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NCAA Football 12 - Road To Glory Q&A with Alex Howell (TGT)

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Old 06-20-2011, 04:06 PM   #25
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Nothing new. :/ I dont like reading sorta of pointless articles like this. IMO They need to rethink their marketing strategy. lol
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Old 06-20-2011, 04:07 PM   #26
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Re: NCAA Football 12 - Road To Glory Q&A with Alex Howell (TGT)

When you are on the sideline, you should have kind of an RPG element to do certain activities.

For example, if you walk over to the Gatorade cooler, you should get a stamina boost.

If you talk to your teammates, your awareness goes up.

If you talk to your coach the coach's trust goes up.

If you taunt the crowd or opposing mascot/cheerleaders you gain composure and the crowd will boo you when you do well, and cheer when you suck it up.

Little things like this would be pretty cool and not too hard to implement.
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Old 06-20-2011, 04:39 PM   #27
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Re: NCAA Football 12 - Road To Glory Q&A with Alex Howell (TGT)

Quote:
Originally Posted by huntt26
When you are on the sideline, you should have kind of an RPG element to do certain activities.

For example, if you walk over to the Gatorade cooler, you should get a stamina boost.

If you talk to your teammates, your awareness goes up.

If you talk to your coach the coach's trust goes up.

If you taunt the crowd or opposing mascot/cheerleaders you gain composure and the crowd will boo you when you do well, and cheer when you suck it up.

Little things like this would be pretty cool and not too hard to implement.
No thanks. I don't want to be bothered with having to hydrate myself.
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Old 06-20-2011, 04:44 PM   #28
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Re: NCAA Football 12 - Road To Glory Q&A with Alex Howell (TGT)

I think that they have done some good work improving the mode. I usually only play RTG for a couple of weeks until rosters are out and my OD's start to play. I obviously don't like the micro-transaction "steroids". But I don't have to use them to play the mode and there are people out there that want to pay money to have all that the boosts offer. So for me this mode has been drastically improved. Like I said I plan to play the mode for about 2-3 weeks or however long it takes for PS3 rosters. I really like the addition of "Iron Man" football. I played two ways in high school my junior season. It is fun, but you are dead tired after every game. I would pretty much sleep from midnight Friday after the games, until about noon on Saturday so that I could wake up to watch college football.
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Old 06-20-2011, 04:55 PM   #29
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I don't understand how using edited rosters is "a feature we just couldn't squeeze in." How is that possible? It can't be hard.
Does this mean no NAMED rosters or just no edited player attributes?
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Old 06-20-2011, 05:04 PM   #30
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Re: NCAA Football 12 - Road To Glory Q&A with Alex Howell (TGT)

Quote:
Originally Posted by WipeOut464
Does this mean no NAMED rosters or just no edited player attributes?
I would assume both.
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Old 06-20-2011, 07:20 PM   #31
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Re: NCAA Football 12 - Road To Glory Q&A with Alex Howell (TGT)

Great News from TGT
"I double checked on this....there is an option to turn Commentary ON in Road to Glory. "
Great to have options.

Last edited by illwill10; 06-20-2011 at 07:23 PM.
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Old 06-20-2011, 07:34 PM   #32
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Quote:
Originally Posted by WipeOut464
Does this mean no NAMED rosters or just no edited player attributes?
RTG and Dynasty use you're latest LOADED rosters, so I don't see why named rosters wouldn't be usable.

As for player attributes, just edit them before you start RTG, and save them as a "RTG Roster" file. That way, you can load up you're RTG roster, sliders, etc. if you start over, or a new one.
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