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Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 08-11-2011, 05:14 AM   #969
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by RememberMe12
IDK man. All due respect I have moved the sliders up and the difficulty has still stayed on rookie in the demo. Haven't played a game like that though.
Next time you're in the demo change Rookie to Pro and see the slider changes .. your bases are ..

Rookie
Player: 100
CPU: 50

Pro
Player: 75
CPU: 50

All-Pro
Player: 50
CPU: 50

All-Madden
Player: 25
CPU: 50

If you put it to Rookie and then change the sliders to be like All-Madden, you're playing on All-Madden difficulty ..

Once sliders are adjusted you're into Custom difficulty (Sliders that don't match any of the bases).

And the sliders do work ..
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Old 08-11-2011, 05:42 AM   #970
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by PolkHigh33
Next time you're in the demo change Rookie to Pro and see the slider changes .. your bases are ..

Rookie
Player: 100
CPU: 50

Pro
Player: 75
CPU: 50

All-Pro
Player: 50
CPU: 50

All-Madden
Player: 25
CPU: 50

If you put it to Rookie and then change the sliders to be like All-Madden, you're playing on All-Madden difficulty ..

Once sliders are adjusted you're into Custom difficulty (Sliders that don't match any of the bases).

And the sliders do work ..
My understanding was that sliders only changed certain things. Difficulty settings were supposed to inherently effect cpu awareness, regardless of the slider settings.

My point is, if I can't get a fair game of football on ALL Pro, what's the point of playing the game? I'll try Rookie and work my way up on this demo. But there is no reason why it shouldn't work the other way. It's misleading, and it's not the users fault.
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Old 08-11-2011, 06:35 AM   #971
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My biggest gripe is that I find the passing game too random. On NCAA (Heisman default), if my receiver beats the corner and I throw an accurate pass, it's complete 99/100 (the 1 being the odd bit of unrealistic warping etc), and if he's covered it's complete about 1/100 times.

In madden, it just feels like the coverage has no relation to whether I'll complete the pass. There seems an equal chance I'll complete the pass if he's covered or not. If he's covered, sometimes the corner just ignores the receiver, and if he's not covered the corner often warps to make a play. Whether it's placebo or not (and I admit it's possible), I don't find it fun.

That said, I'll probably still buy madden regardless, DPP and offline franchise improvements should be the real deal.
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Old 08-11-2011, 06:45 AM   #972
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

One gripe I have after playing exactly one game of the demo (on default settings) is that the "lob" type passes seem to go far too high in the air. Maybe this is to counter the LBs with super jumps, but it looks a bit funky. What it also does is give the DBs time to get two or three players around the WR even if he was 1-on-1 to start with.

Added to the above is the fact that there is still a lot of times when the ball hits a handful of players before hitting the floor, and seems to bounce around a bit too much.

I'm not a massive fan of the playbooks either. There were't any wildcat plays for the Bears (and I doubt there are for the Packers), so I don't know if that will be intentional broken again.

There are some pretty cool things though. For one seeing passes that are actually over or under thrown is quite cool (even if the one time I had a chance at an INT in the game I played, on an underthrown ball, my defender dropped it). I like the intros. The tackling animations look better than in previous Maddens too.

Last edited by Cryolemon; 08-11-2011 at 06:47 AM.
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Old 08-11-2011, 06:51 AM   #973
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

I personally think the game is incredible compared to previous years.


Last night I blitz manually with Urlacher, ran straight through the line of scrimmage, before grant came through and smashed low and straight, flipping me over and onto the ground, allowing rodgers time to throw.

Just thought it was a lovley sequence and realistic.

At the momment for my skill level, offense i think All-madden but defense is definatly needed to be on all pro. STRUGLLING lol.

Going to muck about with sliders later
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Old 08-11-2011, 07:25 AM   #974
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

I think with Madden these days there's always going to be an issue with the whole "suspension of disbelief" thing and it's whether or not you're willing to let some things go or not.

Don't get me wrong, I totally get why people are complaining about the psychic DBs and LBs etc and they're right to demand better but at the same time I feel like if these things weren't there the offense would be too easy. I know that shouldn't be the case and it should work differently but if we have to have the LB/DB issues to make the defense effective then I'm willing to accept that until a solution comes along.

That's just me of course and I totally get why others won't do this but let me give an example;

I think it was last years game that I was messing around a lot with Playmakers and others sliders and one of the issues that he was trying to address was the psychic DBs which were really annoying me as they just looked so ridiculous. I think he came up with a few sets that did address the problem but unfortunately I found that this made it too easy to complete passes, it's a vicious circle.

In the end, as with most years, I just went back to the default Al-Pro sliders. I think EA have said before that these are the level they sort of recommend for fairness etc and normally they end up pretty good once all the patching has been done.

I know it's not for everyone but life's just too short to spend weeks fine tuning everything, especially as I mostly play local 2 player games.

As for this years game, I think it's the best yet despite the myriad issues that will always be there. I like a really defensive low scoring battle in the style of a Steelers/Ravens game but for every one of me there's someone who wants to hit long bombs and rack up the score. This seems like the happiest medium so far.

I like the little details I've seen like guys jumping up and signifying they were "facemasked" and pointing at the guilty party and who'd have thought making the pylons fly about would add so much drama? It doesn't mean a huge amount to me but it's nice that those things are there.

I too loved 2K5 and would agree that it's probably still the better game in terms of gameplay but that had it's issues too, I remember hitting fade and corner routes on that seemed like money plays a lot of the time. What I will say is that every Madden since has seemed obviously inferior in terms of gameplay to me but I'm not so sure this year which can only be a good thing.
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Old 08-11-2011, 08:23 AM   #975
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

As a 20 year veteran of the series I keep leaping for joy about this years game.


It feels brand new. I can't put my finger on it, but it finally feels next gen.
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Old 08-11-2011, 08:39 AM   #976
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Quote:
Originally Posted by RememberMe12
IDK man. All due respect I have moved the sliders up and the difficulty has still stayed on rookie in the demo. Haven't played a game like that though.
The physical apperance of the difficuty changes to rookie yes, but if you look at the sliders they are all set to all-madden sliders so in reality the difficulty does not change

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