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Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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Old 06-29-2011, 02:21 AM   #65
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"If they didnt penalize someone for constantly moving backwards and never engaging, no one would ever fight. I've been playing this game before this patch and trust me it was horrendous. Imagine standing in the middle of the ring waiting for your opponent to engage with you and he lays on the ropes for the entire round and does not come forward AT ALL."

I totally agree with that sentiment. Of course the real fix isn't so much stamina drain (though I agree it is more exhausting to move backwards than forwards in boxing), it is better judging. If you lay on the ropes and never engage you should automatically lose any given round. In fact unless you are landing a substantially high percentage of shots while retreating you should lose any round in which you primarily retreat. That is real boxing--judges tanking you because of cowardice.
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Old 06-29-2011, 02:30 AM   #66
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I can't tolerate this nonsense anymore. Here's a brilliant idea: instead of screwing up the balance of the entire game, why not--- and I'm just freestyling here--- I dunno... TONE DOWN THE SPEED OF RETREATING BOXERS!

It's an absurd and foreign notion, I know, but it MIGHT just work...

Here's the reality, kids. People are jerks in the ring in real life too! People run! In REAL life, when that happens, you're forced to adjust YOURSELF. Try cutting the ring off instead of chasing after them for 10 rounds. It's a pretty popular strategy.

Tone down the retreat speed and all of this effing nonsense could have been avoided.

Edit: Listen, I understand what you guys are saying. I do. What I'm trying to stress is bigger than this one issue we're quibbling over. The fact of the matter is that instead of being provided with options, we're being strong-armed into doing it THIS way or THAT way. When has that ever worked in ANY situation, regardless of context?

Last edited by NYG_Meth; 06-29-2011 at 02:37 AM.
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Old 06-29-2011, 02:41 AM   #67
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by Oraeon1224
"If they didnt penalize someone for constantly moving backwards and never engaging, no one would ever fight. I've been playing this game before this patch and trust me it was horrendous. Imagine standing in the middle of the ring waiting for your opponent to engage with you and he lays on the ropes for the entire round and does not come forward AT ALL."

I totally agree with that sentiment. Of course the real fix isn't so much stamina drain (though I agree it is more exhausting to move backwards than forwards in boxing), it is better judging. If you lay on the ropes and never engage you should automatically lose any given round. In fact unless you are landing a substantially high percentage of shots while retreating you should lose any round in which you primarily retreat. That is real boxing--judges tanking you because of cowardice.
That is an absolutely ridiculous statement. It's a boxing videogame. For the most part, people buy it because they want to punch other people in the face. You're talking about a very small percentage of douchebags.

I could just as easily pose this argument to you, and it makes just as much sense:

"If people weren't penalized for raping dogs, EVERYONE would be raping dogs!"
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Old 06-29-2011, 02:50 AM   #68
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by NYG_Meth
I can't tolerate this nonsense anymore. Here's a brilliant idea: instead of screwing up the balance of the entire game, why not--- and I'm just freestyling here--- I dunno... TONE DOWN THE SPEED OF RETREATING BOXERS!

It's an absurd and foreign notion, I know, but it MIGHT just work...

Here's the reality, kids. People are jerks in the ring in real life too! People run! In REAL life, when that happens, you're forced to adjust YOURSELF. Try cutting the ring off instead of chasing after them for 10 rounds. It's a pretty popular strategy.

Tone down the retreat speed and all of this effing nonsense could have been avoided.

Edit: Listen, I understand what you guys are saying. I do. What I'm trying to stress is bigger than this one issue we're quibbling over. The fact of the matter is that instead of being provided with options, we're being strong-armed into doing it THIS way or THAT way. When has that ever worked in ANY situation, regardless of context?
I still dont understand your argument. Who says we still dont have options? I was an outside fighter before the patch and i'm still an outside fighter. The patch encourages players to fight realistically and it favors those who do. You are not forced to fight on the inside and still can have success fighting on the outside.

