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NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 06-29-2011, 06:32 PM   #1193
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by canes2008
2 things that bugged me the play arc is visible and the fact that sometimes the yellow route line was waggling back and forth
Please tell me this is a joke.
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Old 06-29-2011, 06:34 PM   #1194
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by Senator Palmer
Hey, you got any tips for getting off blocks? That's where my problem is. Last year, playing as the MLB, I could literally just move the left stick and my guy would shed. Now if I take on a dive straight up, the center just bowls my guy over. If I contact with a blocker then try to use my right stick, same thing.

I'm pretty good if I can stay clean, but it's getting caught up in traffic and not being able to get off the block that's killing me.
Try to avoid as much as possible. Don't bull rush unless you know for sure that guy has some strength. Bull rushing with a weaker player = automatic you getting knocked on your butt by the blocker.

I have way more success doing spin moves and rip moves.
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Old 06-29-2011, 06:54 PM   #1195
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Going to cancel my pre-order tomorrow...
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Old 06-29-2011, 06:59 PM   #1196
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Are you guys playing on Heisman? b/c I see a big difference in CPU running between AA and Heisman.

Man I 'm really enjoying heisman is a nice and welcomed challenge .The prob I see with CPU running on heisman is that the cpu pancakes the dline way to often but I do like the pancake animations. Another thing on heisman CPU breaks on the ball a lil better than hum defenders. And CPU CB are a lilk too aggressive on the run. Overall i've seen a few minor issues but not any that just stand out as WTF this game is crap. I think minor sliding tweaking will make this game alot of fun. B/C i'm having fun with the demo. Def more fun than I had with 11. Just a much more polished game IMO.
Agree. Heisman is Money!!! Pancakes being the only exception.
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Old 06-29-2011, 07:00 PM   #1197
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by canes2008
2 things that bugged me the play arc is visible and the fact that sometimes the yellow route line was waggling back and forth
Quote:
Originally Posted by canes21
Answers in bold...
Quote:
Originally Posted by KleShreen
Please tell me this is a joke.
Yes. I believe he is being a little facetious. I laughed out loud when I read it!
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Old 06-29-2011, 07:05 PM   #1198
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Man. After playing both PS3 and Xbox versions, I have this to say.

I dont know why everyone is so excited with the demo.
The game feels the same, looks the same (worse on the ps3) and still has problems.
Now, its just a demo so maybe they will be fixed.
But cmon, playing on Heisman as both Oregon and FSU, my Dline ALWAYS has 2-3 guys on the ground when the opponent is running.

Of course they are going to have a good running attack when half my D-line is on the ground.

Anyway, not a big deal to me, I wasn't expecting this much from NCAA this year.
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Old 06-29-2011, 07:08 PM   #1199
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

they still have SuperMan jump in the game, where the DL or LB will jump 50 feet in the air to knock down a pass when the WR is 15-20 yards away from him. Great Job EA!

to easy running the ball also, had 8 carries for 222 yards and 3 td's with Oregon's HB and all i ran was toss's in one of the games i played.

What Should i Buy:
NCAA 11 or NCAA 11 2.0?

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Old 06-29-2011, 07:09 PM   #1200
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

playing on heisman:

the AI acts like they don't know what situation they are in. 4th & 15 with 20 seconds left in the 2nd, i decide to go for it. the AI sends the entire front 7, no help over top. Then all the CBs try to jam the WRs and got beat. (Not a smart Play call)

4th and 22 with 7 seconds left, they send the house again (and they're up by a TD) and I score.

I will say, O-line and D-line play still hasn't gotten better for the user. I sent the house vs a running play and EVERY SINGLE LB AND D-LINEMAN GOT PANCAKED (I was so hurt i couldn't find the replay button).

Also, the PA still seems broke, that's kind of a turn off lol
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