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Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 08-13-2011, 12:26 AM   #1065
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

I don't know if anyone has mentioned this as a bug, but the skill level changes to rookie during the game.

Started off at All Pro, went into the menus during the game and it was on Rookie. This happened both times I played the demo. I made a big completion right before each time I checked difficulty, so I don't think it's cosmetic.

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Old 08-13-2011, 12:31 AM   #1066
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Hopefully they fixed the QB Sneak glitch too.
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Old 08-13-2011, 12:33 AM   #1067
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Is it just me or does it take longer to throw the ball this year? I'm noticing that I get sacked a lot more because the QB's windups are so slow.
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Old 08-13-2011, 12:34 AM   #1068
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Yeah...THAT Guy
Is it just me or does it take longer to throw the ball this year? I'm noticing that I get sacked a lot more because the QB's windups are so slow.
Haven't noticed to be honest. The long ball I haven't seen any slower releases, just the usual wind up and chuck. Bullets maybe.
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Old 08-13-2011, 12:57 AM   #1069
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Reeeaally really liking this game up to this point. Seeing a lot of variety overall, which helps with the immersion into the game.

I've moved up to All-Pro for the last five games or so, default sliders, with the speed set to slow. The slower speed seems to give the players a heavier feel, which I like a lot better than the default.

I think they did a good job with the stagger animations. When a ball carrier gets hit and knocked off balance, you really get a sense that he is fighting for yardage.

The AI not lining up over slot receivers is a serious black eye on the game so far. Last game I was driving with the Bears inside the last minute of the half, and the Packers come out with one safety deep with no one lined up over my guy in the slot. Needless to say he ends up being wide open for a 30 yard pick up.

Another thing I'm not liking is the inputs for pre-snap adjustments. Way too complicated, especially on defense. That system needs a big time overhaul.
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Old 08-13-2011, 01:05 AM   #1070
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by spit_bubble
Another thing I'm not liking is the inputs for pre-snap adjustments. Way too complicated, especially on defense. That system needs a big time overhaul.
I can get use to using adjustments on offense without pressing RS.
But defense is way to compliticated and takes too much time. Especially, with CPU quick snap
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Old 08-13-2011, 01:25 AM   #1071
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by illwill10
I can get use to using adjustments on offense without pressing RS.
But defense is way to compliticated and takes too much time. Especially, with CPU quick snap
Yeah on defense I can pretty much get one adjustment in, if I think about it beforehand. What I'll usually do is just try to choose something that has relevance, like shifting LBs against what I think will be a run, etc.

This brings up another impression...

On one play I used pre-snap adjustments to send an outside LB in on a blitz... This left a guy wide open and Cutler found him for a pretty big gain. I watched the replay and it looked very realistic... The receiver (a TE I think) was running a short quick route, and the blitz just didn't quite get there in time to disrupt things. It was good to see the AI make the recognition.
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Old 08-13-2011, 02:05 AM   #1072
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

So it seems like the hitstick is still completely useless. Nice.
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