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Exclusive NHL 12 Producer Blog: Signature Traits

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Old 07-15-2011, 11:08 AM   #41
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Re: Exclusive NHL 12 Producer Blog: Signature Traits

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Originally Posted by Rogie Vachon
LOL...yes,just like in real life,......"pylon" and "turnover machine"
I mean, let's be honest and not nitpicking on EA two seconds. They are able to make a difference between Max Lapierre, Tom Pyatt or Mathieu Darche in comparison with Crosby, Stamkos or Getzlaf. That a good job right there so players feel different.

What I can't understand is the fact that you have "rushing D" and another type of D. That means that guys like Boyle, Campbell or Markov will react exactly the same as guys like Green, Doughty or Keith. People who watch hockey enough knows that Mike Green can't play in his zone to save is life while Andrei Markov is pretty solid. Both are solid puck movers and chance takers, but the comparison stops there!

In the same way, guys like Chris Pronger will play the same as Johnny Boychuk or Matt Carkner? Because I mean, these are 3 stay back D, but I guess there's a difference between the 3 of them.

I'll have to see, but like I said, since NHL 11 is a dangle-fest, McDonald's Caravan Tour hockey game, there's no surprise to me that again, we will see D-man get dangles out of their skates by players who wouldn't even dangle their mother to get their pop-tarts out of the toaster!
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Old 07-15-2011, 11:37 AM   #42
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Re: Exclusive NHL 12 Producer Blog: Signature Traits

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Originally Posted by tabulaRasa
is excessive poke spamming a trait? If so, ít would be the most comman trait online. That and offensive stick down and throwing yourself on the ice like a pathetic fool.
yup, this stuff needs addressed some how.. they want the user with full control, but yet when you load up and play you see idiots like that playing..
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Old 07-15-2011, 12:07 PM   #43
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Re: Exclusive NHL 12 Producer Blog: Signature Traits

People seem really worried about this, but I have not read anywhere that they are taking the player types out of the game. All I have read is that they are going to have traits. So maybe, before everybody complains about there only being 2 defense traits, we should get that answered. With the player types, you could have a defensive defensemen that jumps into the play when he sees the time is right, or and offensive defenseman that will be brutal in his own end (Mike Green) but act like a forward on the PP.

Until I here that the player types are out, I'm going to look at it like now we have snipers or playmakers, or grinders, that can have different traits and this opens a whole lot more options for player separation. For example, maybe Pavel Datsyuk can be a 2-way forward that is really an offensive juggernaut, and maybe now we could have someone like a Chris Simon who was a tough guy, but could snipe 20 goals. I see the limits as endless right now, at least until we find out if the replaced player types with traits!! That's just my 2 cents.
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Old 07-15-2011, 12:26 PM   #44
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Re: Exclusive NHL 12 Producer Blog: Signature Traits

On the D side of things the "rush" trait could be nice to make the heavily o-minded AI D jump into the rush, which has never happened before in the game. But I agree for D they really need to find a way to differentiate between the two way type players vs. the stay at home ones, and also the "stick artists" and great positional players like Lidstrom.

I also find it odd they have a "pinching D" trait... I don't think this is really exclusive to one type of player, I mean every D will pinch if they feel they have an opportunity to continue a cycle..
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Old 07-15-2011, 12:35 PM   #45
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Re: Exclusive NHL 12 Producer Blog: Signature Traits

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Originally Posted by speels
People seem really worried about this, but I have not read anywhere that they are taking the player types out of the game. All I have read is that they are going to have traits. So maybe, before everybody complains about there only being 2 defense traits, we should get that answered. With the player types, you could have a defensive defensemen that jumps into the play when he sees the time is right, or and offensive defenseman that will be brutal in his own end (Mike Green) but act like a forward on the PP.
The problem is that I've personally never seen any differenciation between a player's type and another.
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Old 07-15-2011, 05:28 PM   #46
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Re: Exclusive NHL 12 Producer Blog: Signature Traits

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Originally Posted by SGMRock
I always thought the Sniper, Playmaker, Defensive Dman, Offensive Dman and so on all had to do more with out their experiance points are divided up and where they get a discount so to speak on upgrading or where they progress more at the end of the season. I don't think EA ever really make those be how the players would act so much as were they would progress better.

