBA Greatest mode.
I've never been able to understand the accessory complaints, especially something as subtle as d-rose's knee pad or Moe24-'s complaint about players fingers (still not quite sure what you mean) but it's a good point to note that this is the Art Insight. If any where is the place to complain about accessories or anything graphical it's here. I've seen PC mods model players head to toe quite accurately, it shouldn't be hard for 2k to do the same.
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Old 08-31-2011, 12:10 PM   #159
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Just a question why do you guys care soooooo much about acessories
cause gameplay is on point, it's not a huge thing to me, but if they're all about 'authenticity' then why shouldn't we get everything?
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Old 08-31-2011, 12:11 PM   #160
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Re: NBA 2K12 Developer Insight #3 - Art Direction

wow that Rose pic is mad detailed
the ball still floats in the palm but no big deal to me
details on the ball are awesome
details on the shoes are awesome
Hey look......... a gorilla on skates!
lighting on the players n court looks awesome
player faces especially kobe's looks awesome
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