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Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 08-09-2011, 03:09 PM   #257
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

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Originally Posted by menglish20
To surprise onside kick, select normal kickoff, hit A to start the meter, then B to stop it. I recovered on my first try.
Really? I use B to start the meter.
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Old 08-09-2011, 03:09 PM   #258
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This is encouraging to read. I can't get into the next generation NCAA games, but I enjoy Madden 10 & 11. I was curious to know if 12 would continue taking steps in the right direction or not. The Madden players just have a better, more weighted feel to them. Have you seen dirty uniforms?
So far I have only played 2 games first 1 on all pro which I used to normally win at pretty easy I got picked off 4x and lost 28 - 3 playing as GB. One of my picks was Urlacher leaping up and fully extending his arm up and one hand catching a pass over the middle. I don't think I have seen too many WR make a catch like that. The other pics were mostly my fault, I was forcing things a bit to much I think.

One complaint I have though is the whole preplay system. Why do they keep changing this, it seems different now than 11 was and I keep having to use the Madden 10 setup otherwise I get delay of game trying to navagate all the menus to say hold a HB in to pass block. :P At least they let us set it back to older version or I would be lost.

Played my second game on Pro level and it seemed to play pretty nice on default settings though I think I ran the ball a bit too easy. Passing at least seemed about just right on the Pro level setting. Grant had like 7 or 8 yds a carry though so I think when I get the game I will start at pro and tweak the run game a bit making it harder for me and leave the passing game at the current level. I like to play on Slow though so 3rd game I'm going to try Pro level but with slow speed.

Overall it seems like a nice demo so far. I want to test more to see if this game suffers from the physic DBs though like NCAA. The ball trajectory is still to low or the bullet pass button is to sensitive, one of the two.
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Old 08-09-2011, 03:13 PM   #259
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

Partly the reason I am really enjoying the demo is because I wasn't expecting much this year and wasn't sure if I would even get it. But I am going to get it day 1. If I like the demo this much and it's an old build, can't wait for the retail version.
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Old 08-09-2011, 03:14 PM   #260
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

Quote:
Originally Posted by Yeah...THAT Guy
Really? I use B to start the meter.
Weird. I used B - B to kick the surprise onside, but it only worked once. I'll try the A - B but B - B worked once and then I couldn't do it again.
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Old 08-09-2011, 03:15 PM   #261
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

Things I like:
-New visual enhancements. This game is very aesthetically appealing.
-The game feels a little smoother than 11 (similar to NCAA).
-I actually pay the price for poorly thrown balls (but at the same time, I'm mirrored all to well)
-Running feels realer

Things I dislike:
-Special teams are a disaster. No blocking, no lanes, no realism.
-Defenders don't jostle for the ball. I don't know if this is accounted for in traits, but what defender stands in front of a receiver (not running), waits for him to catch it then tackles him?
-Poor playcalling. If they really wanted to speed up games, they'd fix gameflow. At this point Gameflow loses you games, end of story.
-It's dumb to play this game on All-Pro or higher. The game knows which play you call and the only way to really move the ball is to audible every play, which just takes the fun out of it. If I run 3 plays in a row for significant gains, I should get them to bite on a PA pass. But they know the playcall before I line up.


That's all for now.
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Old 08-09-2011, 03:19 PM   #262
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

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Originally Posted by belucheez
Weird. I used B - B to kick the surprise onside, but it only worked once. I'll try the A - B but B - B worked once and then I couldn't do it again.
I didn't try it B - B that might work too. I thought I read before that you can only do it once per game?

When I did it, it was definitely A - B.
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Old 08-09-2011, 03:22 PM   #263
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

I'm very impressed with the demo, graphical and presentation improvements blow me away... there are times when the player faces look photo-realistic. Love the lack of suction, it makes a HUGE difference. I also love the improvements to the defensive AI, they seem much more aware of the ball and they play zones much better. I'm really excited to get my hands on the full version!

You can count me as one of those people who prefers the slow game speed. At normal speed it feels too "twitchy" while at slow speed it feels like things just set up a little better and you have just a little more time to process the information and make decisions.

It feels like the standard camera is pulled back more this year, going to take some getting used to... it's a shame given the beauty of the player models, may try the zoom camera when I get the full game.
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Old 08-09-2011, 03:23 PM   #264
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360)

Quote:
Originally Posted by menglish20
I didn't try it B - B that might work too. I thought I read before that you can only do it once per game?

When I did it, it was definitely A - B.
That is what I think it is, the only once per game theory. I'm try it one more time to see what happens. They must of done it so people don't abuse it.
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