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Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 08-10-2011, 02:55 PM   #809
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Originally Posted by FBeaule04
You forgot one game. NHL 08 vs NHL 2K8. 2K was gaining ground and EA game was getting it's fair share of criticism.

EA had two choices. Either continue the way they we're doing things or reacting like a company with money and knowledge can. The answer was a pure stomping of the competition, making sure that NHL 2K9 would never get up. EASHL and BaP just did that as NHL 2K simply fade away in 10 and wasn't even available other than on the Wii in 11.

Since then, what is the result? A game that is slowly getting worse and worse and we're without competition, you're sure of selling more than you would be with a rival on the market.

EA as a strangle hold and they keep selling. I'm continue to buy because it's better than nothing for me. I found Madden 12 demo to be quite entertaining, and I would love to see what would be the results if they had competition.

It's tough to blame us not finding EA lazy when everytime they want to crush a rival, they are making it with a nice, cold and calculated killer way. By the way, how do we think EA is getting all those license against rivals? Simply by acting like the best in the business do, by taking no prisoners.

Would be so cool if they do this without competition! ;-)
This is true! EA hockey is way better though... 2k has focused on basketball. I won't be surprised to see a decline on EA hockey gameplay for NHL
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Old 08-10-2011, 03:00 PM   #810
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Yes, comeback routes are pretty awesome.....I like that theyve improved that alot. Its also fun to play DE again.

Even though videos showed differently, the playaction also seems to be blocked alot better...

draws, im still seeing instant hits upon handoff 50% of the time.
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Old 08-10-2011, 03:14 PM   #811
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by The 24th Letter
Yes, comeback routes are pretty awesome.....I like that theyve improved that alot. Its also fun to play DE again.

Even though videos showed differently, the playaction also seems to be blocked alot better...

draws, im still seeing instant hits upon handoff 50% of the time.
Comeback routes can be awesome, but for me they're 50-50. I like to have the ball in the air, before the receiver makes his break on a comeback route, but Madden (still) cannot process that correct, so I often end up throwing interceptions down the field instead.
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Old 08-10-2011, 03:18 PM   #812
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by nl15
It's too easy to run with the QB and when I was playing the bears blocked a field goal and started running it back. I tried to catch them but when i pushed the left stick towards the runner my player ran the opposite way...really confusing.
Of course it's too easy to run with the QB at default settings...

It's too easy to do a lot of things at default settings in any sports game....not just Madden

If people really wanted to slow down their ability to run with the QB they would adjust the CPU Run Defense reaction slider, tweak the player speed slider and knock down their run block slider

I'm actually happy that they made it possible for the CPU QB to beat me at times with his legs......and i have no problem tweaking sliders to make sure running with the QB isn't easy for me.

But this is like 5th or 6th post i've seen about the QB's and i wonder if the people making these comments have even considered adjusting anything on their OWN to fix the problem
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Old 08-10-2011, 03:18 PM   #813
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

After some more games logged, All-Pro seems like the most accurate representation of football. Out of curiousity, I went up to All-Madden. Was it hard? Yes. But it was cheap. Cpu players would literally break a large majority of first tackle attempts. I could raise the tackle slider, but I dont want to have the Cpu players dropping with no resistance.

Im curious to see how DPP is in the retail version. As it stands, im not sure its working properly. To me, it seems as if something happens, positive or negative. The DPP doesnt update (I saw it happen once). One dropped pass or missed tackle has negative consequences all game. Even though your player could play great after a bad play or two.


These are my only major issues for now.
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Old 08-10-2011, 03:29 PM   #814
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by The 24th Letter
Yes, comeback routes are pretty awesome.....I like that theyve improved that alot. Its also fun to play DE again.

Even though videos showed differently, the playaction also seems to be blocked alot better...

draws, im still seeing instant hits upon handoff 50% of the time.
Really? Man when I run the draws out of the shotgun I pick up like 7-10 yards pretty consistently.
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Old 08-10-2011, 03:29 PM   #815
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I have seen 2 things in the demo so far that would make me worried about buying the game. One thing is that the defensive backs do not seem to make an attempt to bat down the ball on deep passes, they don't turn around and get into a good position, and then the WR jumps and catches the ball.

I also recorded a video where I saw a defensive player get into position to make a tackle on a running back, and then he turned around and ran with the running back to the end zone. I have only seen this one time, so it probably isnt a huge deal but it was still very strange to see. I provided a link below.

http://www.youtube.com/watch?v=2Dalh3Xpcyc
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Old 08-10-2011, 03:31 PM   #816
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

The game is beautiful. Presentation is awesome but don't let that go to your head EA. It can still be upgraded. But for now its awesome. Caught Devin Hester on a nice short route that he took to the house and the crowd was goibg wild the whole way.

Love how tackling doesn't feel so canned as well. Interactions are better because of this. Especially how players trip over other players.

My cons however...

1. What in the bloody hades is this camera angle? Is this the default angle and can it be switched in online play to the traditional angle? I actually feel like the presentation will benefit from the closer angle as it serves as a better immersion vantage point.

2. Audibles and strategy pad seems clunky again. I thought last year was bad. I got used to it. Now you have to scroll through audibles rather than assigning a button to it. Very time consuming.

3. Players move wayyyy too fast and I pray this is not the default speed for online play. Aaron rodgers moves like Chris Johnson.
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