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NCAA Football 12 Title Update #2 Details

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Old 08-03-2011, 12:57 PM   #297
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by Phobia
I must say I read some of the complaints on deep balls being completed to easy.

Now I use Matts Heisman sliders which are pretty difficult. Pass accuracy is really low so you need a high level QB to make longer throws. I have noticed ZERO issue on those sliders with deep ball %. In fact I have struggled extremely bad in this area. Going 13% in a test game of just going deep on different deep routes.

Then I thought maybe it was the sliders so I went to practice mode and went to default AA. I started running multiple different deep routes against a man cover two defense. One in 20+ passes would end up with the receiver coming down with it. But it was far far from happening to often.

I just completely don't see the deep issue you are talking about SECElite. I tried and tried last night for about 2 hours in practice mode to recreate it.
Some people just need something to complain about bro.
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Old 08-03-2011, 01:00 PM   #298
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by chi_hawks
If I run 4 verts I almost always have someone open, usually the slot WR on the strong side of the field. That is on AA with no sliders though.

When I cranked it up to Heisman, this was not an issue either (no sliders).

I'm offline dynasty only, so for me, I just made a house rule to not run 4 verts. Fair enough. But I can see where online this would be a pain in the A.
I am not seeing a deep ball issue online, if your players DBs suck at playing zone then broken coverages will happen, some guys just wanna be able to sit in cover 2 all day as their fix all cure all defense and not mix things up. 4 verts kills cover 2.
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Old 08-03-2011, 01:10 PM   #299
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by pmini82
i played hs fb as well (though that was 10 yrs ago so things may have been dif ) and i never recalled this, not even for college... im wondering if this is a new rule? must be something cause like in his reply, i do see it stop from time to time. i also dont like the fact that i cant shobo into the endzone nor choose my celebrations or do it w/ the mascot whats up w/ that?

p.s. if you don't mind, could you post the link to your thread on the playclock (like to see the replies if any are there). thx
http://www.operationsports.com/forum...ds-glitch.html
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Old 08-03-2011, 01:21 PM   #300
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by SECElite3
Huh, AI is AI whether the computer is competing against itself or a human. So what you are saying is that you are not concerned with how the AI plays itself because of some notion the AI plays a completely different game against the user.

Give me a break!

Seriously, are we not mature enough to not use the motocon's? Listen, obviously the AI plays a completely different game against itself because I have played through 10 games of my dynasty on Heisman and have maybe given up two passes over 25+ yards. My point is, I do not want a "fix" for something that has not affected me, or others on this board. There seems to be a pretty good mixture of people saying it is not a problem and a pretty good mixture of people saying that it is and that tells me that there are probably other factors than just "broken gameplay", maybe sliders, maybe speed threshold I do not know, but again my concern is that if EA "fixes" this issue it will be too much and we will not see any deep balls. If you want to bang your head against the wall go back and re-visit all of those "we want dreads, correct socks, entrances, and everything else that has no affect on actual gameplay" threads that we had going into this year, because those types of complaints do nothing to improve overall gameplay.

Last edited by franko3219; 08-03-2011 at 01:24 PM.
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Old 08-03-2011, 01:27 PM   #301
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by SECElite3
Huh, AI is AI whether the computer is competing against itself or a human. So what you are saying is that you are not concerned with how the AI plays itself because of some notion the AI plays a completely different game against the user.

Give me a break!
Actually, the deep ball "issue" does seem much more prevalent in CPU vs CPU games because the CPU QB reacts much faster and more correctly than a majority of users. That's probably where he was coming from.

Either way, for my OC dynasty where I watch all defensive plays, sliders fixed the issue to an acceptable level for me. In my experience, as long as you stay away from plays where the slot receiver goes deep along with 3 other receivers, it's not much of an issue in HUM/HUM and HUM/CPU games. There are plenty of other plays with deep route options if you need them, so if you can't stay away from that one money route, well I don't know what to say.

Last edited by ImTellinTim; 08-03-2011 at 01:30 PM.
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Old 08-03-2011, 01:33 PM   #302
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Seeing that the tendencies will be fixed and it won't affect the rosters, I will continue on with the edits that are making gameplay super for me right now!
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Old 08-03-2011, 01:37 PM   #303
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Originally Posted by UTVOL54
So, as I understand this...

We can start an online dynasty with the current named rosters have already downloaded, and as long as we don't advance past season 1, the Patch will automatically change the players' tendencies back to the right one and we just carry on from there?

If so, this is great news! I was worried we'd not only have to wait for this patch, but also for a whole new set of named rosters
It's not going to change anything. The point is that at the end of the season the players will change permanently to the incorrect style. During season one they still have the same attributes, but their style is listed incorrectly. If you progress to season 2 the player will permanently take on the style that is opposite from their default, etc.

The patch will prevent the player from permanently becoming the opposite of their play style.

Nothing will be permanent until season 2, so the patch prevents that from happening.

This is why they pointed out the difference if you're several years into your dynasty. Whatever year you're in, you're stuck with the player styles that were present at the very beginning of that season and the patch will prevent them from changing from that point on.
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Old 08-03-2011, 01:37 PM   #304
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Re: patch update

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Originally Posted by Spanky
This really is a crying shame.

EA pounds their chests and pat themselves on the back for months about this great new custom conference feature, bragging about it in a blog, and they can't even get a basic thing like scheduling right.

Really, EA? Conference rivals playing a different number of conference games? How does that not completely destroy this feature?

And then the EA apologists wonder why there is so much vitriol on these threads.
This feature is one of the main reasons that I decided to get the game this year. (Okay, who am I kidding -- I've bought it every year since NCAA 98.) I spent a lot of time thinking of custom conferences, but this sort of thing just ruins it. The only setup I've really seen work is the standard moves for 2012 -- TCU, Fresno, Hawaii, and Nevada. Making the Big 12 a 12-team league again always fails. A 12-team Big East? Nope. It kind of defeats the purpose of the feature... I'm a bit disappointed to say the least that it won't be addressed in the patch.
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