So with that being said these should be an addition to those I would think, though they don't really say in this blog.
The player types certainly have a lot to do with ratings in OTP. Beyond that, I didn't get the impression the old player types are being removed.

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Originally Posted by ComaFaction
Minor gripe, but isn't it about time Timmy's mask style was included in the game? I mean, he's won two Vezina's in 3 years now...let's give him his virtual due.
Boston sucks, but I agree.

Quote:
Originally Posted by Money99
Chase, I know that you played mostly human-vs-human, but even then, did you notice your opponents strengths and weaknesses when controlling different player types and sizes?
You definitely notice size and speed. As for the traits, you notice it more with "elite" players from the start obviously because you know those guys better, but I also did not know about the "traits" at the time of playing the game so it was harder for me to really look for certain things.

Quote:
Originally Posted by therussian92
I like this addition. I think this was a perfect time to begin introducing these traits, especially since Madden is re-introducing player traits to their game. I just hope this doesn't replace the traditional player roles such as Playmaker, Sniper, etc. While I could probably tell you every NHL player's tendency in NHL game terms by now, it's nice to have in there when it comes to younger players and prospects.
Again, I don't believe the sniper thing and all that are being chucked.

Quote:
Originally Posted by FBeaule04
What I can't understand is the fact that you have "rushing D" and another type of D. That means that guys like Boyle, Campbell or Markov will react exactly the same as guys like Green, Doughty or Keith. People who watch hockey enough knows that Mike Green can't play in his zone to save is life while Andrei Markov is pretty solid. Both are solid puck movers and chance takers, but the comparison stops there!

In the same way, guys like Chris Pronger will play the same as Johnny Boychuk or Matt Carkner? Because I mean, these are 3 stay back D, but I guess there's a difference between the 3 of them.
Yeah, this is why I don't think OFD and TWD are being removed. I also think ratings will matter more, which obviously opens up the gap.

Quote:
Originally Posted by tabulaRasa
is excessive poke spamming a trait? If so, ít would be the most comman trait online. That and offensive stick down and throwing yourself on the ice like a pathetic fool.
Ha, I hope this year if you go down on the ice you can slide back into your own net and take out your goalie -- that would be magical. On a serious note, I think since it's easier to tie guys up in front now, it will hopefully naturally remove some folks' need to dive in front of the net. It's also easier to stick lift from the front this year, so maybe that will help folks to do more than just poke like crazies.

Quote:
Originally Posted by plaidchuck
On the D side of things the "rush" trait could be nice to make the heavily o-minded AI D jump into the rush, which has never happened before in the game. But I agree for D they really need to find a way to differentiate between the two way type players vs. the stay at home ones, and also the "stick artists" and great positional players like Lidstrom.
Agreed. Hopefully this is just the first step.

Quote:
Originally Posted by Al_Tito13
The problem is that I've personally never seen any differenciation between a player's type and another.
Also agreed for the most part. It becomes especially prevalent online where the only differentiation you see is that if you get mauled on every check it probably means he's a tough guy and not a sniper -- and even that can't just be assumed.
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Last edited by ChaseB; 07-15-2011 at 05:32 PM.
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Old 07-15-2011, 05:32 PM   #47
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Re: Exclusive NHL 12 Producer Blog: Signature Traits

I honestly think they need to start showing the game off on Superstar with proper slider settings for people to really see these new AI Traits in action. Otherwise we'll just continue to see the "This is too much like NHL11" posts.
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Old 07-15-2011, 06:39 PM   #48
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Re: Exclusive NHL 12 Producer Blog: Signature Traits

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Originally Posted by RealmK
I honestly think they need to start showing the game off on Superstar with proper slider settings for people to really see these new AI Traits in action. Otherwise we'll just continue to see the "This is too much like NHL11" posts.
Agree 100%.

Seems to me anyway, that the player traits are possibly the biggest of the features for the coming game. I'm hoping too, that we get to see this in action soon.
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