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NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 06-28-2011, 05:23 PM   #433
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

I played with auto sprint all last year, I like it. Over all........I can't wait for NCAA 12. I have scrambling QBs, I'm a happy gamer.

Also like the fact I can actual return a punt this year. Now only if they can fix the CPU kick return logic. They return it up the middle of the field too much.

I hope kick return rating actually mean something this year.
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Old 06-28-2011, 05:24 PM   #434
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

Lots of impressions after 3 games, so I'll get right to it

Negatives:

- One of my biggest annoyances is back. The ball almost never hits the ground without someone touching it first, leading to tons of dropped INT's and perfect throws where perfect throws shouldn't be made. Hopefully a increase in INT and dropped QBA helps out here.

- Commentary is slightly better, but still awful for the most part.

- I hope the crowd is better for the actual game. They were dead in both games I have played.

- Ball physics don't exist. The ball will be thrown at a WR who drops it and the ball goes flying 5 yards in another direction.

- Jump balls still look terrible. Why can't the get an animation for a fade route in the game? Not to mention the CB bat down animation is terrible.

- Runs from the shotgun were stuffed all day. This should be helped by sliders.

- Dreads look even worse than when we saw them in videos. On replays they don't look too bad.

- Same running styles, throwing styles. This needs to be fixed.

Positives:

- The game looks unbelievable in both live action and in replays. Absolutely gorgeous.

- Erin Andrews is the bright spot of terrible commentary, as they seem to have finally given her some decent lines for replay packages.

- The game plays fluid, and this is something I haven't seen since '06.

- Tackling, tackling, tackling. Its way better.

- Defense is much improved. I can't emphasize this enough. Call the right play, and you will be rewarded. Call the wrong play and its likely to screw you over.

- Human vs Human play seems more fluid than before. They really did a good job of cutting out cheese plays.

- The CPU play calling logic definitely seems better. Its hard to tell in a game of 2 minute quarters though.

- Special teams seems to be fixed all around, although I returned a kick against my friend all the way to the house. A nearly blocked a couple kicks, and players don't seem to get blocked automatically.

- Run blocking is improved. A lot of cool new break tackle animations.

- The game is fun, and plays a lot like NCAA 11 except better. Most will look at this as a great thing.

- The stadiums and grass look awesome.

- I don't care what anyone else says, but as a huge college football fan, having those entrances is awesome.

- Lots of gameplay issues will be able to be fixed through sliders. The game played decently for me on AA out of the box, so even those who play HUM v HUM should be okay.

- Gameplay in NCAA 11 was good, NCAA 12 is better. Things obviously need to be added to move it into the Shows or NBA 2K's range though. The major improvements will come outside of gameplay and I'm okay with that. Dynasty as well as RTG were in need of a lot of improvements. Gameplay was already good for me.

Overall:

About what I was expecting. If it isn't broke, don't fix it. Lots of things EA can do with this game gameplay wise, but I'm almost glad they took a conservative approach with '12.
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Old 06-28-2011, 05:24 PM   #435
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

Quote:
Originally Posted by Playmakers
i agree most people who dis Varsity level are usually people who never even loaded up a game with sliders on varsity level...they just go off of absumption that the game can only be effective on the highest level

It's one of the reasons why i don't plan on posting any sliders in Madden or NCAA 12 because you always get a bunch macho clowns coming into the slider thread talking down on you as if a lower level makes you any less of a true SIM fan.
Hey now, I used your sliders for almost all of 11, don't let a bunch of naysayers mess with that. Slow and varsity was the way to go.
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Old 06-28-2011, 05:25 PM   #436
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

Looks like someone started a separate thread about the PS3 demo now being available. It is indeed. Downloading it now.
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Old 06-28-2011, 05:25 PM   #437
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

Quote:
Originally Posted by Gloves 82
I wish I had better internet. 15% in 5 and a half hours . I hate Hughesnet. Nice to see all the impressions though. Sounds like a fun game. Can't wait to play!
Dude at that rate you not going to be done until after midnight. I mean it is only 2GB. Hughesnet must be satellite.
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Old 06-28-2011, 05:26 PM   #438
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Re: NCAA Football 12 Demo Impressions (360, PS3)

i retract 2 of my statements.

Im using alabama now and the defense is amazing, i guess the cpu just ran bad plays.

and when the qb gets sacked, they do drop the ball and it is an incomplete but this game they have been fumbles so both occur randomly
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Old 06-28-2011, 05:29 PM   #439
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Re: NCAA Football 12 Demo Impressions (360, PS3)

yea using auto sprint and now and it is easier to juke and spin, thanks guys, what about the tackle button you using A or X
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Old 06-28-2011, 05:30 PM   #440
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Re: NCAA Football 12 Demo Impressions (360, PS3)

Quote:
Originally Posted by pmurray20
yea using auto sprint and now and it is easier to juke and spin, thanks guys, what about the tackle button you using A or X
Tackle button is X. A is defensive assist.
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