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NCAA Football 12 Title Update #2 Details

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Old 08-02-2011, 07:39 PM   #137
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Re: NCAA Football 12 Title Update #2 Details

I didn't see anything regarding coaching progression, is this correct?

I'm okay with that because the other glitches make the game unplayable and I can live with a bunch of A+ coaches in the carousel.

Glad to see EA call this to attention and look forward to the release.
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Old 08-02-2011, 07:41 PM   #138
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Re: NCAA Football 12 Title Update #2 Details

Nice updates and glad to see em.
But what about deep routes and psychic DBs and Super Backers? Ah oh well. Can't have em all.
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Old 08-02-2011, 07:43 PM   #139
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by Wavebird99
lmao @ people still complaining


get over yourselves.


the "deep route issues" are greatly exaggerated.
Exaggerated? Play a game and throw nothing but deep routes such as verts and flys .....tell me your not seeing the offense taking it for a deep gain or TD about 90% of the time. Is this realistic? No. If it was toned down to at least 30% of the time id be happy. Its not just a" talent" issue. Its a programming issue. You might say" well don't throw verts and flys all game" well I don't but that's not the point. Some people fail to see the issue. I want to be challenged on deep balls. Not have the safety have his thumb up his *** watching the reciever go by. I am usually not one to complain but I don't see how anyone could miss this.
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Old 08-02-2011, 07:45 PM   #140
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by J-Unit40
If you read his post closely, he refers to the "CPU" blocking kicks. Sure, I (we) can block kicks here and there, but the CPU will NEVER block your kick.

The special teams department needs some improvement next year because that part of the game is lacking in my book.
I've gone back to playing the demo because the special teams gameplay is great. It seems like I always have a chance (the CPU as well) to break out a big return. The feeling you get when you're at the 40 with open field in front of you is amazing and try as I might I'm just not able to pull off anything in the full game. That also includes punt/field goal blocks.

It could be a lack of skill on my part, but when there's such a large difference in the special teams gameplay of the demo and the full game, it's a shame.
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Old 08-02-2011, 07:48 PM   #141
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Re: NCAA Football 12 Title Update #2 Details

I think the deep ball issue could be tuned with a tuner set.
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Old 08-02-2011, 07:50 PM   #142
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Re: NCAA Football 12 Title Update #2 Details

I am not saying that people do not experience problems with deep routes, however in my experience, they have not been a problem. I will say that when I tried running with 30% speed threshold I had some problems, but ever since I moved back to 50% I see no problems and my fast players break away and my slower players get caught. Also if you are calling a cover 2 or cover 3 and someone runs good verticle routes attacking the seem, it will be tough for you to stop.
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Old 08-02-2011, 07:53 PM   #143
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by redsfan4life
I think the deep ball issue could be tuned with a tuner set.
Possibly, but I doubt it. The problem at hand is that the safety has no general awareness of when a receiver is in his zone. The safeties as they are seem to react to the press of a button. A tuner may fix it but I worry this may be a much deeper programming issue.

Here is to hoping a tuner can improve it
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Old 08-02-2011, 07:54 PM   #144
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by WazzuRC
I also hope any tuner update fixes the pump fake lag problem.
Me too.

Quote:
Originally Posted by SGMRock
They obviously put this out quickly to address the issues with freezing and Dynasty advancing issues. Bugs that ruin the game completely were addressed first. I'm sure title update #3 is already in the works and will tweek a lot of the gameplay issues mentioned by people that were not fixed.
Well, I guess it's the norm around here to complain that EA doesn't get patches out quickly enough. And it's almost the norm to complain because they pushed out a patch and not every issue was addressed. Honestly, I wouldn't expect any less.

Quote:
Originally Posted by BallinVol
Exaggerated? Play a game and throw nothing but deep routes such as verts and flys .....tell me your not seeing the offense taking it for a deep gain or TD about 90% of the time. Is this realistic? No. If it was toned down to at least 30% of the time id be happy. Its not just a" talent" issue. Its a programming issue. You might say" well don't throw verts and flys all game" well I don't but that's not the point. Some people fail to see the issue. I want to be challenged on deep balls. Not have the safety have his thumb up his *** watching the reciever go by. I am usually not one to complain but I don't see how anyone could miss this.
FWIW, I just finished the first season in my Washington St OD and my QB threw 11 TDs to 16 ints and finished in the 90's (amongst QB's) in passing yards. This was on AA too so, I'll take all the help I can get.

All kidding aside hopefully, this is something that can be rectified with a Tuner set. Here's to hoping
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