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NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

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Old 08-07-2011, 09:36 PM   #297
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Quote:
Originally Posted by RubenDouglas
How did I miss this thread?

For me, it all goes back to court colors..

How the LA CLIPPERS get pink instead of red and the GS Warriors get a bright yellow shade that never existed, is beyond me. I notice this stuff within half a second. And in CH2k8, it was all editable. The immersion factor was not there for me in NBA 2k11. It's that last missing piece.. When it all goes together nicely, and your HDTV presents the colors all in one uniform correct way, i'm happy. It becomes a smooth polished product that many would've even notice.

Either fix the courts or provide some type of editor so we can do it ourselves..

This sort of petty stuff that is fixable on a computer in 5 minutes is irritating to continue to bring up. But it's a part of the game that is essential.


This is what we get in the final version



This is what is modded into the game usually the same day the game drops



And GSW:

What we get:



What we need:


I know the NBA gives out a pamphlet with "team colors" to use and all this other stuff. And I suppose they are supposed to abide by that no matter what. But PLEASE USE COMMON SENSE and change things Colors are the least of one teams worries when it comes to crunch time, so if they follow what's on the pamphlet, it's quickly marked off the to do list and seemingly forgotten about.

Maybe this has been talked about but I didnt see any photos
Nice to see you back around, Ruben. People with your eye for detail are always a great thing to see. Hopefully, posters like you will be around all season with 2K's announcement about year-round updates.

Note: Your screenshot of the G-State (PC) court isn't showing.

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Last edited by J_Posse; 08-07-2011 at 09:40 PM.
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Old 08-07-2011, 10:29 PM   #298
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

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Originally Posted by Goffs
heres a pic for reference

I am hopeful they add that to his signature package.
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Old 08-09-2011, 06:11 PM   #299
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wen their is a big dunk or bloc, some type of momentum causing the other team to take a timeout have that replay show during the timeout and hav our options on the corner so we can still make our adjustments.......also let us call plays during the timeout so wen the timeout is over we can go directly into a play
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Old 08-10-2011, 02:33 PM   #300
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

Make sure MJ and Pip are given the same respect regarding their faces. In 2K11 Magic Johnson was darker than MJ ...

From the 2k12 video one can see that MJ is a tad darker and his face looks to be revamped. That is good. 2K should make sure to give Pippen the same amount of attention to detail as his face in 2K11 looked kind of generic if compared to Bill Cartwright or Stacey King.

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Old 08-10-2011, 05:44 PM   #301
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Lightbulb Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

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Originally Posted by Lynsanity

Googles

Also, Amare moves his goggles on top of his head when he shoots freethrows, and takes them off whenever he isn't playing during the game.
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Old 08-11-2011, 07:37 AM   #302
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

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Originally Posted by sleepyshotta
Also, Amare moves his goggles on top of his head when he shoots freethrows, and takes them off whenever he isn't playing during the game.
hardly to do that i believe ....
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Old 08-11-2011, 08:43 AM   #303
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

would be great if we could use the players in game as a template to start off with when creating my own my player. so im mixed race yeah i id choose to maybe start my template off with tony parker and then change his features until i feel that he looks like me, that way it gives us a wider range of hair styles and tattoos aswell seeing as though for some reason the game has more hair styles for the player models than for the created players.
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Old 08-11-2011, 12:24 PM   #304
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

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Originally Posted by thefreshanswer
would be great if we could use the players in game as a template to start off with when creating my own my player. so im mixed race yeah i id choose to maybe start my template off with tony parker and then change his features until i feel that he looks like me, that way it gives us a wider range of hair styles and tattoos aswell seeing as though for some reason the game has more hair styles for the player models than for the created players.
I would love this. It would also benefit draft classes greatly, as some prospects look very similar to certain current NBA players.
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