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NCAA Football 12 Title Update #2 Details

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Old 08-03-2011, 02:59 PM   #313
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by Phobia
I must say I read some of the complaints on deep balls being completed to easy.

Now I use Matts Heisman sliders which are pretty difficult. Pass accuracy is really low so you need a high level QB to make longer throws. I have noticed ZERO issue on those sliders with deep ball %. In fact I have struggled extremely bad in this area. Going 13% in a test game of just going deep on different deep routes.

Then I thought maybe it was the sliders so I went to practice mode and went to default AA. I started running multiple different deep routes against a man cover two defense. One in 20+ passes would end up with the receiver coming down with it. But it was far far from happening to often.

I just completely don't see the deep issue you are talking about SECElite. I tried and tried last night for about 2 hours in practice mode to recreate it.
try it again but instead of Cover 2 man use Zone cover 2 and see how the Safeties plays like little old ladies.

They just dont know how to react to the outside WR. I blame this to the new "zone" system. This have never happened before on this Gen.
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Old 08-03-2011, 03:26 PM   #314
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by booker21
try it again but instead of Cover 2 man use Zone cover 2 and see how the Safeties plays like little old ladies.

They just dont know how to react to the outside WR. I blame this to the new "zone" system. This have never happened before on this Gen.
Bingo! A great example of this would be the dime 2 man under against the 4 verts or any play design that has the outside receiver running a streak route. The Weakness of the 2 man under typically is the middle of the field but in this game, routes to the outside are almost automatic against this defense. If the corner presses, game over because the safety does not react properly to the receiver.

The safety either doesn't react until the ball is thrown or runs ahead of the reciever allowing the User to drop it in under the safety

Last edited by SECElit3; 08-03-2011 at 03:32 PM.
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Old 08-03-2011, 03:33 PM   #315
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by booker21
try it again but instead of Cover 2 man use Zone cover 2 and see how the Safeties plays like little old ladies.

They just dont know how to react to the outside WR. I blame this to the new "zone" system. This have never happened before on this Gen.
What teams were you using? and what is the Safeties ratings? Becacuse i am not seeing this at all.

Maybe they should change zone back to ncaa 11
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Old 08-03-2011, 04:07 PM   #316
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by ODogg
What does Madden have to do with it? NCAA and NFL are two very different products. Or did I miss something and there's a rule now that people are only allowed one football video game in their collection at one time?
I missed this post until I got home from work..It's not that I can't play both, but figure this..I wanted to make a large chunk of dynasty done, which I don't want to do til the roster tendencies are fixed, before Madden..then two week later NHL...another two weeks FIFA...2k and so on..so I don't play two football.

Note also I said for MY purposes..not every one will follow the same plan

like I said, maybe next year
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Old 08-03-2011, 04:29 PM   #317
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Re: NCAA Football 12 Title Update #2 Details

So does anyone have any idea if the CUSTOM PLAYBOOK fix will also fix the issue with the formations being out of order?

So far i have only found 1 book (clemson) that doesnt cause the formations to go out of order.

Anyone know of any other playbooks that wont cause the formations to get out of order ??
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Old 08-03-2011, 04:38 PM   #318
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by dagooch5150
What teams were you using? and what is the Safeties ratings? Becacuse i am not seeing this at all.

Maybe they should change zone back to ncaa 11
any WR and any Safety. This is basic Coverage. Cover 2 zone, you canīt get yourself get beat deep.

I blame the new zone system because the SS is "focus" on the SLot WR... when the slot WR does a 5yds in, the SS come closer to the LOS instead of back pedaling.

So the outside WR with a Streak beat him 99% of the time. When the SS try to react to the Streak, itīs too late. And to make things worst.. the CPU AI has the WRONG LOGIC to call Cover 2 when they are 3rd and long. Or even late in the game when the user needs a deep pass.

Unless itīs 3 sec left with no TO on the middle of the field.. this is the only time when they call prevent.

So winning a game by this.. is not fun.. gamebreaker for me at least.

I have uploaded a diagram to explain what iīm trying to say. Not good at english.. neither at drawing
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Last edited by booker21; 08-03-2011 at 04:48 PM.
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Old 08-03-2011, 04:55 PM   #319
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Re: NCAA Football 12 Title Update #2 Details

So they aren't fixing the crazy progression and the (no more) sparkly helmet problem? unreal
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Old 08-03-2011, 05:09 PM   #320
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Re: NCAA Football 12 Title Update #2 Details

How about a fix that stopped people from getting disconnected from EA's servers at a ridiculous rate. I get disconnected any time I leave a game or practice mode in an online dynasty. I have now been disconnected three times in a row in a user vs user online dynasty game. I can't spend an hour on the game without being disconnected from EA's servers in the menu's, only to be able to log right back in. Half my lobby games have been disconnected by crashing EA servers.

Is this a joke? I only play online, what exactly am I supposed to do if I can't finish a game? As bad as these glitches that are being fixed are, not a single one impacted me to the point where it killed the game. But disconnects do.

Maybe these things get fixed as part of the "freeze/crash" section of fixes, but these are neither freezes nor crashes of the system, they are complete failures of EA's servers. It drives me insane.
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