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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 08-01-2011, 09:00 PM   #329
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by xpmar9x
Lol @ Nate Washingtons rating...

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The best part to me is that production doesn't always mean a great individual grade. Production for a WR is not solely based on the individual, but rather, is the product of an OL giving the QB enough time to throw, the QB making an accurate throw, and the WR doing the rest. Washington didn't have a great season, but he didn't have Brady, Manning, or Rodgers throwing him the ball either.
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Old 08-01-2011, 10:10 PM   #330
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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By diluting the raw attributes of SPD, ACC, AGI, STR, and JMP you are decreasing their effectiveness when they work SYMBIOTICALLY with other attributes.
I can't tell if you answered my question or not, lol. I'm not debating the theory, nor am I debating how Nnamdi covers receivers in real life who are faster and more agile than him in raw data terms. That's all perfectly understandable and sensible.

What I'm trying to figure out is how lowering speeds generally makes other attributes matter more. It seems like speed overrides many attributes for skill position guys in the game as it stands. Does lowering speeds allow other ratings to "kick in," so to speak, and become relevant?

Just a random example from online leagues I was in. Guys would draft receivers who were super fast, and it didn't much matter if they could run routes or catch all that well; they still made plays. How does making them slower make route running or catching a bigger deal?

Once again, I'm not arguing. I'm just confused about how this transformation is effected in the game.
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Old 08-01-2011, 10:27 PM   #331
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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I can't tell if you answered my question or not, lol. I'm not debating the theory, nor am I debating how Nnamdi covers receivers in real life who are faster and more agile than him in raw data terms. That's all perfectly understandable and sensible.

What I'm trying to figure out is how lowering speeds generally makes other attributes matter more. It seems like speed overrides many attributes for skill position guys in the game as it stands. Does lowering speeds allow other ratings to "kick in," so to speak, and become relevant?

Just a random example from online leagues I was in. Guys would draft receivers who were super fast, and it didn't much matter if they could run routes or catch all that well; they still made plays. How does making them slower make route running or catching a bigger deal?

Once again, I'm not arguing. I'm just confused about how this transformation is effected in the game.
The raw attributes, such as speed, affect other attributes that the player uses. Leveling out the SPD ratings, for example, lessens the affect of SPD on that attribute, leaving that attribute to be more dependent. The primary goal, however, was to make these attributes more realistic to hard data and stretch them out. Finding out how they work symbiotically with other attributes was purely a coincidence to me. However, upon me finding out how they worked in game, I decided to use my ratings to help them become better implemented.
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Old 08-01-2011, 11:27 PM   #332
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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The raw attributes, such as speed, affect other attributes that the player uses. Leveling out the SPD ratings, for example, lessens the affect of SPD on that attribute, leaving that attribute to be more dependent. The primary goal, however, was to make these attributes more realistic to hard data and stretch them out. Finding out how they work symbiotically with other attributes was purely a coincidence to me. However, upon me finding out how they worked in game, I decided to use my ratings to help them become better implemented.
Well that's interesting. So just being faster makes players in Madden better at position-specific skills that in reality are not speed dependent? Lol @ the rationale behind that decision, if it was in fact a conscious decision of the game's programmers.

Knowing that certainly makes sense out of the observable fact that super fast corners who weren't necessarily great cover guys could be great cover guys in the game, and so on down the line.
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Old 08-02-2011, 12:01 AM   #333
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by Trojan Man
Well that's interesting. So just being faster makes players in Madden better at position-specific skills that in reality are not speed dependent? Lol @ the rationale behind that decision, if it was in fact a conscious decision of the game's programmers.

Knowing that certainly makes sense out of the observable fact that super fast corners who weren't necessarily great cover guys could be great cover guys in the game, and so on down the line.
It's not all that shocking really...I figured long ago that something was up when I realized that other factors were affecting attributes. And SPD isn't the only attribute that affects other attributes. ACC can affect POW and so on. It's quite crazy!
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Old 08-02-2011, 04:54 AM   #334
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

I've just about read this whole thread, I'm waiting on this game now to use your ratings. Can't wait to see how the game feels and plays. Is their a specific game speed, or game difficulty to play this on?
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Old 08-02-2011, 09:53 AM   #335
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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I've just about read this whole thread, I'm waiting on this game now to use your ratings. Can't wait to see how the game feels and plays. Is their a specific game speed, or game difficulty to play this on?
I recommend slow speed. As for slider settings, I just use custom based on playing games on my own.
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Old 08-02-2011, 03:31 PM   #336
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Any chance you would ever do something like this for NCAA it would be a major task but worth it.
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