Same here man. I can see the difference between different types of players also. Thats not the problem. The problem is none of the players feel grounded. If you're not seeing what I'm talking about its going to be extremely difficult to explain. I'm hoping the devs aren't seeing this situation the same as you are seeing it because if so thats probably why this hasn't been fixed since the current gen has been upon us.
The staff round table gentlemen, Caley Roark (I think thats his name) spells out the same thing in pretty much the same words. Its like everything is floating a few inches off of the field. It feels like the field is a hologram or something, like its not really under the players feet.
I understand that they're not adding a full fleshed out physics engine at the moment. I've read and understand that. Thing is, the PS2 versions or those "other games" didn't have physics engines either, but you still were immersed because the players seemed more alive because of the animation sets and general movement. The players we have now move more like androids than human beings.
All of that being said. I'm not ignoring the things that the devs have worked on. Elimination of suction being the biggest thing for me, but the root of the problems are the player feel and movement. Dont the let the cutback animation fool you. Yes if I cut the stick at a sharp angle going from one extreme direction to the next there IS an animation for it. You can see it, but you just cant feel it.
As for the running animation (hmm how can I say it). When a person is sprinting full speed, the body tends to straighten up and lean back slightly. There's really no debate there, it just happens. The EA football avatars all seem to have a pole starting from their butt that runs up through their spine. At full speed, the players still lean forward. It really looks off.
The only thing that moves are their arms and legs. The torso area is devoid of any type of "roll" which gives off the android feel. Its already been done. I have NCAA11/Madden11 for PS2. Once players hit full stride, they lean back and you absolutely cannot change direction so easy. Its more of a rooooll to the left or roooolll to the right. Kinda feels like a big boat, feels like the players are heavy. Players now are like feathers just moving with the wind ya know.