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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 08-15-2011, 12:17 AM   #473
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by garret2
ok guys this is your chance to have a say in one of the most disputed elements of madden, so lets here your opinions!
I asked this in a new thread to find out.
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Old 08-15-2011, 12:21 AM   #474
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
I asked this in a new thread to find out.
ok cool, thanks
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Old 08-19-2011, 01:10 PM   #475
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Hey,

Not trying to bug you, but I wanted to ask if you ever found about the copyright issue?

Also are you going to have to re-rate all the players since Madden changed the way they rated players this year?
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Old 08-19-2011, 01:30 PM   #476
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Combine 40 times. That's what you should go by. The perceived "in-game 40" is really a result of a players actual football skill. I don't believe this certain guys play faster than their 40's because in reality they're not running any faster, and other guys aren't running any slower. That stuff is about angles, being in the right position, how fatigued guys are, and general football IQ.

Mike Hart put up a ton of yards for Michigan. He got through the front line quickly and made good cuts, but anyone with two eyes and a brain knew he was slow as hell, and his 4.77 forty proved that.
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Old 08-19-2011, 02:42 PM   #477
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by JJ_Bills9
Combine 40 times. That's what you should go by. The perceived "in-game 40" is really a result of a players actual football skill. I don't believe this certain guys play faster than their 40's because in reality they're not running any faster, and other guys aren't running any slower. That stuff is about angles, being in the right position, how fatigued guys are, and general football IQ.

Mike Hart put up a ton of yards for Michigan. He got through the front line quickly and made good cuts, but anyone with two eyes and a brain knew he was slow as hell, and his 4.77 forty proved that.
we've determined already that in game 40s are not faster times than 40 yards dashes, they are much slower but they are adjusted for comparison and easy understanding. ex: chris johnson ran a 4.24 at the combine but his in game 40 is 4.56, according to dan. also these in game 40s are only measured when the player is running in a straight line for at least 10 yards at what appears to be his full sprint, so you dont have to worry him running at angles, cutting, and those things. fatigue, however, is a factor but there is no perfect way to measure football speed-even 40 yard dashes do not perfectly equate to on field football speed, which is what we are trying to emulate in madden.
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Old 08-20-2011, 12:27 AM   #478
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

quick question dan, why are nearly all WR catch in traffic ratings extremely close to their spectacular catch ratings. just seems like there should be some separation between the two for many players. is this one of those things you were planning on editing as week 1 draws near and the first "final" rosters are ready?
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Old 08-20-2011, 02:49 AM   #479
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by pjt8405
Hey,

Not trying to bug you, but I wanted to ask if you ever found about the copyright issue?

Also are you going to have to re-rate all the players since Madden changed the way they rated players this year?
I have not yet fully settled it. It's a long process for anyone who is/knows/dealt with a lawyer.

Yes, I will have to re-rate all the calculations for the OVR ratings. That is why the ratings will not be completed until mid-season at the earliest.
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Old 08-20-2011, 02:52 AM   #480
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by garret2
we've determined already that in game 40s are not faster times than 40 yards dashes, they are much slower but they are adjusted for comparison and easy understanding. ex: chris johnson ran a 4.24 at the combine but his in game 40 is 4.56, according to dan. also these in game 40s are only measured when the player is running in a straight line for at least 10 yards at what appears to be his full sprint, so you dont have to worry him running at angles, cutting, and those things. fatigue, however, is a factor but there is no perfect way to measure football speed-even 40 yard dashes do not perfectly equate to on field football speed, which is what we are trying to emulate in madden.
Precisely. The example of CJ's 40 time is also correct. The big thing that makes me question the in-games is the fatigue issue. I have confirmed that times are calculated for college and pro players and each player has a minimum of 10 trials from any given game/quarter/injury status. The average is then taken and recalculated.
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