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NCAA Football 12 Title Update #2 Details

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Old 08-02-2011, 05:40 PM   #65
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Re: NCAA Football 12 Title Update #2 Details

VERY concerned that the only mention of freezing being fixed is with Teambuilder teams. I've had several freezes and never downloaded a team builder team.

If they are just keeping their mouths shut about it fine, if they haven't addressed it then this place will be up for grabs with consistent freezing post "title update#2".

Oh an LOL @ complaining about complainers in this thread.
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Old 08-02-2011, 05:43 PM   #66
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Re: NCAA Football 12 Title Update #2 Details

Great list of fixes! I wonder how the roster glitch fix will actually work, though. Like if you downloaded FKs roster and use it in a dynasty, how will the patch know to re-assign "pocket passer" to Luck, and so forth? Maybe I'm misunderstanding that one.
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Old 08-02-2011, 05:43 PM   #67
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I wonder will the order of the formations in the playbooks get looked at?
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Old 08-02-2011, 05:43 PM   #68
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Re: NCAA Football 12 Title Update #2 Details

probably going to be released just in time to trade it in for Madden.
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Old 08-02-2011, 05:44 PM   #69
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To everyone talking about the 4 verts and safety issues not being addresses---this is what the Tuner Packs were designed for.

Expect a the first tuner around the same time as the patch.
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Old 08-02-2011, 05:46 PM   #70
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Quote:
Originally Posted by bwiggy33
While the fixes listed are good, it's really really aggravating that deep balls are most likely going to remain an almost guarantee play. This is just too big of an issue to miss. What happens when the game is on the line with 3 seconds left and you have to hurl a hail mary to try and tie or win the game? I guess you get to succeed 90% of the time, instead of the most likely 3% chance you have in real life. Kind of sad. I just don't understand how things like this can be seen by playing 3 games and are missed during testing. It just blows my mind. I mean this is such an obvious issue. It's not like the player tendencies where you have to actually dig deep into the game to see the issue. This is a gameplay issue that is so easy to see by just playing a couple games.

I will say that it sounds like the defense is going to react better to the QB user runs on called passing plays. I know when I use Denard Robinson (or for that matter any QB) I can get 10 yards running on a called passing play almost every time because the CPU defense just doesn't react at all to the QB running the football.

The worst of it all is that normally games only have 2 patches. I've heard that a 3rd patch costs a butt load of money so games very rarely put out a 3rd patch. I very highly doubt any of the other issues get fixed because of this.
This can be fixed by a tuner pack.
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Old 08-02-2011, 05:48 PM   #71
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by Bumble14
To everyone talking about the 4 verts and safety issues not being addresses---this is what the Tuner Packs were designed for.

Expect a the first tuner around the same time as the patch.
That's what I thought, thanks.
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Old 08-02-2011, 05:48 PM   #72
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by Bumble14
To everyone talking about the 4 verts and safety issues not being addresses---this is what the Tuner Packs were designed for.

Expect a the first tuner around the same time as the patch.
This is what I was thinking/hoping for. Tuners are usually gameplay tweaks with NCAA and patches are anything else that can't be pushed through a tuner update.
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