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NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots

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Old 08-14-2011, 09:38 AM   #121
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots

First things first. NBA 2k11 was my favorite game last year. Great on the gameplay front, but it was not without flaws in that department. So to hear people complain about tattoos and sneakers and leg sleeves seems a bit asinine to me. 1st and foremost, Simulation slider set needs to be made the default, and the standard for ranked games online. Secondly suction at certain times has made a certain glitch that has been in the game for a few years now possible(back down spin dunk). Something needs to be done about the suction, and make the game less animation driven. I want to see 2k get better on the court.
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Old 08-14-2011, 11:02 AM   #122
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots

Quote:
Originally Posted by Da_Czar
My response was speaking to the fears of those who think that just because the great's are in the game this year that gameplay wasn't worked on.

What basketball game had better gameplay than 2k11 ? In addition the gameplay in 2k11 is much much improved from 2k10. So if you base it on year to year quantifiable improvement 2k does in fact put in work every year.

Now the question if wether they work on what JSensui thinks is important is an entirely different subject. On your personal list of what needs improvement they may stink. The question for me is what game is closer to the real thing considering each individual aspect of the game ?

See when we compare a game to what other games have actually done, not what we hope for a game to be able to do, that can lend perspective. Otherwise all games suck, and are shortsighted, because they are not the real thing. LOL YMMV of course.
Right now I'm just being cautiously optimistic. I'm not gonna trash the game of course, but right now, there are things where I'm like, "ruh roh".

I mean, whatever. We'll just see. I'm not even gonna rant on this because frankly I think 2K's problem is that they listen TOO MUCH to fans.
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Old 08-14-2011, 01:26 PM   #123
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots

Da Czar always finds a way to put things in perspective. Without him on these boards, many guys here would go nuts. Keep it up Czar!
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Old 08-14-2011, 03:12 PM   #124
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2k needs to include a picture option in create a player and use if for the players, this way the community can use this feature to create all the legends.
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Old 08-14-2011, 03:14 PM   #125
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots

Quote:
Originally Posted by ManiacMatt1782
First things first. NBA 2k11 was my favorite game last year. Great on the gameplay front, but it was not without flaws in that department. So to hear people complain about tattoos and sneakers and leg sleeves seems a bit asinine to me. 1st and foremost, Simulation slider set needs to be made the default, and the standard for ranked games online. Secondly suction at certain times has made a certain glitch that has been in the game for a few years now possible(back down spin dunk). Something needs to be done about the suction, and make the game less animation driven. I want to see 2k get better on the court.
What we have to understand as sim players though is that we are in the minority. Most people dont run plays and decide to jam the turbo button for Lebron. Thats fine. They are entitled to play the game the way they want to play.
However. I think there should be a Simulation lobby where only sim players can go play. 2K would know who is/isnt sim by: A) Percentage of possesions that plays are called/ executed and B) Percentage of points in the paint.
I dont know if this is even possible but to me it would be an ideal solution.
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Old 08-14-2011, 03:17 PM   #126
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots

It's like this every year. People get worried that the product won't live up to the hype or their expectations. Last year there were people who believed that because the Jordan Challenges were in the game that there was going to be no gameplay improvements. It's an exciting time again, almost like last year with the insights coming in now. I'm looking forward to when they start releasing more screens so guys like me, youvalss, and aloncho, can post all our old school pictures ad nauseum like we did last year. All in the hopes that the art department sees them. Good times.
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Old 08-14-2011, 04:31 PM   #127
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots

Quote:
Originally Posted by JSensui
Right now I'm just being cautiously optimistic. I'm not gonna trash the game of course, but right now, there are things where I'm like, "ruh roh".

I mean, whatever. We'll just see. I'm not even gonna rant on this because frankly I think 2K's problem is that they listen TOO MUCH to fans.
Nothing wrong with cautious optimism and I there is definite evidence to you last point of them listening too much to fans. Or maybe the wrong fans
LOL.

There is a good amount of stuff in the game this year that came directly from feedback on these boards, of course... I think we know what were talking about LOLOL(every board probably thinks this) .

For people who like 2k basketball. I can't see them not being excited about the gameplay improvements this year.
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Old 08-14-2011, 04:33 PM   #128
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots

Man, WTH!!! How is AI on that list, but not Kobe??? They both came in the league @ the same time...One player just gave up a tad bit quicker than the other. I can understand not puttin Bron & Wade on there, but Kobe shld be on there. They shld have a maximum # of yrs you've been in the league @ least, to 10+ yrs minimum...therefore you can't but Bron and Wade in there
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