However, the game is much more balanced now because inside fighters can actually compete.

Isn't SIM what everybody cried for? Now that we have it, people are crying against it? If you don't fight properly you get owned....thats what happens in real boxing doesn't it?

If someone holds up their guard the entire fight and doesn't throw punches, they get punished in real life. In real life you HAVE to attack. In the game its the same thing now, you HAVE to attack if you want to win. So your saying the game forces you to actually attack more and you dont like it? Well, that is SIM.
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Old 06-29-2011, 02:54 AM   #69
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by NYG_Meth
That is an absolutely ridiculous statement. It's a boxing videogame. For the most part, people buy it because they want to punch other people in the face. You're talking about a very small percentage of douchebags.

I could just as easily pose this argument to you, and it makes just as much sense:

"If people weren't penalized for raping dogs, EVERYONE would be raping dogs!"
It wasn't meant to be literal. Of course not EVERYONE is gonna fight like that, but a LARGE percentage of online players do. You know why? They fought someone who beat them implementing that ridiculous strategy and said "Hey this must be the best way to win fights", So they adopt it.

Online is all about winning, especially in 1v1 games like Fight Night.
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Old 06-29-2011, 03:04 AM   #70
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I agree that this patch makes this game better. I understand both sides of the fence, and it just seems one side is louder than the other. we all know that they could not satisfy both camps one way or the other.

the main issue for me is jab power. But getting in and out without constantly jumping in and out for 2 punches all round is not fighting on the outside. But i still prefer this to the 1000 punch fights.
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Old 06-29-2011, 03:22 AM   #71
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

What would be a huge help and much appreciated - is if any of you guys who enjoy the patch, could please post a video of the online gameplay. I'm, and I'm sure others as well, are very interested in seeing how it plays now.
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Old 06-29-2011, 06:35 AM   #72
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by Oraeon1224
After several more matches I think the game is remarkably better. I am mixing my punching and getting combos and easily taking guys with 90's vs my 84 boxer. I noted that I used to throw about 70-80 punches a round which isn't terribly realistic. Now I have to be much more conservative, and the game looks much more real in the few fights I have faced a decent opponent.

1) Body hooks: Really not that big a deal. If you watch real boxing on showtime this seems to be one of the most frequent punches thrown anyway right behind jab. Just like in real boxing cover up and lean forward. I let them land a few blocked punches then lay in with the uppercuts to the head or hooks to the head (3 knockouts this way already, don't power them initially or they are too slow). Thanks to less punch offsetting it works great now.

2) Runners: Still effective with the power straight thrown in and going through blocks. However, if you are patient and dont try to throw many punches yourself their stamina will wear down by round 5. Just try giving jabs and block anything they send.

3) Smothering boxers: If the defender doesn't have a good jab and goes back instead of circling he should be smothered. If you couldn't smother in real boxing there wouldn't be so many inside fights. I love it now. I have a mixed bag of punches. I can wear them down early on the outside and then smother them late. Unless they can jab cross or mix it up they usually go down if they try to run. I think too many people have become dependent on outside boxing with jab/cross scenarios. Now is the time to work on having an inside game and outside game.

Try adjusting and fighting on the inside and outside (don't just have one skill set) and lower your punch output to around 60 per round avg (maybe 70 first few rounds and 50 in later rounds).
I think you may be onto something. I haven't played the game but i've read everyones your posts and it seems that its unanimous that the stamina seems too low, and as a result there are substantial changes to the gameplay when you throw in that retreating reduces stamina.

But missing punches also reduces more stamina than pre-patch.
Now the question is. Do you lose more stamina retreating than you do missing flurries?

Because if missing punches costs you more stamina than retreating, you can still run and stay on the outside and be up on stamina if you make your opponent miss.

Maybe slightly increasing the stamina might fix most of the issues.
Oh **** it i'll go buy the game tomorrow.
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