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NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Old 07-22-2011, 03:27 PM   #745
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

im sure its been said but i also noticed that on my RTG when i created my player i set myself up as a speed WR and when i came out of high school i was a poss. reciever didnt put much into it tho.

THis is very upsetting seeing as i jsut got my 1st year for a 2nd time.
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Old 07-22-2011, 03:29 PM   #746
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Originally Posted by chia51
Me too... its sounds like a simple fix... hopefully it is and then they can get it out quickly.

But if it just a table switch, then it would also mean that we would have to go into each player adjust something and then save and it would correct itself.
I'm hoping not, it will all depend on if those tables are part of the roster data. If it is... yea, those rosters are doomed. It all depends on how they coded it if it is a problem like that.
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Old 07-22-2011, 03:30 PM   #747
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Originally Posted by northface28
I wish I could stop buying, but I cant. Id need an Intervention from a trained professional to kick the habit.
You have no other football options. EA eliminated the competition, remember?
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Old 07-22-2011, 03:30 PM   #748
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Originally Posted by chicagopax
It's reasonable in the extent that we don't see the code. Honestly some games do release the game with known bugs, just because it's easier for the majority having the problem to pinpoint what's up than it is for one person or two people, it could've just been an isolated issue. Just be happy it's getting fixed. If this second patch can fix this, fix the graphical hiccups, introduce dynamic conference prestige and fix the deep coverage than this gamewould be insane.

Not to mention EA really has no reason to be testing named rosters since they cannot use them in the final product. Or in any promotional videos.
From the sounds of it though, it isn't just named rosters, it is any edit made to any roster. Which is why you can't auto-generate and then change a guys helmet without seeing the problem.

I can understand issues with the game on the field, they can't play a million games with every team and run every play like we can. So I understand when we find something and they don't in that case.

But things like the post-patch graphics problems, the ridiculous glitches inside custom playbooks and now this are things that should not get past first test. We all noticed right away the difference between pre and post patch graphics, I don't believe for a second that these guys who spent months staring at this game didn't.

Custom playbooks were a huge new feature, but it is so buggy and disorganized that it makes it incredibly difficult to use (I still do).

For the rosters, when they went through the supposedly new roster editing system, it seems like this glitch would have come up. It isn't hard to have a wtf moment seeing a 59 speed QB with scrambler tendencies.

I know they are under pressure to get things out and as with any business, that leads to an inferior product, but some of these things are so basic. It is pretty troubling.
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Old 07-22-2011, 03:36 PM   #749
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Problem is just global far as positions go. All the ratings aren't matching up with the code. Last night, early this morning depending on you want to look at 3am.........I found the following:

Tendancy changed for different people at the same position by Altering one rating.

For some it was:

Strength
Speed
Agility
Elusiveness
Break Tackle
Truck
Acceleration

For example to fix DEs and DT, it was just a matter of lowering or raisng their agility.

For some QBs, it was just a matter of putting their truck rating at Zero.

But then you had half of the time where as you had to change multiple ratings to get their tendancy to change back to normal.

AND

Even when you did change it back, they still didn't play 100% to the way they played on EA's default roster.

Tested this out at 3am. On the named roster I fixed Nebraska and got Martinez back to scrambler. Played a game, he scrambled 5 times.

Loaded up EA's default roster, played the same 2 teams Martinez scrambled 17 times, with 8 times in the 1st quarter alone.

Also FYI

People need to stop confusing scramble with designed runs. Those are 2 different things.
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Old 07-22-2011, 03:38 PM   #750
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Does this glitch occur if we use the auto name feature when starting a dynasty?

This explains some of the weird game play issues I was seeing with my QBs. I was playing a dynasty and my pocket passer QB was running like crazy and my scrambler who I like to bring in for running situations like to sit in the pocket. I was so frustrated with those guys but now I know what happened.
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Old 07-22-2011, 03:39 PM   #751
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Quote:
Originally Posted by SECElite3
You have no other football options. EA eliminated the competition, remember?
Yes I thought that was the true definition of a monopoly, yet no one files an antitrust suit against them. Honestly the NCAA and NFL are resposible for this as they are the ones that did a money grab and just said ok pay us enough and we wont let anyone else use our stuff!
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Old 07-22-2011, 03:39 PM   #752
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Re: Possible roster glitch

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Originally Posted by DGuinta1
I see on the original name roster it says for Robinson, and for non-name roster it says . Oh well back to no names for me.
Just in case this temporary fix has not been posted. If you still want the commentators to call players by name.

*After you have deleted your roster (s). Go to Michigan or a school where you know the players abilities (scrambler, pocket passer, pass rusher, etc).

*Then choose the option to "AUTO NAME" players. I know it won't be the players actual names, but for me it's better than no names; at least for me.

*Check the players and you will see that there abilities don't switch.
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