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NCAA Football 12 Title Update #2 Details

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Old 08-03-2011, 10:42 AM   #289
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Re: patch update

Quote:
Originally Posted by NDAlum
I used named rosters.

I did the "strength" trick to change the tendencies of QBs I play during the season.

When I played Indiana and their scrambling QB he actually took off on me. I edited his strength to a point where it labeled him "scrambling" on the roster screen.

I don't have the stats off the top of my head but I know he had a couple 10+ runs

I do know he had low accuracy and with my sliders he threw about 10 balls off target which was nice to see
I may give that a shot and start my year 1.

Part of me wanted to wait til the tuners are out and sliders get modified to reflect the changes (going with SEC's or Matt's Heismans), but with possibly four weeks to wait, might have to just jump in and start.
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Old 08-03-2011, 12:07 PM   #290
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Re: NCAA Football 12 Title Update #2 Details

Can we get this stickied please? Thanks!
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Old 08-03-2011, 12:11 PM   #291
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Re: NCAA Football 12 Title Update #2 Details

Promising list, ill reserve judgement until it drops because something else will inevitably be thrown off kilter. For me, this patches a large majority of issues I have/had. Could I ask for more? Of course. But, for now, this is good.

Heres hoping for a Aug 23rd drop.
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Old 08-03-2011, 12:18 PM   #292
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by Bumble14
Have you ever taken the time to step back and realize the team over at Tiburon may have been a little bit busy working on the fixes to the tendency and freeze issues? These were major problems with the game that needed immediate attention--especially the freezing issue.

Now that they have this ironed out they can attack the gameplay quirks.

I know we want a dedicated tuner guy that updates the game daily--it's just not realistic. A tuner set releasing 4-6 weeks after the street release of the product is actually pretty quick (though I realize not quick enough for us at OS ). If the game is unplayable to you that's great, shelve it and pick it back up when the tuner releases. If you still don't like the game then get rid of it.

Contrary to popular belief, there are some issues with the game that annoy the living daylights out of me. Even so I realize that there is no point in me continuously harping on these negatives. It is far more beneficial to spend my energy working with our community to collect the facts of the issues and work to present this data to my contacts at EA as a professional--an extension of our community.

No one is saying you can't voice your opinion (I love the passion), it's just that we've heard you guys loud and clear for the past 3 weeks. And trust me, the team over at EA has heard you loud and clear as well. At least let EA post a formal blog on the tuner, and what it entails, before blasting them for not fixing a certain gameplay aspect, or not addressing it in a patch.

I am not going to say that there is no validity to what you are saying, but I would have to ask why then can the NHL team do both at the same time? I mean NHL release tuner packs at least once every 2 weeks, and they also receive patches, not to mention I have seen nothing yet saying that we will be able to choose what tuner set we want to use.
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Old 08-03-2011, 12:20 PM   #293
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by JaySmooov
I know this MAY not be the place to post it but since it's a hot topic, I'll share my experience.

Has anyone encountered a problem/bug/glitch where this happens:

Hot route a receiver to another route (Say, a curl route or a slant)
Smart route it to the depth of the first down line.
Hike the ball; WR gets pressed on the line.
WR does NOT run correct route, instead runs a go route.

Now, this has happened many times, especially on third-and-short situations. Most times I hot route a WR to the 1st down line, but the WR would get bumped. Anticipating a quick curl, I throw the ball hard. Instead, the WR runs a GO, so basically I throw it right to the CB (Since accuracy STILL doesn't affect ball placement/trajectory, but that's neither here nor there). It's frustrating somewhat, and I hope more have had this problem so it could get fixed.

Does this happen on away games mostly? This could be because the receiver didn't hear the hot route.
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Old 08-03-2011, 12:35 PM   #294
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by SECElite3
I'm curious... have you ever watched a CPU vs CPU game? If not, watch one... and then come back and tell me pass coverage on the deep route is not an issue.

No, I personally do not take part in any CPU vs. CPU. I can tell you though that I do not want them patching/tuning aka "nerfing" something so that the CPU vs. CPU games look normal, yet when I try to play the computer the game does not play right at all.
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Old 08-03-2011, 12:43 PM   #295
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Re: NCAA Football 12 Title Update #2 Details

Looks like a good patch. Looking forward to it coming out. Im just glad I dont have to restart my dynasty. With playing with 12 teams I wont be done with my 1st season by the end of the month lol.
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Old 08-03-2011, 12:49 PM   #296
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by franko3219
No, I personally do not take part in any CPU vs. CPU. I can tell you though that I do not want them patching/tuning aka "nerfing" something so that the CPU vs. CPU games look normal, yet when I try to play the computer the game does not play right at all.
Huh, AI is AI whether the computer is competing against itself or a human. So what you are saying is that you are not concerned with how the AI plays itself because of some notion the AI plays a completely different game against the user.

Give me a break!

Last edited by SECElit3; 08-03-2011 at 12:57 PM.
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