07-13-2011, 05:22 PM
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#56
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Banned
OVR: 7
Join Date: Oct 2010
Location: NJ/NY
Posts: 2,476
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Re: NCAA Football 12 Reviewer Impressions: Gameplay and Presentation
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Originally Posted by TheTodd84 |
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To be honest, the one word that describes my impressions is... Unrealistic.
Sure, the game might "play" better than ncaa 11, but there are still so many unrealistic aspects of this game.
The defensive linemen are still WAY TOO FAST. There are few instances when a defensive lineman should catch up to my running back. Also, there is not enough randomness to the interactions.
The one thing that is close to being a game killer for me is the lack of a realistic running game compared to the passing game. What I mean is this... what EA has to realize is that not every team is a passing team and every time I play a good team, I should not have to be balanced. Look at Oregon for example. Teams knew they were gonna run the ball, but yet, still couldn't stop it. So, even if the computer knows i am going to run, they must be in the correct defense to anticipate the DIRECTION of my running play to stop it. If they guess wrong, I pick up a minimum of 5 yards. It's that simple. If the CPU linebackers are slanted over to the right side of my offensive line and I flip the play to the left and there are not more defenders than can be block, odds are i'm going to gain more than two yards. So why am I getting stopped for a loss of yards? It's because of the programming trying to even out statistics so it has to make certain things happen often...
It's just not realistic. Just because I run the ball 10 times in a row doesn't mean you can stop me. Same thing with passing, just because I throw it 10 times in a row has nothing to do with whether or not you can stop me... So, why does that work in the passing game, but not in the running game?
I coach football... and this is almost a game-killer for me. I'm an offensive coordinator, and I could care less if the defense knows I'm running because they don't know what run play I am going to run, same with passing.
Also, it seems as though if you decide not to use some sort of pro-style offense, the running game is non-existent. When it actually should be opposite. The spread and option running games should be MORE EFFECTIVE than pro-style attacks. Look at the NFL, and look at the top rushing teams in America. 16 of the top 20 rushing teams last year ran one of the following offenses... Spread, option, or pistol. So then, why in the game are the spread and option two of the least effective offenses? That just goes to show that it doesn't matter if you know someone is going to run the ball... it matters if you are in the right defense and have guessed the PLAY right. And even then, you still have to execute.
It's just so incredibly frustrating when I play with Oregon and I can't run for 200+ yards on people. Only three teams in 2010 held Oregon under 200 yards rushing, Arizona State, Cal and Auburn. That's it. And SIX TIMES Oregon rushed for over 300 yards. So why is Oregon's running game ineffective?
So, the word that comes to mind is...
Unrealistic.
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Seems to me you expect to much from a video game because exactly how you described your feelings is how I see all games but it does not bug me because no game is going to give you what you see in real life.
Not MLB the SHow, Not NBA 2K11 not Madden, all the games do is provide a simulation of some sort
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