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NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

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Old 08-20-2011, 06:35 PM   #169
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

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Originally Posted by deejay2
Movement is stil faaaaar away from real. At some point player don't move and in the next milisecond he turns and get move very fast. Movement it's far from smooth and I don't know why 2k don't fix this. If they did not do changes in graphic in the past few years why they don't fix that kind of problems!?

I can show you example what disturbing me a lot. Look this video (http://www.youtube.com/watch?v=I3jv0IF9n6A) at 0:44. Look Jason Kidd. First he sprint and than in the milisecond he don't move at all... Don't know why 2k sports don't fix this... The will fix this in year 2030 or what?
Dude, you cant be serious, Kidd was getting back on D by sprinting hard after MIA got the rebound, and he slowed down to pick up his man, what the hell was the problem with that lol. There was absolutley nothing wrong with that sequence.
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Old 08-20-2011, 06:57 PM   #170
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

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Originally Posted by NealN42
From watching all these gameplay videos thus far, I'm having trouble seeing any of the gameplay improvements 2k has been talking about. Don't see any difference whatsoever in the ball being more live, don't see much of a difference in player movement/bumping, still don't see the walk up animation back in there. And as far as shoes goes, I MAY have seen 1 new shoe added in that wasn't already in 2k11. Coaches still have the awful looking low res suits from 2k11 on, the worthless/annoying gatorade substitute box still comes up when subs are made (where has 2k ever seen something like that in an NBA game??), and player interactions going into a timeout/after a made shot seem completely untouched. This is what I was afraid of...2k spent the majority of their dev time on the whole "Legend" mode, while the core game modes and gameplay seem virtually untouched.
Neal I think you need to watch in detail the videos again if you think the gameplay seems untouched. You are acting like the gameplay was horrible in 2K11. Now you will not see everything that was wrong with 2K11 in your mental "wishlist" in these videos because I actually thinks it takes a player cheesing the game to see everything they improved. I will give you a list of things I read about what was supposed to be improved upon

Ball physics: What I noticed in video 6 at the 1:06 mark, notice how "loose" the ball was when Dirk was stripped of the ball by LeBron. That type of steal does not happen in 2K11 on Sim settings. Now if there was an actual video of someone playing wrong trying to ram into the paint constantly I think it would be more examples seen but this is all we have.

Spidey Sense steals: You know the steals the CPU or someone else would get without even looking in the direction of the play. They would be backwards in no way shape or form should know where the ball is going and then bang they steal your pass messing up the fastbreak. Did you see any in this videos by CPU or users, I know I didn't. So right now I say they improved upon it.

Control over every shot: I didn't really see anyone using post moves but the momentum jumpers were noticeable to me and DaWolf already commented about these being an improvement.

Walk-up animation: I actually seen the walking animation but it wasn't walking up the court and it was the CPU. If someone is using the turbo button you will not see it though.

General Gameplay: You didn't notice the spacing improvement? You didn't see the bumping perimeter bump back animation was gone? You didn't notice the CPU was playing better from an AI standpoint swinging the ball around and making the user pay for their playstyle? You didn't notice the rotation on the defense being more real and protecting the paint. The rebounding issues mainly offensive in 2K11 seems to be improved as well. I didn't see any if at all bs offensive boards going to the CPU and did you notice the boxing out.

Collisions: Now I agree I didn't see much of the collision causing shots to branch out. I actually think again it will take someone trying to constantly drive into the paint over and over to compare to 2K11 and then you can really tell the difference.

Last edited by stillfeelme; 08-20-2011 at 07:00 PM.
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Old 08-20-2011, 07:44 PM   #171
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

I just wish I was able to hear the commentary. I hope it's fluid and feels like 3-man commentary (a-la what Elite was trying to do), and not like 3 people talking, each one on his turn.
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Old 08-20-2011, 07:50 PM   #172
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

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Originally Posted by youvalss
I just wish I was able to hear the commentary. I hope it's fluid and feels like 3-man commentary (a-la what Elite was trying to do), and not like 3 people talking, each one on his turn.
I believe somewhere DaWolf commented on commentary that is felt natural.
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Old 08-20-2011, 09:34 PM   #173
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

Also read the Steve Kerr sounded excellent.

Not a big fan of him, but he knows his stuff. His mild mannered commentary actually might balance well with the energy we get from Harlan and Kellog.
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Old 08-20-2011, 09:55 PM   #174
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

Yeah, Steve Kerr is good. I just hope it's not going to sound the same as Live. I can't listen to him anymore saying the same lines. He needs to have new lines.
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Old 08-20-2011, 10:43 PM   #175
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

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Originally Posted by RipCity71252
Also read the Steve Kerr sounded excellent.

Not a big fan of him, but he knows his stuff. His mild mannered commentary actually might balance well with the energy we get from Harlan and Kellog.
Lol that made me laugh.
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Old 08-21-2011, 02:47 PM   #176
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

another video, has some pregame intro as well
http://www.youtube.com/watch?v=Ra-0UOO5JTU
game is going to be awesome
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