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NBA 2K12 Hands-On From Gamescom (DaWolf)

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Old 08-20-2011, 01:46 PM   #49
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

It's about control. And passing is a big part of creating chances, your argument almost go to the extent why have a layup or dunk modifier, just let the situation and tendencies of the player sort what he does. And most other sports games have modifiers for passing and you dont miss the button when u have to use it, it becomes second nature after a while.
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Old 08-20-2011, 02:43 PM   #50
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wow great vids. definitely pre-ordering this game with the magic cover. like the new jumpshots, and the physics. ball seems more free, an players mommentum looks better too.
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Old 08-20-2011, 02:45 PM   #51
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Knickerbocker i agree with you. thats why i said it should be an option. but like the lay up or dunk modifiers I rarely use them. Because sometimes they put me into dunks that i dint expect so to prevent that I just presss The shoot button with the sped burst to dunk so they can choose the right dunk for the situation.
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Old 08-20-2011, 02:58 PM   #52
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nice impressions and thanks for everything DaWolf pre-ordered mine already and can't wait till this game comes out. Hopefully there will be some passing options when the game is released.
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Old 08-20-2011, 03:03 PM   #53
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

Wallofhate, in case you dont press the shotstick for the dunk, the left stick becomes the modifier. So the AI chooses nothing you just use the other stick to modify it. So if you are running towards the basket and dunk it's as if you would have pushed the right stick forward.
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Old 08-20-2011, 10:24 PM   #54
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

Quote:
Originally Posted by Knickerbocker
It's about control. And passing is a big part of creating chances, your argument almost go to the extent why have a layup or dunk modifier, just let the situation and tendencies of the player sort what he does. And most other sports games have modifiers for passing and you dont miss the button when u have to use it, it becomes second nature after a while.
that's why the obvious solution is to just make it an option you can turn on and off...if they just offer both ways (the traditional "auto pass" and the new "pass control") then everyone's happy.
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Old 08-21-2011, 11:23 AM   #55
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

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Originally Posted by blues rocker
that's why the obvious solution is to just make it an option you can turn on and off...if they just offer both ways (the traditional "auto pass" and the new "pass control") then everyone's happy.
Yep, like total control passing this year. I agree completely.
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Old 08-21-2011, 12:03 PM   #56
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

I think passing modifications could be done quite easily. I know it's too late now, but:

L-Trigger + Pass button = alley oop or lob pass (depending on the situation). It's actually sorta like this now.

Quick tap = fake pass

regular tap = normal pass

holding pass button = bounce pass

R Trigger should be able to modify any of these passes and make them fancier or with flair.
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